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SOS

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Everything posted by SOS

  1. SOS

    Subspace v2

    Well, DirectX is just a lot easier and more straightforward to use, it seems to me. With DirectX, my impression is "ok, here are the tools" but with OpenGL it's "here are some tools... I wonder if there are more?". Something like that Also, input is DirectInput for now. I suppose SDL or something could be used but since those are all just loosely-supported wrappers, I'd rather stick with a thustworthy Microsoft implementation of DirectX.
  2. You don't need to give anyone your IP, they can just get your zone from the zone list.
  3. This topic is for improvements to Continuum only. Keep off-topic chat off the topic.
  4. Except me Heh, as for the details, it's due to the fact that most routers do not "mirror back" outgoing connections to the external IP. However, if you do not use a router and your own computer holds your external IP, it should work just fine.
  5. SOS

    Subspace v2

    Yeah, I've got the redesign taken care of. It's hard to keep good playability (fast reactions) together with security but I think I can handle it However, at this time, I have no plans to make it cross-platform, for several reasons: 1) I don't really see that "huge" following. How big is it? 25 people? 30? Not a number of any consequence. 2) I actually forgot the other reasons But #1 is the most important one.
  6. Looks fine (although a 200-cycle trace would be more clear). Do you have any problems in the game? (The last hop is really the only one that matters and that 7.6 is probably inaccurate because of so few cycles.)
  7. Probably just some random glitch.
  8. SOS

    Packet Loss?

    Post a trace of 100 cycles to the zone you are trying to play in.
  9. No, I don't think there's much you can do... maybe some router somewhere is just screwy. These problems usually fix themselves, although it could take a while (a few weeks).
  10. SOS

    Subspace v2

    It's pretty much at a standstill due to school Sigh! Maybe I'll be able to do a bit during scrool break, working 24/7 No work for non-programmers at this time.
  11. Naah
  12. Well, error messages can be annoying and a bit off, yeah
  13. Thanks for the report. Can you point me to some spyware that causes this? Which ones did you encounter? I would like to test this.
  14. Very cool How on earth do you have sao much time to code?
  15. I should note that I do not approve of code like this setting reading code I once wrote Not good coding style, IMO. But I guess it gets the job done.
  16. Well, something in the 800 range should be pretty good for anything Low range might be OK but might be made of cheap components that can fail or be really weird (cheap network cards, especially integrated, can cause all sorts of unbelievable problems). One thing though, make sure you have at least 512MB of RAM. Everything runs a LOT faster that way. Besides RAM, not much is important. Get a good monitor, I guess.
  17. You might be able to play a less demanding zone, for example Trench Wars. Also, be sure to close all other network-using programs when playing Continuum.
  18. Neat. Keep up the good work PS. I killed Paine's stupid comment. I love that delete button
  19. Well, it's not my plugin Anyway, no idea...
  20. Probably there will be.
  21. No, there is no other reliable source for drivers. Try an older driver, not the latest one. They should be downloadable somewhere from nvidia.com
  22. What I said
  23. SSME does not use any registry keys (except the file extension ones). It uses the following DLLs (try to update, I guess): comctl32.dll, IMM32.DLL, LPK.DLL, USP10.dll, MSCTF.dll, imm32.dll, Msimtf.dll A thought: maybe ssme.ini in c:\windows is corrupted? By the way, !@#$%^&* already is a well-working map editor, why waste time on another one?
  24. Also, there's a technique called LVZ. For more info... erm... I guess you might find more info from www.shanky.com/server
  25. Well, looks like some plain old internal bug in SSME. No idea how to fix it short of a format, so... yeah, !@#$%^&* is the best option here.
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