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Lynx

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Everything posted by Lynx

  1. Uh oh. Well then I guess it's probably not the best time to admit that I hadn't ever compiled asss until like, maybe half a year ago? And I've toyed with it since like 2005 or 2006ish -.- What's your point? I am not saying one shouldn't tinker, am I? I am saying that if you want to be a even half decent administrator/developer of your zone, you should at least know how to fully administer and develop the zone. ASSS may run 'out of the box', but at that state it's still very limited it what it can do (no sql, bdb, python).
  2. I disagree. The modules will only run if: They make no use of: BDB, Python and MySQL - which already leaves them pretty limited, also; If you want to make any modules, you'll need to compile asss for Python to work - and if you want to compile a C module, you need to compile it against asss header files (basically compiling asss either way). MERVBot uses dependency independent libraries, which are extremely likely to work as long as your system is Windows. However, if you've compiled an asss module in, for example, Arch Linux, but you want to run it on, again for example, Debian Linux, you're going to run into issues (I did, anyway). And again, sure if you want to mess around with config files - then knock yourself out - but does that really require permanent hosting? Is asss really the solution you're looking for? I'm not saying that you should't bother with asss simply because you're not coding, I just don't think you should bother with it if you have no interest in 'broadening your horizons'.
  3. I personally think that if you can't be bothered to even learn how to compile asss, to get an idea of it's structure, and how it runs, you shouldn't be thinking about making a zone with asss as the server software. If you specifically request that you need an asss server, the only logical reason I can think of doing that is you're either: Planning on programming some modules Wanting to learn more about asss to; lean how to program modules If none of the above apply, you'll probably be doing yourself a favour to download subgame and just run it locally. It saves everybody time.
  4. I personally find compiling asss on linux a lot easier, IDEs are for more experienced programmers in my opinion.
  5. Do you know Python or C?
  6. http://files.fosswire.com/2007/08/fwunixref.pdf Familiarise yourself with the Linux Command Line before anything. You'll also need to familiarise yourself with compiling asss on Linux. It's relatively easy. You'll firstly need to make sure that all of the makefiles (.mk) are properly configured. You'll be able to find much more information on how to do this at the minegoboom serverhelp forums. Once everything is configured, you'll need to change directory (cd) to the /src folder, and run: $ make clean $ make deps $ make This will compile asss. If you're going to be doing any programming, C or Python, it will definitely be worthwhile knowing these kind of things. You'll have to spend a lot of time reading previous posts on the server help forums, but with persistence you'll find you get yourself somewhere. Be persistent, if you still can't get anywhere doing this by tomorrow, I'll come in and point you where you're going wrong. Here's some other stuff you ought to read: http://wiki.minegoboom.com/index.php/Server_Setup http://wiki.minegoboom.com/index.php/Server_Troubleshooting
  7. ??
  8. lolowned7gbdownload
  9. http://krslynx.com/index.php/sscontgeneral/hosting
  10. I'd also agree with Hakaku.
  11. Looks like cool work; could you give some clues on the schematics of your project? I was just wondering a few things: Are you following the same network protocols that subspace currently uses? What language\APIs etc are you choosing? I noticed you mentioned you have access to some libraries, have you used a game engine, or have you started from scratch? If the game is going to be open source, what are your ideas or cheat prevention? General stuff like that... It looks like you've got some of the fundamentals to the game going well - good luck sir.
  12. What do you need, and what are you paying?
  13. Depending on where you are in the UK should also be considered when choosing virgin, as they often don't roll out fiber optic to all houses (which kinda makes it not worth the while as the latency will be much higher)... Also as Cheese said, hopone is a real pain and tbh I'm surprised you never had the same problems with sky. If I were getting 40-50ms with sky, I probably wouldn't have bothered leaving them. Check if they have a 28-day no squabble disconnection, and perhaps move back.
  14. This game was pretty well known... About 11 years ago. Could have been a player, had heard of it, or just been told about it while doing research. Tbh I'm surprised anybody still reads xkcd it's so lame nowadays.
  15. Some people just take a little longer to reach the finish line... ;P
  16. Hah, awesome catch.
  17. I know that there are a lot of enthusiastic PS3 gamers on this forum, so I was wondering if anybody has tried installing YDL on their PS3, and if so have also tried QEMU with Win98? As I understand it the PS3 is using PPC architecture, so virtualisation is basically impossible (hence no point in Windows XP), but Windows 98 seems perfectly plausible. If anybody has done this, what's the performance like? Also, if you have, what's SubSpace like?
  18. Changing currency for profit is boring, gamble on something more unstable.
  19. I didn't read the article as I read this a few months back on /. but I recall something about it possibly becoming compulsory in Japan?
  20. If virgin supply fiber lines to your door (they do for most areas), then go for them, otherwise I'd say BT would be the best for you. Avoid Sky broadband at all costs.
  21. This is not anything new.
  22. Aiye, I find typing any faster than 70WPM for longer than a few minutes absolutely exhausting.
  23. 121wpm 0 errors
  24. Be a man. Do it yourself.
  25. I personally wouldn't really be too bothered about not using SSL on IRC, purely because I anticipate that nobody will ever use this IRC server but I will mention that the use of SSL on connections isn't solely for the privacy of your conversations, but the privacy of your password. It's very rare that people use a separate password for every service that they use (banking, gaming, chatting etcetera); if one password were to be compromised, it can often lead to many other passwords being compromised. I can think of situations where this has happened, not only outside of this game, but within this very community. Without the use of SSL authentication you're allowing for packet sniffers, man in the middle, and whatever other scenarios to be far easier to execute. While it doesn't really matter that you don't FORCE people to use SSL, it certainly should always at least be an option. People should be free not to use security, but they can also freely get the finger from support when they cry that their accounts have been compromised. If people are complaining that it should be forced though, I wouldn't really worry - they're probably just being pedantic. Just my two cents.
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