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Everything posted by L.C.
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Hey, if you could find bigshot3754, he might be able to get you hooked up with some software.
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This thread is no longer going to be updated with developer conversations or notes. You can find the thread that will continued to be updated with this kind of information HERE. I will continue to monitor this thread for comments, questions, and replies (basically anything that updates this thread alone).
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Edits... scoremon.ini (changes by Smong) FIND "$!@#$%^&*le" REPLACE "Page!@#$%^&*le" FIND "$cssfile" REPLACE "CSSFile"
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Ask Earthlink for some support too. Then again, I assume you already have tried? I hope you this problem fixed.
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He had asked me though about powerball score points, king of the hill, etc. Are those flag points too? According to the FAQ section on MGB's Server site it says that Kill points do not include these, but is strictly kill points. I don't think it mentioned anything about Flag Points (or what "category" soccer points, king of the hill points, *points points go under).
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Heh. That article is somewhat encouraging and brightening.
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@Purge+ I need to make a correction. Points is just kill points, no powerball, flag, king of the hill, etc points. Purely kill points. I think Flag Points is everything but Points (kill points). Someone correct me on that if I'm wrong.
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Edits.. scoremon.css FIND ".ss_statstable{width: 720px; border: 0;}" REPLACE ".ss_statstable{width: 720px; border-collapse: collapse;}" Bleh, some CSS mistakes.
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Renames.. scoreman.ini --> scoremon.ini scoreman.css --> scoremon.css Edits.. scoremon.css FIND ".ss_formzone{width: 109px;}" REPLACE ".ss_formzone{width: 75%;} scoremon.ini FIND "$cssfile = /scoreman.css;" REPLACE "$cssfile = /scoremon.css;"
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readme.txt -This file just goes over some things briefly (and some in detail). Main Stuff: $!@#$%^&*le This is where the website !@#$%^&*le will be outputted. $sortnumber This is the number of players per page that will be displayed. $sortcategory This is the name of the category that the data is sorted by. $cssfile This is the filename and/or location of the CSS file to load. $zonename This is the name of the zone data is generated for. $form This is where the contents of a fully parsed and manipulated form.html is placed Categories: $number This is where the place numbers will be outputted (ie "1." "2." "34." "53."). $player This is where the player name will appear. $squad This is where the squad name will appear. $wins This is where the number of wins (kills) will appear. $losses This is where the number of losses (deaths) will appear. $ratio This is where the ratio of wins (kills) to losses (deaths) in simplest form is outputted. $rating This is where the rating ((points(10)+(wins-losses)100)/(wins+100)) is displayed. $average This is where the average (points/kills) is outputted. $points This is where the number of points is displayed. $flagpoints This is where the number of flag points is displayed. $totalpoints This is where the number of total points (points+flag points) is displayed. Form $sortcategory Explanation: <option value="$sortcategpry">$sortcategpry</option> See [Categories] in scoreman.ini. Those are what will be placed accordingly into this list. Everything under [Categories] will be inputted into the form during manipulation (which is in the process of generating the webpages for the scores). You can change the category strings as you please. CSS ss_ Prefix Explanation: You will notice that the prefix ss_ is the beginning of all the CSS styles. If you have a website (hopefully taking advantage of CSS and using a CSS file), the CSS for this plugin will not interfere with your website and it's CSS. There are less chances of this plugin messing up someone's website if CSS style names are made unique by using a prefix. If your website happens to use the same prefix, them you should change them. There is no reason for anyone's website to be constructed with the ss_ prefix. CSS Body Style Explanation: body.formpage{} body.statsbody{text-align: center;} You can put class="formpage" or class="statsbody" in a <body> tag to load the styles for this. The reason for having this is so that you could customize specific styles for the page that the form is on, and styles for the popup window where the statistical scores data is presented. Scoreman.ini ArchiveEarly Explanation: SaveTime = 360; // The amount of time in minutes to regenerate and update online scores ArchiveTime = 1; // The amount of time in weeks to archive the last set of data for historical reference ArchiveEarly = 60; // The amount of time in minutes to archive the last set of data early, see Readme for details There is an extremely good reason for having this command. ArchiveTime is like a season, period, or semester. If ArchiveEarly is set to 60 (1 hour), 60 minutes (1 hour) before ArchiveTime ends it will archive the current scores. ArchiveEarly should not exceed SaveTime. For example: SaveTime > ArchiveEarly 360 > Any number within the range of 0 and 359 Setting it to 360 is not allowed (it cannot be equal with SaveTime or more than SaveTime). Setting ArchiveEarly to 0 is basically disabling this feature; it means that it will regenerate data and create an archive after how ever many weeks ArchiveTime is set to. Archiving will automatically regenerate data (to make it the most up to date) before archiving this data for future reference. Scoreman.ini ArchiveDates Explanation: ArchiveDates = 0; // See the Readme file for details on using this This information is used for the form itself. By default a user views the "Current scores" but will also have a list of archived dates to choose from. These are the dates that the archive was made on. Use these numbers to help you customize exactly how you want the dates to be displayed. 0 ... Apr 1, 2007 1 ... April 1, 2007 2 ... 4/1/2007 3 ... 2007 Apr 1 4 ... 2007 April 1 scoreman.ini -Of course most of this data will also be stored in the MySQL database. A config.php file will take care of connecting the PHP website to the MySQL database, then it will use some of the stored configurations to its advantage. -The bot will of course have this file (or something ultimately similar). It will always re-update the MySQL entries (for verification). The plugin is almost literally updating the entire MySQL database. -To put it in other words, when it transfers scores data to the MySQL database, it will also transfer and replace configuration stuff in the database too (like SaveTime or Statstable). Quite nice and convenient, isn't it? [MySQL] // Information about connecting to a MySQL source is entered here Host = localhost; // The IP address of your MySQL host (localhost otherwise) Database = scoreman; // The MySQL database name Username = scoreman; // The MySQL Username password = "abc123"; // The MySQL User Pasword [Notification] // Information about how the bot should or could notify about fresh generations NotifyType = 0; // Do you want in-game notifications or not? (0) No, (1) Yes NotifyMessage = "*arena Scores Statistics have just been updated! Find them at scores.sscidragonballz.net."; // Type this as if you were chatting in Continuum, you are limited to one message or line only [Website] // Configurations about how the website should operate Formpage = index.html; // It will parse this page for $form Formtemplate = form.html; // $form = <content of form.html> Statstable = statstable.html; // Template file to parse, use, and manipulate for data output $!@#$%^&*le = "Page !@#$%^&*le Here"; // The !@#$%^&*le of this website ZoneName = "SSCI Dragonball Z"; // The name of the zone that statistics are being reported for goes here $cssfile = /scoreman.css; // The location and address of your *.css file SaveTime = 360; // The amount of time in minutes to regenerate and update online scores ArchiveTime = 1; // The amount of time in weeks to archive the last set of data for historical reference ArchiveEarly = 60; // The amount of time in minutes to archive the last set of data early, see Readme for details ArchiveDates = 0; // See the Readme file for details on using this PopupX = 750; // The width of the scores popup window in pixels PopupY = 550; // The heighth of the scores popup window in pixels Resizable = 1; // Can the user resize the popup window manually? (0) No, (1) Yes [Sortnumber] // This is data for the form itself List0 = 5; // This is an option that will be included in the form List1 = 10; // Use this to limit the number of List2 = 20; // Sort by top 20 something List3 = 50; // Sort by top 50 sometimes List5 = 100; // Sort by top 100 something Maxlist = 100; // To prevent someone from ever being able to render like 999 entries in one page [Categories] // This is the data for the form itself Category0 = "Player"; // These are an option on the form that you can sort your desired data request by Category1 = "Squad"; // Sort by Squad name (alphabetical) Category2 = "Wins"; // Sort by wins (from highest to lowest) Category3 = "Losses"; // Sort by losses (from highest to lowest) Category4 = "Ratio"; // Sort by ratio (from best ratio, which is highest wins to lowest losses, to worst ratio) Category5 = "Rating"; // Sort by rating (from highest to lowest) Category6 = "Average"; // Sort by average (from highest to lowest) Category7 = "Points"; // Sort by points (from highest to lowest) Category8 = "Flagpoints"; // Sort by flag points (from highest to lowest) Category9 = "Totalpoints"; // Sort by total points (from highest to lowest) scoreman.css -I think this may be as complete as the CSS could get. .ss_formcontent{width: 220px; text-align: left; padding: 4px;} .ss_formdiv{width: 229px; text-align: center; background-color: #000030; font-family: Verdana, Arial, Helvetica, sans-serif; color:#FFFFFF; font-size: 12px;} .ss_form!@#$%^&*le{width: 229px; background-color: #101060; color: #FFFFFF; text-align: center;} .ss_formzone{width: 109px;} .ss_hdr_average{} .ss_hdr_flagpoints{} .ss_hdr_losses{} .ss_hdr_number{} .ss_hdr_player{} .ss_hdr_points{} .ss_hdr_rating{} .ss_hdr_ratio{} .ss_hdr_squad{} .ss_hdr_totalpoints{} .ss_hdr_wins{} .ss_hdr{background-color: #003366;} .ss_row_alt1_average{} .ss_row_alt1_flagpoints{} .ss_row_alt1_losses{} .ss_row_alt1_number{} .ss_row_alt1_player{} .ss_row_alt1_points{} .ss_row_alt1_rating{} .ss_row_alt1_rating{} .ss_row_alt1_ratio{} .ss_row_alt1_squad{} .ss_row_alt1_totalpoints{} .ss_row_alt1_wins{} .ss_row_alt1{background-color: #000033;} .ss_row_alt2_average{} .ss_row_alt2_flagpoints{} .ss_row_alt2_losses{} .ss_row_alt2_number{} .ss_row_alt2_player{} .ss_row_alt2_points{} .ss_row_alt2_ratio{} .ss_row_alt2_squad{} .ss_row_alt2_totalpoints{} .ss_row_alt2_wins{} .ss_row_alt2{background-color: #000000;} .ss_statstable{width: 720px; border: 0;} a.ss:active{} a.ss:hover{} a.ss:link{} a.ss:visited{} body.ss_formpage{text-align: center; background-color: #000030;} body.ss_statsbody{text-align: center;} input.ss_formbutton{background-color: #000030; color:#c080c0;} select.ss_formlist{background-color:#104020; color:#FFFFFF;} index.html -Quite simple, really. In order to have an accurate copy, an individual must have the PHP/MySQL software for generating scores data on the same server. -Another trick might be to use an iFrame or something to display the form from another server. -But really, this is pretty much the frontpage of the web-based part of the plugin. All other modifications must be done through MySQL (phpMyAdmin), PHP, or HTML. <html> <head> <!@#$%^&*le>$!@#$%^&*le</!@#$%^&*le> <link rel="stylesheet" type="text/css" href="$cssfile" /> <style type="text/css" media="screen"> <!-- @import url($cssfile) screen; --> </style> </head> <body class="ss_formpage"> $form </body> </html> form.html -Obviously it isn't quite complete. I am not a PHP coder, so I just did as much as I could. <div class="ss_formdiv"> <form name="Un!@#$%^&*ledForm" method="post" action=""> <div style="padding: 4px;"> <select class="ss_formlist" name="date"> <option value="0">Current scores</option> <option value="$datevalue">$date</option> </select> </div> <div class="ss_form!@#$%^&*le"><b>Top Pilots</b></div> <div class="ss_formcontent">Show top <select class="ss_formlist" name="sortnumber"> <option value="$sortnumber">$sortnumber</option> </select> <select class="ss_formlist" name="sortcategpry"> <option value="$sortcategpry">$sortcategpry</option> </select> <br /> <div class="ss_formcontent" style="margin-bottom: -4px;"> <div style="text-align: right; margin-right: 4px;"> <select class="ss_formzone ss_formlist" name="zonename"> <option>$zonename</option> </select> <input class="ss_formbutton" value="Go!" type="submit"> </div> </div> </div> </form> </div> statstable.html -This is like the webpage file of a popup-looking window. Or like having your website in a popup. <html> <head> <!@#$%^&*le>$!@#$%^&*le - Top $sortnumber $sortcategory</!@#$%^&*le> <link rel="stylesheet" type="text/css" href="$cssfile" /> <style type="text/css" media="screen"> <!-- @import url($cssfile) screen; --> </style> </head> <body class="ss_statsbody"> <table class="ss_statstable"> <tr class="ss_hdr"> <td class="ss_hdr_number">#</td> <td class="ss_hdr_player">Pilot</td> <td class="ss_hdr_squad">Squad</td> <td class="ss_hdr_wins">Wins</td> <td class="ss_hdr_losses">Losses</td> <td class="ss_hdr_ratio">Ratio</td> <td class="ss_hdr_rating">Rating</td> <td class="ss_hdr_average">Average</td> <td class="ss_hdr_points">Points</td> <td class="ss_hdr_flagpoints">Flag Points</td> <td class="ss_hdr_totalpoints">Total Points</td> </tr> <tr class="ss_row_alt1"> <td class="ss_row_alt1_number">$number</td> <td class="ss_row_alt1_player">$player</td> <td class="ss_row_alt1_squad">$squad</td> <td class="ss_row_alt1_wins">$wins</td> <td class="ss_row_alt1_losses">$losses</td> <td class="ss_row_alt1_ratio">$ratio</td> <td class="ss_row_alt1_rating">$rating</td> <td class="ss_row_alt1_average">$average</td> <td class="ss_row_alt1_points">$points</td> <td class="ss_row_alt1_flagpoints">$flagpoints</td> <td class="ss_row_alt1_totalpoints">$totalpoints</td> </tr> <tr class="ss_row_alt2"> <td class="ss_row_alt2_number">$number</td> <td class="ss_row_alt2_player">$player</td> <td class="ss_row_alt2_squad">$squad</td> <td class="ss_row_alt2_wins">$wins</td> <td class="ss_row_alt2_losses">$losses</td> <td class="ss_row_alt2_ratio">$ratio</td> <td class="ss_row_alt2_rating">$rating</td> <td class="ss_row_alt2_average">$average</td> <td class="ss_row_alt2_points">$points</td> <td class="ss_row_alt2_flagpoints">$flagpoints</td> <td class="ss_row_alt2_totalpoints">$totalpoints</td> </tr> </table> </body> </html> sub.js -I was looking around on archive.org and managed to peak into this file. The following is just a small portion of it (the rest was useless). -The main reason I'm pointing this out so that "menubar=no,scrollbars=yes,resizable=yes" is not forgotten in the coding of the popup function. function sub(f) { if ( score != null ) score.close(); var score=window.open("", "score", "width=750,height=550,menubar=no,scrollbars=yes,resizable =yes"); score.focus(); return true; }
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Anyone ever read, hear, or ever come across one of those examples of a man (any man) that screwed up his life so bad (ie. wife left him, all his kids died, etc in one day) that he got drunk and out on the streets he eventually passes out while it's raining hard? I feel that terrible. Not entirely because I posted such an immature log (and immaturely handled that player), but some various other reasons... I believe this one will have to be walked out in shame and humility...
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[11:45] Entering: shadowcreper [11:46] King of the Hill: Arcanelight1 given 10800 points [11:47] Arcanelight1> lol [11:47] shadowcreper> lol [11:47] shadowcreper> just shoot bombs [11:47] Entering: AGENT014 [11:47] Arcanelight1> shadow u one out there? [11:47] shadowcreper> lol no trying to kill [11:47] shadowcreper> OWWWWW [11:48] Arcanelight1> oh [11:48] Arcanelight1> sorr [11:48] Arcanelight1> LOL [11:48] King of the Hill restarted [11:49] Arcanelight1> maps huge [11:49] shadowcreper> GO SUPER [11:49] shadowcreper> U GO REALLY FAST [11:49] DRAGON BALL Z! [11:49] King of the Hill: shadowcreper given 19200 points [11:49] shadowcreper> sry [11:49] Arcanelight1> lol [11:49] Leaving: shadowcreper [11:49] Arcanelight1> no worrys its funny [11:50] L.C.> super arena is dumb [11:50] L.C.> it destroys the purpose of playing Subspace at all [11:50] L.C.> because it makes you feel godlike, unlimited, you know everything, have everything and access to everything, can do basically whatever you want [11:50] L.C.> You get used to that pretty quickly [11:50] L.C.> Then you come to "lower" arenas or zones [11:50] Entering: shadowcreper [11:51] L.C.> And you're bored because you've already "been there and done that" [11:51] shadowcreper> come super [11:51] L.C.> no [11:51] L.C.> I might remove that arena [11:51] King of the Hill restarted [11:51] L.C.> Because it's a negative side-effect to the zone [11:51] shadowcreper> go ahead its funn [11:51] shadowcreper> u go 10 times faster [11:51] L.C.> Nope [11:51] L.C.> It isn't [11:51] L.C.> You have no idea what you're doing [11:52] Arcanelight1> lol [11:52] L.C.> By the time you get used to it and bored of it [11:52] Arcanelight1> yeh [11:52] Arcanelight1> thats the fun of it [11:52] L.C.> The chances of you quitting Subspace just skyrocketed [11:52] shadowcreper> lol hahaahahaha [11:52] L.C.> Besides that [11:52] L.C.> This zone is trying to build a public population [11:52] shadowcreper> u guys messed up DBZ so i dont want t hear it [11:52] L.C.> This zone shouldn't have any of those arenas [11:52] L.C.> rofl, this isn't messed up [11:52] shadowcreper> u chnmge it so many times [11:52] L.C.> You havent played SS since 1998 (I can tell), nor since the birth of DBZ [11:53] shadowcreper> ulots of people used to play it [11:53] L.C.> Who do you think knows more and has greater experience? You or I? [11:53] shadowcreper> me [11:53] L.C.> I will tell you (and most vets will agree) that over the years sysops destroyed this zone (wasn't me, I wasn't involved) [11:53] shadowcreper> cuz i help make continume [11:53] L.C.> Nope [11:53] shadowcreper> i made halo [11:53] L.C.> Your already a dumb!@#$%^&* and fool of yourself [11:53] shadowcreper> and help make tranchwars so stfu [11:54] L.C.> Ok [11:54] Arcanelight1> shadow u made halo? [11:54] L.C.> How do you do this... [11:54] shadowcreper> i should no [11:54] L.C.> *arena Test. -L.C. [11:54] Test. -L.C. [11:54] Arcanelight1> thats a cool server [11:54] Arcanelight1> i was on it a sec ago [11:54] shadowcreper> all u got we the hand me downs of DBZ [11:54] L.C.> How do you do what I just did noob? [11:54] shadowcreper> its a long prosses [11:54] L.C.> Wow [11:54] L.C.> You're an idiot. It's *arena Test. -L.C. [11:55] L.C.> You just proved yourself a liar [11:55] King of the Hill restarted [11:55] L.C.> If you would have worked with Halo, Fusion, or Continuum, you would have known [11:55] Leaving: Arcanelight1 [11:55] L.C.> Because anybody who passes by those zones in development and activity and doesn't pickup a staff command is a pure idiot [11:55] shadowcreper> right [11:56] L.C.> When was this zone born? [11:56] King of the Hill: DeViL->* given 19200 points [11:56] shadowcreper> what zone [11:56] L.C.> Dragonball Z [11:56] L.C.> (this zone, you are in it right now) [11:56] shadowcreper> dpnt know didnt make this one [11:57] L.C.> How long have you been here? [11:57] shadowcreper> i help make omegafire also and that was a really cool zone [11:57] AGENT014> wait what zones is the noob saying hes worked in or "made"? [11:57] L.C.> Ah yes [11:57] L.C.> Thank you for brining omega fire in [11:57] L.C.> Let me ask you [11:57] L.C.> Who named Omega Fire? [11:57] AGENT014> hah [11:57] shadowcreper> my friend war-mongrell [11:57] L.C.> Who originally started, created, and owned Omega Fire? [11:57] DeViL->*> lol [11:58] shadowcreper> and con-artis [11:58] L.C.> You got both of those wrong. I named Omega Fire, and Spade12 owned Omega, Created, and Started Fire [11:58] King of the Hill restarted [11:58] DeViL->*> i knew that [11:58] L.C.> Who originally owned Trench Wars? [11:58] shadowcreper> so stfu mr.iam the greatest zone maker your so full of !@#$%^&* thats why u have no life and hardly no one plays DBZ anymore [11:58] L.C.> lol. [11:58] L.C.> Who originally owned TW? [11:58] AGENT014> hah [11:59] shadowcreper> that i dont know cuz soneone ask me if i would help make zones and draw up the plans to it [11:59] shadowcreper> do u know............nope [11:59] L.C.> Look bud [11:59] AGENT014> allright youve proven that hes an absolute idiot lc [11:59] L.C.> If you took part in that [11:59] L.C.> you would know [11:59] shadowcreper> 1998 [11:59] L.C.> It's -impossible- for anyone to go through what you claim without knowing [11:59] King of the Hill: DeViL->* given 14700 points [11:59] shadowcreper> continume came out in 1998 [12:00] L.C.> lol [12:00] DeViL->*> nope [12:00] AGENT014> ..... [12:00] AGENT014> no [12:00] L.C.> 2000-01 [12:00] L.C.> Everyone knowns that [12:00] L.C.> Just check the About in Continuum itself [12:00] L.C.> It'll give you the copyright date [12:00] L.C.> Who is PriitK? [12:00] shadowcreper> yea subspace came out in1998 so thats were continume came from u !@#$%^&* face [12:00] L.C.> lol no [12:01] shadowcreper> lolyea [12:01] L.C.> SS came out in 1997 [12:01] shadowcreper> go to the web site !@#$%^&* face [12:01] L.C.> Continuum came out in 2001 [12:01] L.C.> First [12:01] L.C.> Give me your evidence [12:01] shadowcreper> its says subspace and to download sontinyme [12:01] L.C.> Continuum and Subspace are two different CLIENTS [12:01] shadowcreper> continume [12:01] AGENT014> gehh so rusty [12:01] L.C.> Subspace is the older one [12:01] L.C.> Continuum is the newer one [12:01] shadowcreper> no there not [12:01] L.C.> lol. [12:01] shadowcreper> subspace ownes continume [12:01] King of the Hill restarted [12:01] shadowcreper> stupied [12:02] L.C.> Who is Virgin Interactive (VIE)? [12:02] AGENT014> what does he want? [12:02] L.C.> Tell me who PriitK is. [12:02] shadowcreper> to words computer geeekkkkkkk [12:02] Leaving: shadowcreper
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http://forums.sscentral.com/index.php?show...st&p=175587 See Post #23.
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Looking for a PHP Coder, read for details Hey, we are now going to be needing a PHP coder to pitch a hand on the PHP-side of things. We can negotiate on a fair price (your job should be reletively simple, should be accomplishable in either a few hours, a day or two; not more than two days -- one day is already enough). Become a mercanery TODAY! (Don't be afraid to negotiate on how much you want to be paid; the current starting price is $25.) The conditions however is that I would much prefer you follow the design, rather than split from the design and add your own fancy features that you think would be good (talk with me about these kind of things if you have an idea, and if it convinces me to be a good feature then I might let you ). At the end of all this I will instruct boff of you on how I would like to have your names engraved into these. I'm looking for one on IRC in the mean time, so whichever one comes first will have the opportunity. ;o
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Hmm, strange. With my Radeon 9800 I had no problems with DCME whatsoever regarding performance quality. Even if I don't update the map, (I guess with...) the radar or full map preview, it decides to redraw it for the heck of it. EDIT :: You probably know better than I do. I hope it gets fixed and optimized again.
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Something like the attachment. It was an attempt that I tried to make, but its frames were a bit inconsistent with the default repel.bm2 of Continuum (and in other words, it means the frames were chuggy and not smooth enough, like the default repel.bm2). I was thinking if this could be some kind of decent rendered 10-frame animation without any imperfections. It'd be awesome if someone could do this for Dragonball Z. It's supposed to be some kind of blue/cool energy field with a slight taste of the kamehameha (see second screenshot). Maybe also a yellow/light yellow/dark yellow/inbetween yellow and dark yellow version just incase it might be more desirable over the blue.
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In options, there should be something to toggle the defaults (of whether they are by default on or off) of show grid, show lvz, show regions, etc. Second, DCME needsa lot of optimization. SSME is far better than DCME for low-end hardware. DCME is lag kingdom on a 16MB card, while SSME is as smooth as a baby. You can run and use SSME just fine on even a 2MB integrated graphics system too, I think. Would it be possible if DCME could be optimized enough where it outperforms SSME by low-end and all-around performance? :X It took me 1 to 2 hours working with DCME on the temporary hardware I am on (16MB Voodoo3) what I could have done in less than 5 or 10 minutes on middle/high-end hardware. If SSME supported extra tiles, I would have used SSME over DCME in this operation, but the maps I were dealing with were not SSME compatible. That's all...for now...
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Attend. She is your sister for crying out loud. Who cares what other people did? Just because you go doesn't particularly mean you support or agree with her decisions. EDIT :: You also might want to sit down and talk with her too (as soon as possible?).
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Ok, how are you going to get SSC to take down their biller and use yours? Critiques: So far your page looks far more pleasing than ASSS itself, and I hope this biller proves better than Catid's without looking like a complete developer-friendly mess such as ASSS. Thanks for posting a link about that though. If it wins me over, then I will use this for Catid's Biller. Like said, so far the website won me over by good and decent looks (and theme), so you have my attention.
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Hehe. I'm eager to see some more of your works on this kind of topic (I mentally have this kind of stuff categorized as reverse engineering, resource editting, decompiling, etc).
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Yup. First complete this bot for $35. Then after that we can talk about you taking on Catid's biller (either possibly recoding it from scratch), developing and updating it, incorporating MySQL and this online scores thing, you know. Hey guess what, I even have the blueprints for all that needs to be done -- I had a buddy a few months ago doing this, who eventually lost motivation. He gave me some of the material he accomplished too. Waiting 'till Saturday.
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That's a brilliant idea. It would be far more efficient than just set links, which could vanish in some point in time and then just be a useless waste of bytes.
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You're right, shouldn't port it over to ASSS. It's not my grounds and a completely different realm in Subspace. ;o I'll stick with the traditional protocols. Purge beware, you might become a mercanery at this rate.
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Well perhaps I'll eventually get this ported over to ASSS and perhaps Catid's with some fixes in Catids biller. My money is going to fly out the window like this.