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tcsoccerman

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Everything posted by tcsoccerman

  1. there is no way i will read all of that..but i did read the beginning and got a taste. It sounds good.
  2. to tape a vacation for example.
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  4. i know cancer...i'm tring really. It's just my mind limits me because i only think of things that i know how to program. But if you want me thinking outside of continuum... I would like to see more of a ... build up your inventory type game than a pure physics game. And i want to beable to get out of your ship to go and turret with someone...stores.... It'd be a roleplaying game that doesn't save. Speaking of roleplaying..we should make a career mode type feature...where it's you vs. bots in a continuus game with levels, a storyline, and save option. Oh and make your ship hovering over land ... not in space. With this you coul also make your ship go over ramps and ontop of places. There's my thinking ouside the 3d square.
  5. what i'm saying is to add buttons and clickable's to only the necesary items...for example(again) you don't want to make a button just to switch to private chat, make that a "/" before typing. But for creating a squad, display a form with squad name and password text boxes (we would do this because ?squadcreate name:password is a little bit...confusing to some newbs and it would look better in a more organized matter).
  6. i suppose. here's what i think: an example for when a command would be good: talking(/, ", private, team) to specific people(s). an example for buttons/clicks: viewing available arenas to go to. its hard to explain...but simple things should be commands and complex ideas should come with buttons and displayed areas (windows).
  7. niccce
  8. I dunno....that's why i'm asking. 2 minds are greater than 1.
  9. what about an aim chatroom
  10. tcsoccerman

    Talk

    It helps when you discuss features and such so someone start talking!
  11. What about my shipyard idea?
  12. i like doc's idea, except that there should be a little more control and a little less trust given that it's the internet..i can think of lot's of ways that could screw up everything if you completely depended on trust. Also i think we should completely screw the ?go arena and ?stats and all the ? things!! make it clickable!!
  13. That's why toward the beginning i said ..meaning that there would be regulations on pts per kill and stuff like that, making it so that there would be no !@#$%^&* zone. on top of that...to enter a zone you would need the approval of an admin. Everything will be more tied together than continuum. It shouldn't be that hard...especially when the creaters of the game are around.
  14. Another idea i had in mind was to create some sort of home screen for each zone, and in each zone you would have a shipyard with all your ships that you have earned through points, money, or missions. That would most likely be choosen by the zone itself. This would give that rpg addiction/fun.
  15. I was wondering how doc flabby had the zone setup in mind. personally, i was thinking that we should make the zones at a much more similiar standard as far as money/points or maybe ships. I want this so that players can have ONE pot of money that they spend at any zone they want, and gain at any zone they want. It would also make more sense for newcoming players. I know when i first started playing ss, i entered one zone and got about 500 credits. then i went in another zone and i had 0 credits (never played there before) and i thought i had gotten ripped off.
  16. i agree on everything sam said especially. i was thinking the same way with the layers or floors. You should be a ble to fly/drive/hover up onto a lifted road or stuff like that. i agree with doc too. i'll try and think of special weapons as well.
  17. Yes it would be ShipProperties. What about max(thrust, speed, etc.) and min(thrust, etc.) values? I think that we should only have them. Rotatoin acceleration? Pitch? Is pitch to point your ship up...? i was under the idea that you couldn't fly up or down.. Anyways...i have these items so far: Thrust Speed Rotation (I KNOW there were to other ones that i remember seeing when making a zone...) Rotation Acceleration? And samapico, i'm pretty sure that weapons were going to be like ships...customizable and unlimited. Take a look at the Weapon class i made. It has different properties and such, but i'm still working on it. Speaking of Weapons, any ideas on weapons. I have these variables: private string displayName; private string key; private Bitmap image; private int xFrames; private int yFrames; /*How about some physics and such*/ private int speed; private int damage; private int distance; private int delay;/*Delay b/w firing bullets*/ private int accuracy;/*How accurate the bullets are fired*/ /*Specials*/ private bool heatSeeking;/*Follows closest player/ship*/ private bool autoTrigger;/*Proximity's new name*/ /*Multi*/ private bool multi; private int multiCount;/*How many "bullets" are shot w/ multi*/ private int multiSpread;/*Spread b/w bullets on multi*/ private int multiSpeed;/*Speed of bullets w/ multi*/ private int multiDamage;/*Damage a bullet does w/multi*/ private int multiDistance;/*Distance a bullet travels w/ multi*/ private int multiDelay;/*Delay b/w firing bullets w/multi*/ private int multiAccuracy;/*How accureate the bulets are fired w/ multi*/ private int maxUsed;/*Maximum of weapon that can be used at once(like with mines)*/
  18. rootbear i'm happy with what i got, no need to go on.
  19. tcsoccerman

    Ships

    Yesturday i decided to begin the ships of Subspace 2, so i started adding some variables. I added thrust, ...speed...rotation...wait! This feels like making a zone in ss... So I need if what i'm doing is right. Will we have similiar ships and physics/gameplay as in ss? Will we have the thrust speed rotation idea? Basically just asking how everyone else thinks ships should be like.
  20. I'll first take a look at plug and play, then that website, but i'm not gonna do anything risky that could perminetly mess up my new tv and or computer.
  21. Hmmm... thats a long post. Let me use an example and i may be more clear that way. Lets say we have these Weapons:Homing missle, Bullets, Bombs, ProxBomb And these abilities:Xradar, cloak, stealth. For each weapon slot (lets say 4) we add all the weaASSS i mentioned. For each abilitie slot (lests say 2) we add all the abilities mentioned. Each slot has a trigger button, : (Weapon Slot = WS, Ability Slot = AS) WS1 = a; WS2 = b; WS3 = c; WS4 = d; AS1 = y; AS2 = z; Each slot has every single weapon or ability depending on type of slot. Now you can visually toggle through each slot with arrow buttons. When Each slot has the ability you want you can fly around pressing a, z, c , y, etc... You can change the slots in-game anytime.
  22. Ok here's my idea on a few things: 1. Weapons, abilities, and key defs For this i agree that each zone can have as many weapons and abilities for as many ships as they want. Each ship has x weapons, each uniquely defined in my new Weapon Class. To toggle b/w them you press the "ToggleRight" or "ToggleLeft"(user defined). Then i thought..."What if i want to use 2 weapons at the same time?". That's when i came up with slots. Basically, It allows you to have 2 weapons at a time and toggle b/w the weapons of each slot. All that is same with abilities. Now we just need to figure out how to display the slots, and how many. (That's where i started to compare to WOW and the button things.) 2.Key Configuraton: We can have "Toggle Right" and "Toggle left" like i mentioned in idea 1, and with that a FireSlot1, FireSlot2, FireSlot3 buttons. That would allow for unlimited weapons/abilities. 3. Mouse An important factor in this is determining if we were to have a mouse in the game or not. Quick Thought: Instead of having 2 slots for weapons and 2 slots for abilities (2 is a randome number), we could have 4 slots for weapons or abilites. That way you could have out 4 weapons, or 3 weapons 1 ability, or all abilities, etc. Now that i'm done i feel i explained horribly.
  23. There's a scrollingtext control that you could LOOK at. I'm not saying to use it, but just to see how this person did it. Edit:And for fading...try adding opacity property? That would be the best long-term solution. You could use opacity in other ways than just fading as well.. DougScrollingText.cs
  24. It's hard for me to even keep up. Doc i must say has done the most outsanding work with the engine. I'm in last with a couple of objects and a start of a profile manager . i like you're photo-wallpaper btw. I got one similiar in blue.
  25. To workout during my offseason, continue my new grades, finish Sport Tracker(yes i'm still working on it) before next hockey season begins, continue my continuum free streak that is currently about 2 months already. Ohh and to learn some new life skills like cooking and money.
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