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spidernl

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Everything posted by spidernl

  1. You forgot zerglings. And don't forget some of their upgrades! Adrenal glands are a must in ZvT. Edit: And yeah, I think not 'stealing' Starcraft's units for an 'event' would be a better idea.
  2. I agree. However, it's not something I'm changing this item set. That should give you enough information as to what I will do.
  3. Some people are just pathetic. But it helps that you know anyone who makes fun of you for having cancer is a complete failure in real life. "Look at me, I'm anonymous on the internet and I'm trying to look cool by bullying people with cancer.". Just imagine the guy saying that as skinny (or incredibly fat), pale skinned and acne-infested. Don't forget about the squeeky voice, either. That's probably a fairly accurate visualization of what they're like in real life. Anyways, I gotta move this to trash talk as it's not quite "core Hyperspace" talk. Edit: deleted flame post(s).
  4. The Xradar flashing you want will not return*. Honestly, it's not that hard to wait half a second instead of a millisecond to toggle it off. Plus with the changes I'm making to make it range-based flashing will probably not be a good idea anyways. *) Edit: because it's not possible with the new cloak module. Period.
  5. Something like that is possible. However, the garage thing is something I'd love to implement, but it takes quite a bit of hscore-modifying. Although it should be fairly simple to do with an extra table in the database (ship id, ) and some way to take items from that and put new ones in it, rather than ?buy/?sell. The issue is pretty much that, as you can judge from the number of times I have to say "it's possible, but I don't have time", we lack developers (with time)
  6. Glyphic beam could have a static level for the first bullet, and random ones for the next through extraweapon. I personally prefer that over hacking packets and making all the bullets look the same for the owner. The question is whether you want random weapon levels at all. I'd rather keep any random elements away. Hellfire is possible, but requires ExtraWeapon changes for more consistent timings on the bullets (right now the difference between the first and second bullet would be fairly random - being any value between 10 and 20 centiseconds, I'd rather it be a range of 10-12 centiseconds).
  7. Dr Brain's Chaos actually works just fine if you load the module. Heh. If the timestamp doesn't affect things, I guess I could add a minimal amount of time to it and re-use one fake. Either way I need to do some playing around with ExtraWeapon to make it deal with low delays, so it can be used for guns and stuff.
  8. As I've suggested before, I'd like to see some "GUI" elements for turf. Spawn selection, that kind of thing. Also, an idea I think someone came to me with long ago was a "perk"/achievement system a la COD&friends. You'd have one or two perk slots for your account, which you could fill with perks gained by completing achievements. Achievements would be stuff like killing sprees, capturing points on the map, capturing the flag (a number of times), etc. Perks would give minor advantages, and there should be some easy-to-get ones that aren't weaker than harder-to-get perks, so that players don't end up feeling disadvantaged because they have no perks to use in their perk slots at all. If/when you switch to ASSS, I'd be happy to help develop these ideas, as well. As far as settings go, I haven't played in 'the new DS' yet, so honestly I have no idea. Anything similar to the old settings with more useful "other" (not heavy weapons, pretty much) ships is fine with me.
  9. Err. This is the Subspace General forum. I don't even know what zone you're talking about (EG?), but you're probably better off asking in-game or on their forums, wherever those are.
  10. Scissors
  11. Rock
  12. Hrm. ExtraWeapon can fire at different angles, yes, although that requires minor edits to the module and a change to ASSS (JoWie has already made that change, mind you) to modify some kill messages so that a kill is given to the owner of ExtraWeapon, and not to ExtraWeapon itself. Another issue is that you'd need more than one 'fake' (like ) to fire more than 1 extra bomb at once. A small delay (like 10 centiseconds) is possible, however. I'm planning to change ExtraWeapon a bit to mess with sendposdelay so it can smoothly do lower delays like 5, 2 or even 1. The Potens Shell is also possible, but requires some fake player silliness again. Might not work as well as you'd want, either (warping fake players on top of a bomb would also cause things like weapons hitting it for a split second). The Plague Beam is an idea I'd been playing with myself, but I was personally planning to make it transfer 'energy' to the owner's shields, rather than temporarily boosting recharge (as the latter either requires a HUGE settings packet or two prizes, both having some side-effects I'd prefer not to have). I don't think the Pursuit Bomb is possible. Other zones do that with negative bombspeed, but bombspeed is something we can't change for individual ships.
  13. Seems useful to me. I generally have the forums open, and use pastebin from time to time. It's not a lot of work to switch to that tab and do some pastin'.
  14. Lego
  15. Are you using ASSS or not? It's a little unclear for me. If you are, then I could possibly help out with some of the coding work, if you want. I haven't done much playing around with the bots there are, so I'd rather not code for those.
  16. So, basically, turrets? I have to admit that if I were to create any kind of turret, dropping them as mines is actually a pretty good idea. The only issue is that you'd have to get rid of the mine itself somehow. It's certainly more intuitive than ?dropturret.
  17. You're wrong. I am actively developing. It's just that it takes time for anything somewhat big to be completed, and nothing changes until it's done. This makes it look like nothing is happening, but that's not quite correct. In fact, we might even have some competing development, which is not something I'm particularly happy about, but it's the result of Ceiu having a concept for the zone, wanting to develop it, and me wanting to improve on the current concept with a bit less of an overhaul-y nature to it. I do think the concept of promoting self-reset over the "yearly" reset we have now is good. However, you're rewarding players with an improved ship for doing so. In other words, newbies will stand even less of a chance against the no-life players, considering those will basically have the equivalent of several extra items on their ship, making them more powerful whatever ship setup you use. You'd have to find something that would make players reset, maybe to give them more choices, but not so much give them an absolute advantage over other players just because they play too much. Oh, and about balance: I don't think that what you're talking about has anything to do with balance, really. In fact, reducing balance would cause far more homogenous builds than we have now, as it'd mean that a certain combination of items is far superior to other combinations of items. Obviously, everyone would use that combination, therefore making everyone's ship practically identical. What you want is more impact of choices. You want items that drastically change your ship. That's all possible, and I agree it'd possibly be more fun, and it's something I'm already trying to work on.
  18. Better off just deleting these posts than making them a seperate thread, really. Avast's trolling isn't helping anyone.
  19. If I weren't practically all of my money on university, I'd donate. I might if I manage to get some coding done for TurboSlug22, as he pays through paypal. It wouldn't be too much of a problem to move some of that to your paypal account. But for now, I can't really help out financially. Hope others will help you, though. This game would be a big step closer to dying the day this forum goes down.
  20. Ah, neat. I'll have a look when I have more time.
  21. Bulletdamage is already something that'll likely be changed, as well as the bulletdamage-on-bulletenergy ratio. An inactshrapdamage + bombdamage reduction would probably not be out of place when bullets are changed like that.
  22. I could probably make those work better than I thought they could be by changing sendposdelay for individual players (with extraweapon) through a settings packet. Only thing I'd have to do is probably drop quite a few packets to prevent it from costing much more bandwidth for the server, and prevent players from seeing a big difference in rotation smoothness and energy recharge 'detail' depending on whether or not they have an "extraweapon" item. It's a bit of coding work which I don't have time for right now, though. Maybe during my break in a few weeks. Edit: @CommanderHB2: The thor-like bomb isn't possible without actually making it a thor, sadly. The sort-of Cobalt might be interesting, but not something I have time to develop right now, nor would I prioritize developing it. What would the drones do exactly? Fly around and that kind of stuff? That's quite a bit of work to develop, and I'm not using Cheese's stuff unless it goes open source and I consider it worth my time. Same for both the "VOX" items. Note that, as far as names go, you can save yourself the time thinking those up. Odds are I'd come up with my own anyways, and concepts are more valuable for me than actual 'balanced' & named items.
  23. Not around, obviously.
  24. It's used in printing, you silly.
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