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tcsoccerman

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Everything posted by tcsoccerman

  1. Gerrr so i added my modules to the ASSS server and created my arena "troops", but i have all .dll's not .so's . when someone get's the chance can they go on doc's server and make some .so's from my source. Thank you very much. No stealing . Edit: it's troops, troops_drainer, and troops_control to be exact.
  2. You've got to expect that word to mis-interpetated/understood.
  3. i decided to load continuum again after 5 months and noticed the dev zone. If that zone is ASSS than it would be great to get an arena for me to do some work for all to see. Also i forgot the password to ssdev private :/
  4. you would go to continuum/graphics and replace the ship you want with your new ship (ship1.bm2, ship2.bm2, etc.). The format is tricky. open a ship graphic to see what i mean.
  5. coding for two new zones.
  6. I'm getting back on track with this. I'd like to get the gamerecorder done, but i am having some trouble with the user interface on this. The gamerecorder will be used either during a game or after a game to record events in a game. It will have the basic scoreboard in the window(time, scores, penalty's, shots on goal and period). This will obviously only be used DURING the game but it is very useful as when you need information such as time and period in an event, it will autofill it for the user using the scoreboards information. It will also have a listview (detailed) of all the events that have been recorded so far. To record an event the user must somehow select a player to record about. Let's give an example of a goal scored by Steve Yzerman. The user would somehow select Steve Yzerman, than start recording the event. Here's some things to record. Just so you know there are 4 different events (subs!@#$%^&*ution, shot on net (expands to goals and saves), penalty, injury) All-We need basic info such as period, time, player being recorded about. Subs!@#$%^&*ution-who is coming out, who is coming in. Feature for a whole line subs!@#$%^&*ution has potential Shot-This is the biggest event. we have shot location (user clicks on a picture of an ice rink). If the shot did not miss... goalie who is shot on and wether that goalie saved it or not. wether the shot was a 1v1 (breakaway) shot. maybe wether the goalie was screened etc. Then if the shot goes in...who !@#$%^&*isted, was it powerplay, un!@#$%^&*isted, or shorthanded goal, etc. Penalty-penalty call, penalty time, major or minor, against whom. if there is an injury go record injury data. Injury-What hurts, who is injured, in game anymore?, purposeful injury? See spoiler to see my point of view. Please wait till you've thought about it though. Spoiler! --Click here to view--The current setup i have is procedural. It has to do with exchanging groupbox's. So we have a scoreboard groupbox to start off. When the user wants to start recording an event, the scoreboard leaves and the "select what type event it is" groupbox slides in. here the user selects either sub, goal, penalty, or injury. then the "basic" groupbox slides in. This gets information such period, time, as described above. it then continues on in getting information about the event. it makes sure to get information in the right order too. before the "goal scored" groupbox we must have the "shot on goal" groupbox. that's mostly common sense. Your opinion is greatly appreciated. Thank You.
  7. I"m trying to get a clean build of ASSS compiled first. Then i'll add it to config.c.
  8. hmmm ok. so we must be using ASSS for sure. i'll start that module structure. does anyone else on the team code c beside me?
  9. Is the server for STF planning on being ASSS? If so should i/we start setting it up for STF?
  10. I see why you all complain about vista but i think it helps if you look at the big picture. In vista they really overdid themselves with the graphics, which means that microsoft progressed in that area. But those overloaded graphics led to performance problems. Now microsoft has lots of room for improvement in the next version of windows (performance wise). Will the next version of windows be vista+good performance? I think microsoft was in a way setting themselves up for the future. You can't "win" everytime. Don't get me wrong though, i do think there are some other problem with windows. Unfortunately i can't test drive any linux distro until i get a better graphics card that supports linux. (Intel 8210 Graphics accelerator card is not supported anymore by intel ).
  11. friction would be VERY easy and for the memory it takes up why not?
  12. I'm not sure i'm catching on but i wanna do this one cause i can do c.
  13. take a look yourself http://hehe2.net/microsoft/windows-vista-code-revealed/ Spoiler! --Click here to view--pretty funny i thought.
  14. that's interesting. so each tile has a setting that affects the bombs direction and velocity?
  15. http://www.financialpost.com/story-printer.html?id=327828 amazing.
  16. this might help http://www.subspacedownloads.com/index.php...&c=make_lvz
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  18. Maybe you could make me some numbers to display. Make them how you want, about 1 tile size. these will be .lvz.
  19. i don't think those news articles are spam.
  20. i don't get it
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  22. great. don't fail college because of this though.
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  24. This post cannot be displayed because it is in a password protected forum. Enter Password
  25. doc, is it possible to make it a middle message? I'm guessing that's the client but maybe not.
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