Since I never really replied to all the points: Possible. But it might be better to have a splash screen explain how to buy ships when you first enter. Might as well introduce players to the buying mechanics of the zone right away, as it's a fairly big deal. That would kick them off into spec rather frequently. Not a good way to be introduced to the zone. I tried something similar to this, and it isn't really possible. Certainly not since I moved some turreting settings from arena settings (which the client cares about) to item properties (which the client doesn't care about at all). I made the "Starter Kit" item because giving them Ion, Fusion, Ablative, Gamma, Impact and more would make warbirds cost over 20k (otherwise you could make a profit buying and selling starter ships). Raising the starting money would also imply a raise of the 10k "give minimum" to something like 30k, which isn't as preferable. A balancing nightmare. Disruptor should not be allowed on Javelins, but Arcfire is a very commonly used item on them. Particularly signatures and capacities should remain at high experience. Maybe not all signatures, but definitely capacities and some of the more exclusive items. The grind is necessary to keep "hardcore" players interested for the duration of a reset. Being maxed out isn't all that much fun - just look at how the zone always slowly dies before a reset, and then gets a large population boost for a while. In the next item set there'll be more "item unlocks" in low experience ranges, however. There'll still be high experience items, though.