No matter how poorly the system addresses the problem that caused it to be implemented, you have to remember that there was a cause. In this case, the cause of the low kill rewards and high flag rewards was to create a desire in the populace for fast flagging games. I think this was accomplished, but it introduced some other problems. Lets address your solution: yes, it will stop hopping, but it will also put an end to flagging as we know it. The team will be made up of individuals trying to maximize their kills over time, rather than individuals trying to help the team win. Why enter the base at all, if you can kill faster in the center? Any desire to help the team will disappear. Lancaster as team anchors will probably vanish altogether. Summoner becomes a worthless item. If there's anything I've learned over the years it's that players are selfish, evil little twerps. The only similarity between Obama and I are that we both govern in a dream world. Unfortunately for all of us, the US government isn't a video game.