Just saying. http://www.ssforum.net/public/style_emoticons/default/blum.gif It's only a few bucks cheaper than $165, and if you have uses for other than Subspace related serverware, it's a nice plus to have around. :] A decent server to have for a Subspace SSC network would probably be around a P4 at around 2GHz (still a little bit overkill) and a GB of RAM. SSCV/BlueT hosts at least 14 zones with approximately a total of 8 MERVBot spawns (right now). Two or three of the zones run on ASSS, while the rest run on the latest version of Subgame2. The most memory a Subgame2 zone has used was SSCV Trench Wars (DEV) of almost 22MB. The least utilized was I think 11MB. The average is between 12MB and 15MB (15 is beginning to be a little on the higher side). CPU for all zones including ASSS? Minimum, average, and maximum of 0% CPU. http://www.ssforum.net/public/style_emoticons/default/blum.gif I haven't measured the MERVBots though. EDIT: ASSS tends to have a memory usage in between 6MB and 10MB. Haven't seen it go higher. So what is that.. like, worst-case scenario based on known data, could be around 310MB of memory usage not including the bots.