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Everything posted by doc flabby
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Agreeded, I'm going to try post up some specs we can discuess online. but however you can write some code if you wish, don't be upset if it has to be thrown out however. I'm going to type up some guidelines (unless someone else wants to) at the weekend (commenting, naming conventions etc). Not everything needs to be commented, only stuff where its not obvious whats going on. example: Code like below does not need a comment, Alot of commenting can be avoided by good naming of variables,method and classes. function int AddTwoToAnInterger(int number) { number=number+2; return number } Code like this does: function int FixAHorribleProblem(int a) { a=a+2; } Anything in System.blahblah is safe to use. Anything in Windows.blahblah is NOT to be used. Direct Windows API calls (P/Invoke) are NOT to be used. I am aiming to keep this cross-platform. Mono supports the System tree. Also we must use C# 2.0. When reading files. Take into account the platform that may be reading them can be case-senitive for file names. As I have said before i hope on sunday to get a chance to post up a set of guidelines and plan that we can disucess. I know everyone is keen to start and if you want to start writing code now that is fine, but don't be upset if it doesnt get used/modiefed beyond recognition (this applies though the entire project, alot of code will get discarded/modified) Im going to join ?chat=subspace2
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The gameplay will be 2D. But the game will use a 3D engine. This means 3D ship models and levels rendered in 3D. I'm going to make it backwards compatable with LVL, but ultimalty create new format for Levels. The perspective will stay as a top down perspective as in continuum. But i'm going to allow people to zoom in and out and tilt the camera a bit to get different views, also to finally make it fair for people whatever re!@#$%^&*ion they play and it will lookg good for all reselutions too. I'm currently in the process of learning OpenGl and starting writing the engine, if anyone has experience of OpenGL (an knows how to render models + textures etc, they would be able to help this bit alot. No one else has signed up so far, but its only been 2 days, im trying to get a working multiplayer game engine out asap (hopefully before the new year) for testing. Probably using just a triangles for your ship for now, gameplay and lag is just as important as eye candy and i'll want to test it. OpenGl is some hardcore stuff, going to have to learn some math -_- . Still need to implement quite a few things in the subspaceAPI (which will power the networking code). Going to use VIE protocol, unless anyone has a better one, I will probably add extensions to it later such as MTU discovert (allows larger packets to be sent) That took 4 years of design or something so i'm willing to go with it for now. I still need to set everything up on sf.net, and create some tasks you can take etc etc. will probably do it on sunday as I have a big uni thing on friday night.
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I was just about to post, that i was in error, i investigated it further, and its exactly what i was looking for, it even uses the same C functions This is a separate project to discretion, i recommend reading the discretion website. At the moment i dont think the discretion client is allowed to connect to any public zone (correct me if im wrong)
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This is sadly a reality I cannot deny, but continue trying
doc flabby replied to jacob hunter!'s topic in General Discussion
Everyone knows there are no females on the interwebs! -
If you are interested in taking part (only interested in people if you plan on coding, or reviewing code at the moment. ) please register of sf.net and PM me the following: Your sf.net UNIX username: (only if u are doing to be writing code) Languages you know: What you want to do to help (general area -e.g. networking/3d graphics/user interface, not specifics): Familiariy with SVN: I have had a look at that Framwork, but I'm trying to avoid relying on a framework, as the code may well have to be rewritten in c++ or another non-interpreted language should c# prove to slow. If it is pure c# code it will be fairly easy to do this, a nightmare if we are referencing another framework in addition to .net. The project site is: http://sourceforge.net/projects/subspace2
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Are the zones appearing green in the zone list?
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Using OpenGL initially rather than DirectX, as OpenGL is supported on MAC and Linux. The advantage to this, is should we need to convert the 2d engine project to another language it should be fairly easy. Probably could port it to XNA/DirectX though at a later date, i can see the value in having it run on the xbox
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The project will be open-source GPL2 Licenced. SharpDevelop is totally compatable with VS2005 (for c#), so either program will be fine to use. I use both. The latest version of SharpDevelop has the added feature of having SVN intergrated into the IDE (once you have installed http://tortoisesvn.tigris.org/ as Samapico says) Provided the licence for said application is compatable with GPL2 Liceice, its not a problem. However I want to only use external libararies where necessary. You may wish to hang fire on that just a little bit as envisage having the the start screen in a different format to that of Continuum's, or at least we make sure we consider alternative designs that might be easier to use, before going ahead. One thing I would like to see, is a separate Create New Profile/user/spaceship/iden!@#$%^&*y/etc Button, like there is is in many modern games, as in continuum its confusing how to create a profile. We also need to decide on a file storage format for storing a players' settings. The startscreen will be able to be developed separatly from the main program, but i will need to provide you with an interface to use! Just a reminder to everyone, the aim of this project is to create a new game inspired by subspace/continuum, not clone continuum
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is there anywhere with some good tuts on how to use blender i'm interested in learning how to make something with it
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I have a big essay to write this week, but next weekend I hope to set everything up!
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The Continuum Project Continues! Current Status Language of Client = C# Language of Server = C / Python Language of Support Services (Distributed Directory Server, Distributed User Database, Distributed Chat Services) = undecided Network Code = SubSpaceAPI http://www.ssforum.net/index.php?showtopic=17841 ASSS Modules (To handle new packets and encryption and new additional things. e.g. a HTTP server will server the level files, enabling fast downloads.) I intend to stick with the VIE/continuum protocol for now, however i will run a custom encryption scheme (similar to continuum's, however the purpose of mine will not be to prevent cheating, mearly to prevent traffic identifcation and classification), unless someone has the knowledge to design their own protocol, with better lag control than VIE's. - status = Not started 3D Games Engine (OpenGL - i am currently working on this) Will have to be coded from scratch using a nice OpenGL wrapper I have found, have explored several existing engines, they are useless, too slow and bloated for what we need. 3d object format needs to be decided on this. - status no work done LVL -> 3d object converter. I intend to render lvl in 3d, This shouldnt be too difficult as each LVL is a cube. Tiles you can fly though are rendered as empty space. For backwards compatibilty only. I intend to develop an alternative format that allows nice curves etc, that will be a bigger project however - status no work done Once we have the basics working. Will be looking for new ideas Let me know if you want to help, even if you can't code there is much that needs to be done. The default UI will need desiging (i envisage zones being able to customize the UI (much like lvz does). If you do decide to work on something let me know, im going to put up some project managment stuff (forums bugtrac etc) at someone point to make it easier for people to grab tasks they like the look of.
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isn't ?chat a crosszone chatroom already
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One person's junk is another person's gold Something you think is useless someone else might be looking for! Thats the idea of this thread to share things we think are useless in the hope someone finds them useful
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Share the love. Share the src. Add anything random and subspacy to this thread. If you have it, include the source. Only attach stuff if its not already advaiable somewhere. I'm looking for stuff that is NOT uploaded (ie not on ssdownloads.com), but you dont mind sharing. Basically stuff you have developed a long (or not so long) time ago and no longer require to keep secret. I'm sure everyone has some stuff knocking about on there HD they don't mind sharing now, but was top secret at the time (like zone settings/map etc)
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I had planned to release it yesterday to coincide with the 10th anni, but it had to be totally rewritten, works ALOT better now tho. Had a complete rewrite - thanks D1st0rt for stopping me implementing something myself that is build into the language -_- Thanks twcore for the reliable messaging class which i ripped off, as it was far supiror to my own The current API only support CLIENT MODE. (it will eventually support both server and client) I have included an example of how to use it. Its a zone list downloader. Could be easily extended if one wanted to. Another problem is it doesn't resent reliable messages if they fail. That can be easily fixed (and will be) however by adding a timer that runs the resend packets function in the reliable handler. This relates to another problem if it failes to connect , you get no notification. I wouldnt not recommend anyone to use this (in its current state) at the moment, as all the functions etc will be subject to change most likely. But if you want to take a peek, maybe find a few bugs or implement some of the missing stuff, go right ahead, but please let me know if you do Share the knowledge. Only tested on .net 2.0, should work on mono, but i dont have a linux with gui to find out. subspaceAPI.zip
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Continuum hangs for a few minutes when entering a zone
doc flabby replied to a topic in Technical Support
try turning off DEP for continuum. -
It's not overrated. If it weren't for SSC there wouldn't be an SS anymore. Players wouldn't play if there was no central community. If it wasn't for a central player server yes However my statement still stands, SSC is overrated. When's the last time any kind of update was done to the biller?
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it was down?
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I was interested does discretion support(have the potential to easily support) 3d graphics for rendering of maps and ships. Ie vectors instead of bitmaps.
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a list of all the posters from the comp can be downloaded from here http://www.subspace2.net/postercomp/ Also check these very nice web banners that were made recently http://forums.trenchwars.org/showpost.php?...mp;postcount=69
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he does play continuum
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runescape unlike Bootymaster DOES have a larger playerbase than us unfortunatly :< The real fight is gonna be with them.
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Is bak still alive working on this, or has it/he died/quit?
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a skin maker program here http://www.ssvfx.com/