Your completely wrong here, have you ever seen fighter jets fight? They fire hundreds a bullets at a time, and up to 4-6+ rockets, its not realistic in the slightest, and people like speed, hence the success of all the Xbox games, imagine call of duty if you walked around really slow and then shot one bullet at the enemy? Nobody would play it. Chess > Tic-Tac-Toe The point was that in a 2D top-view spaceshooter LIKE SUBSPACE the "realistic" you talk of does not work. IN SUBSPACE that would NOT be realistic (based on your definition once again) because of the NATURE of the game. Additionally, IN SUBSPACE, the more "super" a zone is, the less and less skill such zones of said genre require. Because of the NATURE of SVS, SVS is very comparable to the simple yet complex game of chess. In the real world, yeah, it's fucking easy to shoot a million bullets to make one kill (so much for skill).