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spidernl

HS Staff
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Everything posted by spidernl

  1. Not possible. You think I wouldn't have went with a moving, fluid LVZ image if I had the choice? Fact is, it'd look choppy and you'd see it hop around trying to follow the player it belongs to. You can only have 'fluid' animations as 'screenobjects', since they can stay in the center of your screen. But then nobody else would see your shield (which isn't as cool as the current system imo). Edit: The jump engine change I did because it means newbies can play around with fancy effects like jumpgates, and with some luck be somewhat useful to their team in the process (by giving them quick HT access after being cleared, things like that).
  2. Rails
  3. Modified: Jump Engines: buy price decreased from 8000 to 4000, experience requirement lowered from 1111 to 0
  4. Racing
  5. Stick Stick
  6. dog
  7. Eek
  8. That's a little too 1995 for me.
  9. Evoker
  10. spidernl

    newbies

  11. Little dark, don't like the textures the text uses. Not sure if I like the font either Like the globe-thing in the background, though
  12. I see you have been taking lessons from Kevinz. He's incredibly good at ironic statements like your post there, as well. Like: kevinz> no op item suggestion plz.
  13. Too bad everyone here has so much HP nobody died. Except for you, Wolfie, since Explosion is a suicide Pokémon attack.
  14. Translation of the OP:
  15. Odds are Snrrrub's oracle stopped working a long time ago then, as well. Funny how nobody seems to have tried it in all that time
  16. Nothing Edit: No need to be confused: "By the way... do you happen to know what the fine is here in Cyrodiil for necrophilia? Just asking." "Is it the first offense?" "Let's assume 'no'." "Then it's at least 500 gold." "That's nothing compared to Morrowind. Thanks."
  17. First offense?
  18. I significantly increased field delay. It should be harder to spam fields now, which should help in all flaggames.
  19. Oh well. Least that's a legitimate reason for TWChat not to use it. Too bad though, it'd be useful for projects like this one, but without the risks and limitations.
  20. Modified: Field Generator: fielddelay increased to 30000 (from 12000) Omnifield: fielddelay reduction increased to -10000 (from -6000).
  21. Physics
  22. Shouldn't you be using EDT? Anyhow, try using a timezone like UTC-X or GMT-X, then everyone has a clue what time you're hosting. I'm okay with increasing the mine alive time a little for the event.
  23. Ignoring the fact that I introduced a delay between using fields for individual players to see what the impact of that would be. However, since I never get feedback from players (until situations like this one, where players suddenly start whining about things they somehow never had any trouble with when they were doing it themselves) about these items, and I don't flag that often (largely because of my timezone) it's hard for me to judge whether this delay should be increased, decreased, or whether an alternative is required. Either way, I honestly can't be bothered to listen to you guys as long as you're so blatantly fooling yourself. If Unix was on freq 90, actively participating, freq 91 wouldn't have stood a chance at all. Odds are they would've ragequit. They wouldn't have had any rushers at the start of the game other than Yin-Yang - versus Unix, P Nut, and a few others on freq 90. I admit this changed further into the game, where Noldec, me and a few others rushed for freq 91 as well. However, there were quite a few more (lanc) rushers on freq 90 by that time too. Moving Unix didn't imbalance the game, and you realize that just as much as me. The game wasn't that imbalanced, definitely not at the later stages of the game. The main reason freq 91 didn't lose was the bad communication in freq 90. If freq 90 had rushed like they did in the later stages of the game and paid attention to their back lanc at the same time, 91 would have been overrun in no-time. And sorry, but for some reason it seems far-fetched to believe that P Nut, Unix and Wallbomb got on the same freq three times in a row by pure chance. Edit: Fields
  24. What are you attempting to say?
  25. Try: 00 80 B5 8C 21 0B FF 56 7E EA 01 00 I've sent it that, but unlike my sends to zones, I don't seem to get anything back. Note that it could just be my java UDP socket skills (or lack thereof), because I still don't understand why the rest of the code I wrote with them even works. Edit: You're sure it works? I can't ping or 'telnet' sharvil.nanavati.net @ port 6000 at all. Edit 2: Nor can someone else I asked. Edit 3: Disclaimer: I realize that these keys won't exactly work for every session
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