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spidernl

HS Staff
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Everything posted by spidernl

  1. Lol to be honest I'd think a little joke about that 8m jp "oops" by Cerium is okay But then again, when you do it 15 times a day, it gets old. Maybe try being more creative.
  2. Is that a threat
  3. Get on with your ships already
  4. Wikileaks
  5. Lol, a very troll-y reply from you. Too bad you are completely unable to come up with anything better than "You're wrong", you didn't even try any made-up arguments
  6. I assume that he's degranting your bot money because you break rules that you should be fined for. However, as you're trying to be clever you put your money in the bot to make your own balance so low degranting won't really affect you. Oh, and if you were actually serious about abuse and had some proof of it you could always come to me or an other smod. That does actually have effects, you know. Although I'll admit that I can't do much about someone higher up in the chain, such as Cerium. But judging from this topic and your incredible proof of his abuse, I don't believe I'd have to. However, do go on. The things you make up - "players only break rules after moderators do" - are hilarious.
  7. Boring
  8. I don't really think you have a point, mr. Dairy Product. But it's fun to read nevertheless. Do go on.
  9. It was much more fun in here while Cheese was crying in Trench Wars. You're veeeeeery sure you don't want to go back to TW?
  10. Finger
  11. spidernl

    Zone Down?

    Because clearly you have been in HS enough recently to judge who is to blame about crashes. Didn't you ragequit from HS anyways? Care to go back to Trench Wars?
  12. spidernl

    Zone Down?

    Obviously because both me and Ceiu have a way to look up logs while the zone is offline. Not.
  13. spidernl

    Zone Down?

    Didn't change anything, so no idea why this is happening. Odds are persist data got corrupt again for whatever reason.
  14. Mario
  15. I guess.
  16. emo
  17. colo(u)r
  18. So people can't 'safelame' by quickly running into safe? I wouldn't mind that.
  19. Dunno
  20. Well, I do agree that the 'chore' of gathering flags delays flaggames from time to time, so this might be useful for a flaggame quickstart.
  21. Keeping the balling game in the minibase and simply "locking down" the minibase (this is easy enough if there are periodic 'kill sequences', all I have to do is make these occur constantly) whenever flaggames start (or the jackpot hits a certain amount) would do the trick, I think. Balling is already significantly more rewarding in terms of cash-per-time than balling in flagrooms was, right now.
  22. Someone
  23. Yeah, I was planning on making a more substantial and worthwhile item pool for newbies to pick from. Could be achieved by lowering the experience requirements on a portion of the items. I've already worked towards this more subtly before by making Reinforcement an item with a role, rather than just a bad version of a normal item. A complete 'reset' to 0 experience of a large number of items might be unneccessary if the shark is modified to be a starting ship. If I recall correctly, this role for the shark was already suggested long ago. Private frequencies are on my todo list, but there's more on that as well. It'll happen eventually. They'll probably not be allowed to flag, though. As for balling, I'm not really sure if letting it 'interfere' with flagging as a seperate game will be fun. The current system, with a few tweaks to prevent 'camping' (or at least make it a lot more difficult) seems to already do its job, as I see a lot of flaggames start when the jackpot hits a certain amount. Scoring just needs a bit more "newbie favouring" so they have a 'job'. Seeing as the shark is already set up to have a long ball-hold-time, making it the newbie ship will go well with this. FR goals have already been gone for about 2 weeks.
  24. I'm not much of a fan of a "captain" system in pub. Far too many players to pick from (if the zone is doing well), people leaving during the "team creation", etc. Pub should be just that, pub. It should be easy to join the action for 15 minutes if you want to and then log off.
  25. Yes, unless teams are really imbalanced, odds are you'd get placed on the same freq you were on prior to 'lagging out'.
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