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Everything posted by tcsoccerman
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hmmmm...creatix maybe these were the people in that private arena, and didn't know where they were. remember i said they might be stealing some gfx?
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I just need some basic feedback on a few things on the attached program (in a .zip). 1. Are the fancy split buttons ok? 2. Do you like the tabpage idea? (look at tabs for info) 3. Do you like the smaller/simplified listboxes / listviews? It helps if you make a team and add some staff and players. P.S. I'm not going to explain how to make a team so that you can tell me where you were confused or struggled and i can fix those areas. Thank you very much, this project means alot to me. Sport_Tracker.zip
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General Development (3 Viewing) Discuss and Share your Programs, and Other Development, or Ask General Questions Forum Led by: Purge, larrythehamster can you plz take the comma after "programs" out or at least reword it. ty.
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i like sharpdevelop better personally because i wasn't willing to pay the $ for the complete version, and the trial version sucked. the only difference really is lots of tutorials are meant for msoft version but it's easy to figure it out. anyways, sharpdevelop lets you convert microsoft visual file projects into sharpdevelop projects, and the folder/subfolders setup is similiar (if not the same). i'm not sure if microsoft visual can convert from sharpdevelop projects though. ooo and btw....i haven't work with graphics very much at all. not familiar with openGL or stuff like that. i have no idea what svn is either. in my sport tracker program i'm working with graphics though right now so at least i'll be a little familiar with System.Drawing lol. Question: say i have a few custom controls i downloaded from codeproject.com, and the creator has said i have permission to use it in my applications, are we going to use them in our project or are we going to not use any coding except ours. For now i won't use it.
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Ok for now i'll make a rough draft of the start screen (choose zone, profile, etc.) . I'll also code a tad but not much. I'll just get it ready for coding mostly. As a matter of fact i'm pretty busy this week to so that works out well. Anyone else interested? I think this would be sweet to start a team, open source project. Every other major idea in ss has been mostly closed source and quite independent (maybe 2 people).
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i'll take the start screen. as for a compiler - i use sharpdevelop. it's free and still just as good as msoft. i'm done with continuum however i can help with this np. c# is my "strong" language too. looking forward to my first team project - hopefully.
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i use sharpdevelop, not ms visual c#
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Java is so similiar to c# it's not even worth changing. I'll probably end up going with purges idea if i do end up changing languages, but i think i've found an alternative in order to stay with c#.
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Project members wanted, appreciated
tcsoccerman replied to tcsoccerman's topic in General Discussion
i've came quite a way with the userinterface, but i've found that c# simply does not support the animation/graphics changing that i need. I'm asking for advice in general discussion, anyone interested in helping or in even anything about this project, my aim is: continuumtc -
I've recently been looking into learning a new language, although this decision seems to have lots of influences and would like your opinion. As you likely know, i am working on a Hockey statistical program. In my new GUI, i use lots of animations and moving of controls during user-time. This adds the idea that.. *the language must be quick on amations, and moving of graphics. Also related to the hockey program, is the idea that i want an .exe output. I want this because a.) it is alot more simple to use than, scripts(i believe) and .net framework sord of thing(c#, my current language). also you don't need a large knowledge of file types to use it. so, i'd like the language.. *to make .exe files. Another factor in choosing the language is that i may be looking into a mac. Mac has a built in compiler using "objective-C" programming language which is evidently similiar to normal c. All this adds is a bonus for the "C" language.Another bonus to "C" is that i already know how the basic syntax is from coding ASSS. BUT the big ouch for "C" is that there isn't any good C visual debugger/compiler/editer. which comes to the next idea.... *the language should have a good compiler/editor/debugger that is visual (gui) meaning you can drag and drop items to make automatic generated _ *code. please also note that microsoft visual compilers tend to run slow on my pc(windows xp). Hopefully someone has some knowledge of languages advantages/disadvantages. Thank you again ss community. P.S. Learning new languages is of interest. Will certainly help my knowledge in the area.
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Project members wanted, appreciated
tcsoccerman replied to tcsoccerman's topic in General Discussion
Even somebody to test and make suggestions. -
you have to bother doc.
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Oh ok. i already ahve one made though, and it includes bounty upgrades, although that is optional. Edit: to install this module, open dev cpp, make a new .dll project. name it w.e. then go to project->options->include directory's and add ASSS/src, ASSS/src/include, ASSS/windeps compile it and if you somehow get an error let me know p.s. this has not been tested. .c, .dll flaggergame.zip
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you are getting that error because u are loading from internal, which doesn't make sense if modules.conf has flaggerposition:flaggerposition also jowie, i don't see where you prize flaggers speed and such. that shouldn't be to hard though. i'll tell you what, i'll make the module for u ummm do you even want to prize the flagger?
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i have only seen ss gfx, and yes u need or at least should have 1.4.4 . i'm not sure that it's necesarry though. i'll takea look at the module. hmmm.. Jowie: As far as i'm following the coding, you never set the tick interval to the cfg->interval, it's always 100. also, i suggest making the default tick interval NOT 0, but 3000. and remove the if statement right after it also. these are m suggestions though. also, at line 58, what is the function current_ticks() from? couldn't find that.
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!@#$%^&*o, i am starting a new c# windows application called sports central. it is the most recent and most challenging of my numerous sport statistics tracking program. hopefully i can get 3 members to help. In this version, i have a new userinterface(UI)/Graphic UI. A basic description includes a vertical button toolbar along the left side containing Coaches, Players, Finances buttons etc. . Then to the right of that, right below the top toolbar will be groupbox a, which is either a groupbox of coaches players, finances, schedules, containing a treenode of that category's items. then below the "category groupbox" will be the "specific groupbox", which will be changed upon a item click. So now that i've blabbered, lets give an example. I click on players on the left side toolbar. the player groupbox slides in. then i click on Wayne Gretzky, and a groupbox filled with wayne gretzky information slides in below the player groupbox. I have made many objects including the coach, player, schedule, finance, scout object. it holds statistics and values. Then i have the teamdata object, which has variables for every aspect of a team, as previously listed. Hopefully someone will be interested in this. I'm planning on using lots of custom controls. You can download my previous version on this topic(not sure if theres any bugs, been a while). P.S. this program has many more aspects than statistic tracking/viewing. Their will be card making/printing, game recorders, personal stats printouts and anything thinkable/doable. Sport_Tracker.zip
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i suggest getting ASSS 1.4.4 also aquarius. also, creatix is truely good at gfx. i believe he even does it for a living. sorry for being rude.
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creatix is better than you'll ever be.
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you would load the module normaly, making sure to load chat, mainloop, game, playerdata, arenaman..other basic ones. you would then make a timer (mainloop->SetTimer()) then you would have arena data int time_left_for check to set it up. after you set it up, you would have function int timer() that ticks once every second. after each second you do arenadata->time_left_for_check--; if(time_left_check == 0) { Foreachplayer() { if(p->position.flagscarried > 0) { //here you do an algorith to find the players position, because p->position.x(or y) returns values of pixels or some other smaller #. // i would also suggest finding map reginos that players are familiar with such as h5, o10. Edit:found the algorith, thanks to smong's halo_hill. int x = p->position.x >> 4; int y = p->position.y >> 4; char xchar = 'A' + (ad->x * 10) / 512; int ynum = 1 + (ad->y * 10) / 512; chat->SendArenaMessage(arena, "Player %s has %d flags at %d, %d(%s%d), p->name, p->flagfscarried, x, y, letter, number) } } } i wrote this off the top of my head, some variables are obviously not correctly named.
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Please make this more clear w/out the zone ad's. Also write it in a timeline format such as: 1.player a has flags 2.a gets killed by b 3.player b gets flags from a
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I've seen him post every once and a while i think.
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Guitar Hero 3 : Legends of Rock
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Yes, it does.
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Ok, well if you ever have extra time, i'd appreciate even a start. Or maybe you know someone else that could help?