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L.C.

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Everything posted by L.C.

  1. I don't have any problems using Starlight in a Subgame2 zone. @Gallitin is your zone ASSS?
  2. Just be prepared to dish out (my prediction) somewhere between $100 and $200. ANY BETS?
  3. These are my theories: 1) Loose wires that connect between LCD and motherboard (either power or VGA) 2) Bad GPU/onboard graphics chip Laptops don't exactly have video "cards." So if pressing down on a part of it helps resolve the problem, either it's contact issues between a capacitor/chip (and you're lucky that it isn't a critical contact for the upkeep of the whole system), or contact issues with wires (could be that a related set of wires have come partially loose from the plug-in socket, or that the wires themselves are needing replacement/repair). It could also be that the wires powering the LCD have contact/plug/wire-integrity issues. If the laptop has warranty, I would do it through warranty (if I were you). If it doesn't, I would take it apart (not if I were you ) and check out what the diddly is going on around the part you press to "fix" the symptom. But if you can't find someone that would be confident enough in what they're doing when disassembling laptops and such (like me), then you'd be better off taking it to a computer shop. If you take it to Geek Squid or Staples, you might be taking a risk to the incompetent lunatics that will deal with your laptops. Also, look up the horror stories and positive stories on both Geek Squad and Staples: http://consumerist.com/
  4. http://sol.gfxile.net/ddhack/ Supposed to "emulate" DirectDraw under OpenGL. Just posting this as a "hmm, interesting!" and "FYI" thread.
  5. If SSL really means a lot to you Syrus, we can install 128-bit SSL because I have a handful of unactivated certificates. Just for you.
  6. http://forums.ssgn.net/index.php?showtopic=24931&view=findpost&p=267532 ? I have already e-mailed PoLiX about getting irc.ssgn.net to be an A/CNAME to ds1.hlrse.net and/or a Flash applet that'd be configured for said server. Will contact him about it again (though he might read this).
  7. Both I suppose. When we communicate on these forums -- there's a sort of familiarity, even almost when you join a community you haven't been in before. It's common amongst gamers, but not just to gamers. Somewhat includes "the Internet" stereotype. It's just different when I put my mom or someone who isn't very much into the internet or computers as far as [social] involvement. My younger brother and my cousins have the same familiarity, but those are the only people I know in real life who "understand" this 'realm'. It's almost like.. we the internet.. the way we communicate on the internet (I am excluding voice comm because I have too little experience in that), at a very subtle and subconscious level, have a similarity, or a pattern. Maybe this includes similar experiences too.
  8. [15:55] Me: You know how if you had someone you know in the realworld... who wasn't a gamer like you and me and "of the Internet stereotype" [15:55] Me: and you wanted to communicate to them through chat [15:55] Me: and you did [15:55] Me: you know how that feels .... [15:55] Me: mmm say [15:55] Me: awkwardly different? [15:56] Me: but when you chat with me, or someone else "of the Internet," we're all familiar, right? [15:56] Friend: I sort of know that feeling.. but I have plenty of hobbies so maybe not as awkward as yours
  9. Your problem is right here. There is no community.
  10. Yesterday SSCV had gone offline for server maintenance. The server is now back up.
  11. http://news.blogs.cnn.com/2010/09/02/rescue-efforts-underway-after-oil-rig-accident-in-gulf/?hpt=T2
  12. Why not purge squads whose members (at least ONE) have not logged in over a certain period of time?
  13. Well, when two players have the same number of points, and the most points in the area, don't both of them have the MVP badge? If they do, then you can sacrifice the point meter with 1s and 0s, and keep track of real points using ?points or something. EDIT: Or what Sama said. Use KOTH.
  14. That would result in quite an addition of bandwidth, plus it would look choppy.
  15. You can easily disable that graphic by nulling the relevant graphics associated with disp while in a ship. In spectator mode, it does not show, so that would not be a problem. Alternatively, you could just align that graphic beneath the in-ship disp graphic. Whether or not my point was good, "hero mode" wasn't something I thought of (or necessarily support), hence the way it is. However, I don't see how you have a problem, because you could always turn off the Tower Defense HUD as you switch between spectator mode and ship.
  16. I've tried one of those. Boy do I hate it. Personally, I think it isn't exactly a healthy thing because you have to move your thumb joint around so much, but you might want to do some research on this to see if that is true or false.
  17. I believe Dr Brain had posted somewhere about how he won't go through the efforts to recompile it because the trade-off between [(1) compiling it and (2) someone simply just finding it] = not worth it. Correct me if I am misquoting.
  18. I didn't make that graphic because I could assume that this could be implied/inferred. Just take two different frames of the turret graphic, and merge them: the ring should be all green, and if you want you can either (1) remove the turret in the center or (2) remove the turret and replace it with a centered green selector point by merging the affected pixels in a 90 degree and 180 degree (or perpendicular to these) frames. I made all my graphics with the way I envisioned Subspace TD to be played (in other words, you are in spec 100% of the time, and there is no disp graphic displayed then). Well that's okay, because this isn't my idea nor my project nor anything to do with me. I never expect anyone to pickup any of my ideas and make them (and especially the scenario where they'd make the extrinsics/external exactly the way I imagine and want it to be). Like said, anyone who has the skills, qualifications and self-interest to do it, they can go ahead and do whatever they want with the idea. I've done as much as I could for myself (or would want to at a basic level), but cannot complete my side due to the lack of certain experiences and qualifications. For me: oh well, tough, it won't be completed. But, I give permission to everyone and anyone to use the graphics I compiled (the graphics themselves are not my works). The PSDs are there, and if you have basic Photoshop skills could have probably done the same as I have done.
  19. Personally, I just want /tower defense/ the way it traditionally is. PSD: http://www.hlrse.net/Qwerty/ss_towerdefense_disp.rar http://www.hlrse.net/Qwerty/ss_towerdefense_disp.gif (From top to bottom) 1. Score 2. Money 3. Lives 4. Wave 5. Coordinate you are hovering over (if packets are as specific to-the-pixel) You place towers (ships), upgrade them and place more, or sell them, etcetera. Waves of enemy ships come in (do not shoot, just move), and so forth. A person, whoever decided to download the TD-ASSS package, would be able to chose any settings.cfg they wanted to use. The TD would use the settings for determining rotation, speed, firing rate, range, and as many things possible (idea is to have as little hardcoding or material that would be found in files other than your custom settings.cfg/server.cfg file, so that it is mostly dependent on the settings.cfg file you feed ASSS/the module -- similar to how games like Beat Hazard and Audiosurf are "powered by your music," this would be "powered by your settings"). Anyway, "I would be lucky to even have someone code it up." I'm not in any position to tell anyone/developers/programmers my stance and/or of how they should make the extrensics of the product appear and be. The idea just hit me one day, so I worked the idea, and I created this thread in sharing it with the community. The community (singular; individually) is free to do whatever with it. It's not my idea since Tower Defense isn't and since Beat Hazard/Audiosurf isn't either. Good luck to whoever!
  20. Running players through would pose a critical problem: how are you going to keep them from going through the green platform and go only through the pathway... or how are you going to make it so that the projectiles from the "turrets" makes it through to hit the players? EDIT: Actually, I think you could use bricks that are friendly to the "turrets," and use an invisible/null graphic (for the brick).
  21. spidernl had a great idea for this too! (For some reason it never occurred to me that it could be done this way) 15:16 IRCRelay it looks fun for an event 15:16 IRCRelay let players be the "flood of enemies" 15:16 IRCRelay and let 1 player put down turrets 15:16 Qwerty^ lol. 15:16 Qwerty^ hmm 15:16 IRCRelay give money for kills by turrets 15:16 Qwerty^ I didn't think of that 15:16 IRCRelay to buy more turrets 15:16 Qwerty^ 1 player vs all 15:16 IRCRelay epic fun So I suppose there could be these modes: 1. Player vs waves of AI 2. Players (co-op) vs waves of AI 3. Player vs waves of players (spidernl's idea)
  22. Those images were for presentation purposes, not for actual use. Let me upload a more appropriate version to use. EDIT: ss_towerdefense_lvz_all.png http://www.hlrse.net/Qwerty/ss_towerdefense_lvz_all.png The following images are split versions so as not to exceed the 512 pixels on either dimension (for compatibility / stay within limits). ss_towerdefense_lvz_topleft.png http://www.hlrse.net/Qwerty/ss_towerdefense_lvz_topleft.png ss_towerdefense_lvz_topright.png http://www.hlrse.net/Qwerty/ss_towerdefense_lvz_topright.png ss_towerdefense_lvz_bottomleft.png http://www.hlrse.net/Qwerty/ss_towerdefense_lvz_topright.png ss_towerdefense_lvz_bottomright.png http://www.hlrse.net/Qwerty/ss_towerdefense_lvz_topright.png
  23. Hold on, I've made an LVZ graphic. EDIT: PSD file at http://www.hlrse.net/Qwerty/ss_towerdefense.rar (must have SS fonts installed) http://www.hlrse.net/Qwerty/ss_towerdefense_nogrid.png http://www.hlrse.net/Qwerty/ss_towerdefense_grid1.png http://www.hlrse.net/Qwerty/ss_towerdefense_grid2.png http://www.hlrse.net/Qwerty/ss_towerdefense_grid3.png Also: http://www.gamesforwork.com/games/play-7333-Laser_Defense-Flash_Game I'm pretty sure that in Subgame2 this can be changed??
  24. 12:32 Qwerty^ Subspace tower defense? 12:32 --- Qwerty^ is back 12:39 Qwerty^ blank, tileless map 12:39 Qwerty^ an LVZ overlay consisting of a grid of where turrets can be placed 12:39 Qwerty^ each square on the grid is 32x32 12:40 Qwerty^ 12:41 Qwerty^ you 12:41 Qwerty^ you'd be operating from spec 12:41 Qwerty^ and the x-axis would be A, B, C D E... (like in battleship) 12:41 Qwerty^ y-axis 1, 2, 3, 4, 5 12:41 Qwerty^ so you could do like 12:42 Qwerty^ B3 turret 1 12:42 Qwerty^ builds a turret of id#1 at B3 12:42 Qwerty^ or like 12:42 Qwerty^ B3 repair all 12:42 Qwerty^ or B3 repair 500 12:42 Qwerty^ repair entire tower or 500pts worth 12:42 Qwerty^ though repair wouldnt be necessary O_o 12:42 Qwerty^ that'd be more like.. upgrade? 12:42 Qwerty^ hmm 12:42 Qwerty^ or maybe 12:42 Qwerty^ B3 up rate 12:42 Qwerty^ up = upgrade 12:43 Qwerty^ rate = one of few upgradeables for a tower. rate, firepower, multifire, emp, shrap, etc 12:43 Qwerty^ dude 12:43 Qwerty^ Jowie 12:43 Qwerty^ are you there? 12:43 IRCRelay the usual trend is that he isn't 12:43 Qwerty^ we should totally make a deployable ASSS-based Subspace tower defense 12:43 Qwerty^ anyone could just extract, run, and play 12:44 Qwerty^ and they could plug-and-play any settings CFG file they chose 12:44 Qwerty^ choose* 12:44 Qwerty^ that'd be freaking awesome 12:44 Qwerty^ and you could have like.. 12:44 Qwerty^ turret-turrets 12:44 Qwerty^ you might have a levi placed at A1 12:44 Qwerty^ and levi might be able to hold, ie. 3 turrets as according to the plugged-in settings CFG 12:45 Qwerty^ and so you could attach different ships to that levi 12:45 Qwerty^ the enemy -- might be different ships just moving in 12:45 Qwerty^ there could be so many different variations 12:45 Qwerty^ like 12:45 Qwerty^ you could have a ship that does a miniature repel (all it would do is stop projectiles in place within the radius of the mini repel graphic 12:46 Qwerty^ and does that every x seconds 12:46 Qwerty^ or like.. a ship with a few turrets serving multiple functions 12:46 Qwerty^ you could even have the legendary UFO ship as a boss 12:46 Qwerty^ oh man 12:46 Qwerty^ I 12:47 Qwerty^ I'm so posting this at SSF Could be firing rate, fire power, range, reload rate (for items like thor [basically an L4/L5 bomb], repel, etc). "Towers" (your deployed defense ships) could have an item like x-radar to reveal cloakers/stealthers within their range. There might be some special kinds of defense ships that rely on radar to track enemies going through, and so you'd need xradar. Perhaps it's cloak and the towers can't shoot at enemies without actually seeing them. Guns and bombs? They would be limited to the tower's range as far as how far they can fire them. Even better, using invisible bricks (graphic would be invisible or something), you could actually have an outlining of the field using regions. This way you could have towers that have bouncing bullets (although, actually, I don't know how you would get friendly bullets to bounce off friendly bricks). muahaha. And then, you could plug in any settings CFG file. Either by loading it with a command, or by plopping it into a specific directory. The game's ship settings and stuff, maybe even things from ?buy (could affect upgrade costs and stuff).. (EDIT: Incomplete sentence. Here: ..could be used to power the game) This would be primarily singleplayer, but you could technically have other players helping you in co-op or just observing.
  25. HMM, oh boy. I think I'm going to have to get a bit more serious with Dvorak now. Been wanting to learn it very much anyhow.
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