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Everything posted by L.C.
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Well I don't think it could be kept a secret that you probably used a handy dandy Resource editor. I don't think you could use this to cheat, but rather get banned if you make some dumb error (or something) in the works. Aye. :] I'm eager to see different ways how programmers/people might alter or add to the Continuum client through reverse engineering and resource editting.
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Now that is really cool. It would be a time saver if you could provide a download to the zone's main files (LVZ, LVL, etc). :]
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If a player were to cloak, then the server should stop sending movement data and stuff about this player (except only to those players with x-radar on). The server would monitor this cloaked user. If the user shoots, then the server will send this new and fresh data, almost as if a player warped into a location. If you had an arena full of people (say 50) and hung around the center of the map peacefully (no firing of any projectiles or immobile things, strictly none), think of how much bandwidth traffic there would be going C2S and S2C. Now if players started turning on cloak, then there would be less data traffic in S2C. Of course if Stealth isn't turned on, the server would only bother sending that data (as simple as movement packets can get; it shouldn't concentrate on anything else). If both cloak and stealth were turned on, then that'd be a bandwidth saver for the time being. Probably one of the things that could probably be done to minimize cheats could be to take a few client-side things (that are necessary for such method) and make it mostly server-side. Then again, what if the cheater has X-Radar or tries to cheat it on... :\ Server would need to monitor literally every spawn and ship (their status, items, etc) and verify them so often. Bandwidth traffic would increase though, so then this might not exactly be the greatest idea. :\ There are still some dialup players out there (I am one of them ). EDIT :: Hey, talk with Invader-Zim about this. Mention DLL hacks and injections, maybe he might get started about telling of some of his neat toys.
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What?! All of you should be playing Subspace this summer. >
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We will start from scratch then, heh.. I propose that its name (temporarily) should be known as the Scoremon bot. Atleast now the bot could be optimized to the maximum.
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Are you interested in helping out? EDIT :: He said he doesn't have enough time.
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Hmm, it could technically be coded to support more than 1 zone in the database. Not sure if anyone would want to do that (although it would make a create scores site). It would have to be in the hands of trusted individuals, and if something went wrong the password would have to be changed (which would be an exhaustive work having to go to each bot, etc). The way that could work out is if (for example), I, Confess+ or someone setup a dedicated bot server (maybe not strictly a bot server) and we hosted an almost "dummy" bot in whatever zones. I will just use me as an example. Say I would have a dedicated server of my own. I could go to each SSC zone or something and request VIP-ship for a scores-monitoring bot that could periodically report to my webserver (two different physical servers). If I use this tactic, I could have a list of zones with their own scores being updated regularly. Making a public scoring site (aka giving out the MySQL information to anybody and freely) creates a potential for a big mash and mess up of how things are organized in the system. You could spam the server to kingdom come through MySQL, spam up the zone list, you know. Of course, if I did this I would have to make a few adjustments to the ini file. I'm thinking of adding an option where you could turn on a "shared" (support for multiple zones, will not send a few MySQL queries that standalone would) or "standalone" mode (standalone mode simply means just one zone in the system, no more than that). Some data that it might not send on shared could be like [sortnumber] and [Categories], and would be globally defined by a super bot. Ah, that's a great idea. There could be another thing in the ini, which could be a special password that it sends to the MySQL server or whatever. A password that could be set through phpMyAdmin; if this special password in the INI matches the one in the database, then it gains authority. By authority (if it is on the shared mode) it will be the one that dictates and sends the [Categories] and [sortnumber]. EDIT :: Multi-pub zones would have problems regardless. There will always be some kind of confusion unless each public arena is split off in the zone list to something like: (Public 0), (Public 1), (Public 2).. Infact that's an excellent idea for Standalone mode. Multi-pub support wouldn't work for shared (it could, but there would be more work involved and I don't want to go that far; for shared the list is used as a zone listing a player could select from); multi-pub support would work for standalone (the list would be used as an arena list).
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readme.txt ▪This file just goes over some things briefly (and some in detail). Main Stuff: $!@#$%^&*le This is where the website !@#$%^&*le will be outputted. $sortnumber This is the number of players per page that will be displayed. $sortcategory This is the name of the category that the data is sorted by. $cssfile This is the filename and/or location of the CSS file to load. $zonename This is the name of the zone data is generated for. $form This is where the contents of a fully parsed and manipulated form.html is placed Categories: $number This is where the place numbers will be outputted (ie "1." "2." "34." "53."). $player This is where the player name will appear. $squad This is where the squad name will appear. $wins This is where the number of wins (kills) will appear. $losses This is where the number of losses (deaths) will appear. $ratio This is where the ratio of wins (kills) to losses (deaths) in simplest form is outputted. $rating This is where the rating ((points(10)+(wins-losses)100)/(wins+100)) is displayed. $average This is where the average (points/kills) is outputted. $points This is where the number of points is displayed. $flagpoints This is where the number of flag points is displayed. $totalpoints This is where the number of total points (points+flag points) is displayed. Form $sortcategory Explanation: <option value="$sortcategpry">$sortcategpry</option> See [Categories] in scoreman.ini. Those are what will be placed accordingly into this list. Everything under [Categories] will be inputted into the form during manipulation (which is in the process of generating the webpages for the scores). You can change the category strings as you please. CSS ss_ Prefix Explanation: You will notice that the prefix ss_ is the beginning of all the CSS styles. If you have a website (hopefully taking advantage of CSS and using a CSS file), the CSS for this plugin will not interfere with your website and it's CSS. There are less chances of this plugin messing up someone's website if CSS style names are made unique by using a prefix. If your website happens to use the same prefix, them you should change them. There is no reason for anyone's website to be constructed with the ss_ prefix. CSS Body Style Explanation: body.formpage{} body.statsbody{text-align: center;} You can put class="formpage" or class="statsbody" in a <body> tag to load the styles for this. The reason for having this is so that you could customize specific styles for the page that the form is on, and styles for the popup window where the statistical scores data is presented. Scoreman.ini ArchiveEarly Explanation: SaveTime = 360; // The amount of time in minutes to regenerate and update online scores ArchiveTime = 1; // The amount of time in weeks to archive the last set of data for historical reference ArchiveEarly = 60; // The amount of time in minutes to archive the last set of data early, see Readme for details There is an extremely good reason for having this command. ArchiveTime is like a season, period, or semester. If ArchiveEarly is set to 60 (1 hour), 60 minutes (1 hour) before ArchiveTime ends it will archive the current scores. ArchiveEarly should not exceed SaveTime. For example: SaveTime > ArchiveEarly 360 > Any number within the range of 0 and 359 Setting it to 360 is not allowed (it cannot be equal with SaveTime or more than SaveTime). Setting ArchiveEarly to 0 is basically disabling this feature; it means that it will regenerate data and create an archive after how ever many weeks ArchiveTime is set to. Archiving will automatically regenerate data (to make it the most up to date) before archiving this data for future reference. Scoreman.ini ArchiveDates Explanation: ArchiveDates = 0; // See the Readme file for details on using this This information is used for the form itself. By default a user views the "Current scores" but will also have a list of archived dates to choose from. These are the dates that the archive was made on. Use these numbers to help you customize exactly how you want the dates to be displayed. 0 ... Apr 1, 2007 1 ... April 1, 2007 2 ... 4/1/2007 3 ... 2007 Apr 1 4 ... 2007 April 1 scoreman.ini ▪Of course most of this data will also be stored in the MySQL database. A config.php file will take care of connecting the PHP website to the MySQL database, then it will use some of the stored configurations to its advantage. ▪The bot will of course have this file (or something ultimately similar). It will always re-update the MySQL entries (for verification). The plugin is almost literally updating the entire MySQL database. ▪To put it in other words, when it transfers scores data to the MySQL database, it will also transfer and replace configuration stuff in the database too (like SaveTime or Statstable). Quite nice and convenient, isn't it? [MySQL] // Information about connecting to a MySQL source is entered here Host = localhost; // The IP address of your MySQL host (localhost otherwise) Database = scoreman; // The MySQL database name Username = scoreman; // The MySQL Username password = "abc123"; // The MySQL User Pasword [Notification] // Information about how the bot should or could notify about fresh generations NotifyType = 0; // Do you want in-game notifications or not? (0) No, (1) Yes NotifyMessage = "*arena Scores Statistics have just been updated! Find them at scores.sscidragonballz.net."; // Type this as if you were chatting in Continuum, you are limited to one message or line only [Website] // Configurations about how the website should operate FormPage = index.html; // It will parse this page for $form FormTemplate = form.html; // $form = <content of form.html> StatsTable = statstable.html; // Template file to parse, use, and manipulate for data output $!@#$%^&*le = "Page !@#$%^&*le Here"; // The !@#$%^&*le of this website ZoneName = "SSCI Dragonball Z"; // The name of the zone that statistics are being reported for goes here $cssfile = /scoreman.css; // The location and address of your *.css file SaveTime = 360; // The amount of time in minutes to regenerate and update online scores ArchiveTime = 1; // The amount of time in weeks to archive the last set of data for historical reference ArchiveEarly = 60; // The amount of time in minutes to archive the last set of data early, see Readme for details ArchiveDates = 0; // See the Readme file for details on using this [Sortnumber] // This is data for the form itself List0 = 5; // This is an option that will be included in the form List1 = 10; // Use this to limit the number of List2 = 20; // Sort by top 20 something List3 = 50; // Sort by top 50 sometimes List5 = 100; // Sort by top 100 something Maxlist = 100; // To prevent someone from ever being able to render like 999 entries in one page [Categories] // This is the data for the form itself Category0 = "Player"; // These are an option on the form that you can sort your desired data request by Category1 = "Squad"; // Sort by Squad name (alphabetical) Category2 = "Wins"; // Sort by wins (from highest to lowest) Category3 = "Losses"; // Sort by losses (from highest to lowest) Category4 = "Ratio"; // Sort by ratio (from best ratio, which is highest wins to lowest losses, to worst ratio) Category5 = "Rating"; // Sort by rating (from highest to lowest) Category6 = "Average"; // Sort by average (from highest to lowest) Category7 = "Points"; // Sort by points (from highest to lowest) Category8 = "Flagpoints"; // Sort by flag points (from highest to lowest) Category9 = "Totalpoints"; // Sort by total points (from highest to lowest) scoreman.css ▪I think this may be as complete as the CSS could get. .ss_formcontent{width: 220px; text-align: left; padding: 4px;} .ss_formdiv{width: 229px; text-align: center; background-color: #000030; font-family: Verdana, Arial, Helvetica, sans-serif; color:#FFFFFF; font-size: 12px;} .ss_form!@#$%^&*le{width: 229px; background-color: #101060; color: #FFFFFF; text-align: center;} .ss_formzone{width: 109px;} .ss_hdr_average{} .ss_hdr_flagpoints{} .ss_hdr_losses{} .ss_hdr_number{} .ss_hdr_player{} .ss_hdr_points{} .ss_hdr_rating{} .ss_hdr_ratio{} .ss_hdr_squad{} .ss_hdr_totalpoints{} .ss_hdr_wins{} .ss_hdr{background-color: #003366;} .ss_row_alt1_average{} .ss_row_alt1_flagpoints{} .ss_row_alt1_losses{} .ss_row_alt1_number{} .ss_row_alt1_player{} .ss_row_alt1_points{} .ss_row_alt1_rating{} .ss_row_alt1_rating{} .ss_row_alt1_ratio{} .ss_row_alt1_squad{} .ss_row_alt1_totalpoints{} .ss_row_alt1_wins{} .ss_row_alt1{background-color: #000033;} .ss_row_alt2_average{} .ss_row_alt2_flagpoints{} .ss_row_alt2_losses{} .ss_row_alt2_number{} .ss_row_alt2_player{} .ss_row_alt2_points{} .ss_row_alt2_ratio{} .ss_row_alt2_squad{} .ss_row_alt2_totalpoints{} .ss_row_alt2_wins{} .ss_row_alt2{background-color: #000000;} .ss_statstable{width: 720px; border: 0;} a.ss:active{} a.ss:hover{} a.ss:link{} a.ss:visited{} body.ss_formpage{text-align: center; background-color: #000030;} body.ss_statsbody{text-align: center;} input.ss_formbutton{background-color: #000030; color:#c080c0;} select.ss_formlist{background-color:#104020; color:#FFFFFF;} index.html ▪Quite simple, really. In order to have an accurate copy, an individual must have the PHP/MySQL software for generating scores data on the same server. ▪Another trick might be to use an iFrame or something to display the form from another server. ▪But really, this is pretty much the frontpage of the web-based part of the plugin. All other modifications must be done through MySQL (phpMyAdmin), PHP, or HTML. <html> <head> <!@#$%^&*le>$!@#$%^&*le</!@#$%^&*le> <link rel="stylesheet" type="text/css" href="$cssfile" /> <style type="text/css" media="screen"> <!-- @import url($cssfile) screen; --> </style> </head> <body class="ss_formpage"> $form </body> </html> form.html ▪Obviously it isn't quite complete. I am not a PHP coder, so I just did as much as I could. <div class="ss_formdiv"> <form name="Un!@#$%^&*ledForm" method="post" action=""> <div style="padding: 4px;"> <select class="ss_formlist" name="date"> <option value="0">Current scores</option> <option value="$datevalue">$date</option> </select> </div> <div class="ss_form!@#$%^&*le"><b>Top Pilots</b></div> <div class="ss_formcontent">Show top <select class="ss_formlist" name="sortnumber"> <option value="$sortnumber">$sortnumber</option> </select> <select class="ss_formlist" name="sortcategpry"> <option value="$sortcategpry">$sortcategpry</option> </select> <br /> <div class="ss_formcontent" style="margin-bottom: -4px;"> <div style="text-align: right; margin-right: 4px;"> <select class="ss_formzone ss_formlist" name="zonename"> <option>$zonename</option> </select> <input class="ss_formbutton" value="Go!" type="submit"> </div> </div> </div> </form> </div> statstable.html ▪This is like the webpage file of a popup-looking window. Or like having your website in a popup. <html> <head> <!@#$%^&*le>$!@#$%^&*le - Top $sortnumber $sortcategory</!@#$%^&*le> <link rel="stylesheet" type="text/css" href="$cssfile" /> <style type="text/css" media="screen"> <!-- @import url($cssfile) screen; --> </style> </head> <body class="ss_statsbody"> <table class="ss_statstable"> <tr class="ss_hdr"> <td class="ss_hdr_number">#</td> <td class="ss_hdr_player">Pilot</td> <td class="ss_hdr_squad">Squad</td> <td class="ss_hdr_wins">Wins</td> <td class="ss_hdr_losses">Losses</td> <td class="ss_hdr_ratio">Ratio</td> <td class="ss_hdr_rating">Rating</td> <td class="ss_hdr_average">Average</td> <td class="ss_hdr_points">Points</td> <td class="ss_hdr_flagpoints">Flag Points</td> <td class="ss_hdr_totalpoints">Total Points</td> </tr> <tr class="ss_row_alt1"> <td class="ss_row_alt1_number">$number</td> <td class="ss_row_alt1_player">$player</td> <td class="ss_row_alt1_squad">$squad</td> <td class="ss_row_alt1_wins">$wins</td> <td class="ss_row_alt1_losses">$losses</td> <td class="ss_row_alt1_ratio">$ratio</td> <td class="ss_row_alt1_rating">$rating</td> <td class="ss_row_alt1_average">$average</td> <td class="ss_row_alt1_points">$points</td> <td class="ss_row_alt1_flagpoints">$flagpoints</td> <td class="ss_row_alt1_totalpoints">$totalpoints</td> </tr> <tr class="ss_row_alt2"> <td class="ss_row_alt2_number">$number</td> <td class="ss_row_alt2_player">$player</td> <td class="ss_row_alt2_squad">$squad</td> <td class="ss_row_alt2_wins">$wins</td> <td class="ss_row_alt2_losses">$losses</td> <td class="ss_row_alt2_ratio">$ratio</td> <td class="ss_row_alt2_rating">$rating</td> <td class="ss_row_alt2_average">$average</td> <td class="ss_row_alt2_points">$points</td> <td class="ss_row_alt2_flagpoints">$flagpoints</td> <td class="ss_row_alt2_totalpoints">$totalpoints</td> </tr> </table> </body> </html> I will need a PHP Coder, some Javascript may be required (unless can be done fully in PHP), and perhaps light HTML knowledge needed (if you're a PHP coder though, you would have to know HTML then, wouldn't you? ). I happened to forget to add something to the scoreman.ini file about setting the X and Y dimensions of a popup window. Hehe.
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I posted a duplicate of this on Shanky Server Forums because I wanted more attention. In order to read or access this Subspace Development forum you need to be registered, which is why I went ahead to make a duplicate. @Purge, if you are interested then give me a holler in Continuum.
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Invader-Zim told me to look for someone who would like to make a nostalgic kind of plugin for MERVBot. Required Experiences or Languages: -MySQL -PHP (most favorable) or Perl -HTML (maybe) -C or C++ (I don't know) I will provide the grounds for online testing (since I am a webhost myself) if it is needed. What: You're going to build a MERVBot plugin that will generate online scores statistics. The idea of this is to try replicate the old eDome/Bdvines scores website; and the objective of this is to provide the entire Subspace community for a free, professional, simple, and compact way to recieve their scores (although the bot has to be online for this to happen, so that is the limiting factor). How: If you are interested, I will share ideas of this with you. For now I will provide just a spoiler of a template file. The template file is what the software will use as a reference. It is extremely simple and basic, and highly customizable. To explain just this example, the software would look at this and read first for a and take that to heart and make sure that it would put that before a tag atleast. Then it will read the rest of the file -- whatever is the rest of the file is what it will use to generate the tabular data. The only part of this that is not complete is putting the correct PHP, shortcut syntax (ie. in between "" might be "$player"), or whatever. It would p!@#$%^&* through the code and replace things like $player with the correct thing. Both the first and second row would have $player, otherwise the generated output might look weird. It will manipulate the table to its needs. There should only be one header row (which is the first row of this table). It should recognize the first data and second data row (which is the second and third row of this table; the alternating pattern rows), and will manipulate these two rows, since it is inputting the real stuff into this. I could go on but I feel that I have spoiled too much already. <style> .hdr{background-color: #003366;} .hdr_number{} .hdr_player{} .hdr_squad{} .hdr_wins{} .hdr_losses{} .hdr_ratio{} .hdr_average{} .hdr_points{} .hdr_flagpoints{} .hdr_totalpoints{} .row_alt1{background-color: #000033;} .row_alt1_number{} .row_alt1_player{} .row_alt1_squad{} .row_alt1_wins{} .row_alt1_losses{} .row_alt1_ratio{} .row_alt1_average{} .row_alt1_points{} .row_alt1_flagpoints{} .row_alt1_totalpoints{} .row_alt2{background-color: #000000;} .row_alt2_number{} .row_alt2_player{} .row_alt2_squad{} .row_alt2_wins{} .row_alt2_losses{} .row_alt2_ratio{} .row_alt2_average{} .row_alt2_points{} .row_alt2_flagpoints{} .row_alt2_totalpoints{} .statstable{width: 720px; border: 0;} </style> <table class="statstable"> <tr class="hdr"> <td class="hdr_number">#</td> <td class="hdr_player">Pilot</td> <td class="hdr_squad">Squad</td> <td class="hdr_wins">Wins</td> <td class="hdr_losses">Losses</td> <td class="hdr_ratio">Ratio</td> <td class="hdr_average">Average</td> <td class="hdr_points">Points</td> <td class="hdr_flagpoints">Flag Points</td> <td class="hdr_totalpoints">Total Points</td> </tr> <tr class="row_alt1"> <td class="row_alt1_number"></td> <td class="row_alt1_player"></td> <td class="row_alt1_squad"></td> <td class="row_alt1_wins"></td> <td class="row_alt1_losses"></td> <td class="row_alt1_ratio"></td> <td class="row_alt1_average"></td> <td class="row_alt1_points"></td> <td class="row_alt1_flagpoints"></td> <td class="row_alt1_totalpoints"></td> </tr> <tr class="row_alt2"> <td class="row_alt2_number"></td> <td class="row_alt2_player"></td> <td class="row_alt2_squad"></td> <td class="row_alt2_wins"></td> <td class="row_alt2_losses"></td> <td class="row_alt2_ratio"></td> <td class="row_alt2_average"></td> <td class="row_alt2_points"></td> <td class="row_alt2_flagpoints"></td> <td class="row_alt2_totalpoints"></td> </tr> </table>
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And so far in that definition, regardless of how much I expand the range of advertising, it doesn't appear to be producing any population. I have advertised.. -SSForums -SSNews -Shanky Server Forums -Trench Wars Advertisement is being processed and discussed with Pure Luck. -Awaiting for TestTube's reply to a request for a new zone review. -Telling people in casual conversations about it What more could you do?
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SSCI Dragonball Z accepts Subchat users without needing VIP or Sysop status. Subspace client is not allowed to play though (we frown upon Subspace client users).
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I better finish Jackpot SVS by then, then. Sent a submission. It might take a month or so for Valve to get back to the e-mail. Continuum should be appearing on Vapour soon.
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I was originally starting to write the following and stopped when I began playing with a visitor in Dragonball Z (while Lynx was criticising). I had also recently began working on getting Substats to work (and which if it ever does work, perhaps make a BDVines Scores-site replica for Dragonball Z). After arguing and talking with Lynx (which isn't necessarily a bad thing), I would like to say that there isn't too much hope for Continuum altogether. If this project make no difference within the next month, he wants to take over development. Continuum has no developmental support (and it's 2D, so either way there will be a decline over time). This means no new or more features, but the same thing every day. Continuum has no global SSC scores website. What's the point if there isn't too much to compete for? ASSS can't just take over Subgame, because that'll never happen. The population moves like a body; older zones have had their time and chance, the people got bored of them, and moved onto newer things (includes different zones, life, etc). Dragonball Z used to have its time, Omniverse, Super Ships, Battlefield, Paintball -- you know, just any kind of old/past zones. SVS has apparently had its time (it's own population is declining and people are losing interest in SVS). Today it's zones like Fusion and Halo (Trench Wars is dying pretty quick with the Subspace population, I'm in awe). All the veterans, legendaries, etc are also vanishing. How many newbies are replacing all of them? With these kind of people vanishing from the community and the lack of development and support for Continuum, that's like a company just quitting it's game and abandoning it completely. Are there more points? You can't fight these points off by trying to further develop Dragonball Z more...what more is there to develop? Even if you were slightly successful, Dragonball Z may never get a population back. Just 1 or 3 people in difference isn't enough to bring the zone back to life. My plan was that if Dragonball Z died (being shutdown, having a year round population of 0 to 3, etc) it would be released as open-source or abandonware (atleast it wouldn't be totally gone, right? Maybe someone 20 or 50 years down the road might happen to pickup a copy of Continuum and find these files to try out -- even though it would be somewhat pointless). EDIT :: One of Dragonball Z's challenges is that it needs population in order to gain population. The zone is basically empty. Nobody wants to play by themselves. You need people there to allow this. Quite a challenge, eh? I'm unfortunately on dialup and have to go to work in a few hours. Newbies don't seem to stay too long (even as I play at their level).
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http://www.sscidragonballz.net/ please. EDIT :: Overcame laziness. http://ext.host-tracker.com/uptime-img/?s=...otal&src=ff
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That was some local Subspace drama between me and someone. You know how it is. ;o I was advised to remove that post, so I blanked it out.
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[NEW] If you want to download the entire zone to save you from having to wait in line while downloading the zone in Continuum, I would very much recommend downloading and installing "SSCI Dragonball Z" at http://www.sscidragonballz.net/downloads.php?cat_id=1. This could save you a significant amount of time from having to download content files of SSCI Dragonball Z through Continuum. The Revival Project is finished and is now live. The current bot host (which is not SSCI) is on dialup and I am trying to get it hosted by Confess+ at the moment. Redownload your zone list and add SSCI Dragonball Z to your zone lists (description is updated slightly anyway). I hope to see you all enjoying the changes in-game. My tribute to Dragonball Z, with passion.
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I can only think that the protocol therefore would just need to be redesigned and recoded, and from there would make life easy? Or am I leave out details that should also be considered? :X Of course it would take time to examine everything and probably redo some part to more optimal/logical ways. First part will be the hardest, then the second will only be less difficult. Open Source and licensed under GNU would be excellent.
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http://www.hlrse.net/Qwerty/1x1pixel.gif
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Spoiler! --Click here to view--Premium Special: http://www.hlrse.net/Qwerty/SSCIDragonballZ.zip *Want to save all your sweet time later and play on-demand? Download and install this standard zone kit with all the levels and zone files you might ever need. No more waiting in line, no more advertisements -- it is time to play on demand with the premium time-saver special. This download is highly recommended if you do not want to sit in spectator mode on June 6th (Wednesday), 2007, upon your first entry. It is not recommended to enter SSCI Dragonball Z with this installed before June 6th, and is also recommended that you backup or rename your original SSCI Dragonball Z folder to prevent any conflicts. Falco, it might help if you bold your additions of names into the list (which would make my job just slightly easier). I've got a few names to add myself too. Current Veterans Listing 1. 00000 2. 17 Vegito 3. a217girl 4. affliction 5. AGENT014 6. Ajax-Amsterdam 7. Aleem 8. Android 9. aNgEL ! 10. Apocalypse 2000 11. Apoccoliptic Force. 12. Apollo2k 13. !@#$%^&*!@#$%^&*in26?? 14. axcio 15. Azn Touch 16. B16-CIVIC 17. badman_cp 18. Bardock 19. Bayberry 20. bigshot3754 21. Biohazard-DX 22. Born Dead 23. busse621 24. C0rP0r@t!oN 25. Calories 26. carlson_arts 27. Chambahs 28. cp! 29. Cubic [X] 30. CuteKrnGirl 31. destrega 32. Dethh 33. Devil->* 34. Dr. Octopi 35. driftahboi 36. Esko 37. Eyeless 38. FaInT+ 39. Falcoknight 40. Faranth 41. FluShot 42. Frebby 43. G! 44. Gh0zt 45. Gibs. 46. goku8234 47. hotshot 101 48. Hydra Slayer 49. InamotO 50. Incognito` 51. Insane Elmo 52. Invader-Zim 53. Ir0n EyEz 54. istink2 55. Jagster 56. jemserald 57. k0n_arti$t 58. Kaboo Hahahein 59. kamakazi jr 60. Killer$aiyan 61. KillerII 62. Kimmy Saiyan 63. Kiona 64. Kurpan jr. 65. L Y N X 66. L.C. 67. Laquaticus 68. Laza'rus 69. Lil' Chinese Dragon 70. LOSA 71. lp_street_soldier+ 72. Lt.Playboi 73. mad killa 74. Mage Warrior 75. Majin_Buu 76. MaYeZ->* 77. Minimaster 78. Mjustine26 79. Morphing Sun++ [img=http://www.ssforum.net/public/style_emoticons/default/mega_shok.gif]. N @ N 1 81. Nhia_vue 82. NoName 83. Okii 84. Phrostbyte 85. PLayerThugZ SSJ4 86. Quan Chi2 87. R i z l a + 88. R Y U 89. Re\/olution 90. redace 91. resolution. 92. Rick James 93. Ruff Ryders 94. Rusty Fox 95. S|\|1p3z0r 96. Sai+ 97. Scarface 98. sco11 99. Snake Eyez 100. Snarklord 101. squier 102. sri 103. ss4goku 104. SSJtrunkZ 105. Stinga 106. Super 18 107. swifty69 108. Syduck 109. TankDan 110. Tech 9 111. TeHsU 112. The Alamo 113. The Master Dragon 114. The O'Mighty !!. 115. TheBig777 116. Thus U D!e @ 117. T'NoD 118. Top_Notch 119. trendol 120. Trunk$ 121. Ulicese 122. Undead Drag0n 123. unstopablekiller 124. Veget!@#$%^&*J553 125. Vegita 126. Vegito 127. Vengy 128. ViRu$ 129. vivi3000 130. w a r g a s m 131. X-Nappa
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Planned Release Date: June 7 (Thursday), 2007 (Click Here!) NOTE :: Just wait for a DBZ Revival Release thread.
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If i made a zone and it was like this
L.C. replied to Footballstar8583's topic in General Discussion
Hamm, download and install http://www.jackpotsvs.com/files/ServerKit-Full.exe. Use it to develop your zone offline. When you finish it, then you should start looking for a host. I think it all depends on Ghost Ship's decision. Besides, you don't have to go SSC any time soon. You could choose the Public Biller. http://forums.minegoboom.com/viewtopic.php?t=6594 -
That's neat. :] I wonder how many accounts I could register with those and just give away to people for free afterwards.
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Well you are definately wrong about Chambahs. I've known Chambahs in Dragonball Z from many years ago (basically I'm saying that I know for a fact that Chambahs is). Many people (or veterans) of Dragonball Z have different ranges of the term 'veterans' when seeking to generate a complete list. I've seen some people with such strict and small range (and yet their favored people were on most people's lists), and some wider than the usual. The list obviously isn't a complete list, but would be helpful if more than one person critiqued and added to the list. One of the thoughts I had while making the list was that even the newbies from back then who played even a few months in Dragonball Z that have never been recorded down should deserve their honor. They played there with those players too.
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Since you so badly want your name removed, it has been removed.