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L.C.

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Everything posted by L.C.

  1. Happy Birthday Drake7707!
  2. lol. How old are you?
  3. I might have came back from 3D gaming because I got bored with all of it (and especially the fact that I can't really do 3D Gaming on dialup). 3D gaming has some neat advantages, but Subspace is just right for dialup and I! Though, it might also be nice to implement a "side scrolling" kind of feature, physical boxes, 0.5 sized units, being able to take full advantage of the other 128 some extra tiles, human support (aka instead of replacing your ships with just graphics to imitate a human combat, there would literally be coding support for this), vehicles, etc. I also think VoIP/Voice Comm should be implemented, aswell as being able to have some fancy HUD features where you can select players (and maybe a green circle or cool sci-fi high-tech animation would roll/move/swing over the selected player on your screen or radar) to specify an "attack my target." Heh. Might also be cool if there was a feature where a team could have a commander or something (like in Natural Selection for Half-life). If any of these were implemented, most of them would probably be something that can be toggled on and off and in different ways so that it wouldn't ruin the default and standard Subspace gameplay. I'm daydreaming.
  4. Excellent find. Have you browsed through your browser cache (or if you even backed that up) yet? Perhaps you may be able to find some more images. :]
  5. There's no evidence to prove this and yet there are many other conditions which may affect the experiment and reverse its accuracy without even knowing. Like on Slashdot, an article a few months ago popped up saying that babies that watch T.V. at such early age are more likely to develop autism. Well, there's no proof for that and there's absolutely no way to tell; there are so many things that are unaccounted for that all cannot be (because of such massive and broad spectrum of possibilities) which influence it. For example, family tree, diseases, patterns of any sort within the family tree, seasons (like "flu season" having any affect), etc.
  6. The answer is more logical. Anybody who has played Subspace long enough and has had a taste of 3D Gaming will definately know the #1 reason.
  7. I had a similar post (but a little more indepth), though its replies were pretty negative about it. Top view (at a slight angle) 3D would be excellent.
  8. You don't need an "active admin." All you need is a someone who knows how to program, pretty much.
  9. I don't think 17th should be shutdown, ever (although it may be just a useless spec on the list). I have it on my list by personal preference. I remember seeing the zone back in its early and popular days; I quite like its presence on my list. I consider it to be one of those "classic" "all-time" zones. My opinion though.
  10. I tried importing the default tileset from a map that was using the default tileset. You might aswell make it basically "Discard tileset" if you try importing a non-existant tileset from a map.
  11. Defaults.
  12. Does .tk (free version) support adding Nameservers or changing DNS stuff on whatever domain they give you?
  13. Import Tileset doesn't work.
  14. I can offer you the Beginners plan for free (domain name is at your own expense, unless you want me to set this up as a http://subdomain.hlrse.net).
  15. Reupload because that file attachment doesn't exist.
  16. I believe to solve a problem like that with the resources we have would require duplications of zones (mirrors) with a set maximum of players to a reasonable amount. If the problem is revolving around the idea that Subgame2 'cannot handle that many players,' then you're very wrong. You just don't know how to configure something properly, and may not know how it affects other maximum player values. There's always room for teaching. If the problem is around that the biller cannot handle that many players - fine. I can't think of anything. I guess we'll need more networks. If it's about zones vs the server they are hosted on, it may require some expanding and spreading across multiple servers. After all, it would cost money. More players means more cash traffic. We don't exactly know how much traffic we'd get from Steam though. EDIT :: I'm in agreement with doc_flabby.
  17. About making a program to take those animations and calculate them to as accurate as possible (and with texturing too) 3D models; yes it is possible, but might take a very long time and uber excellence at mathematics. Take for example the headaches and the hardwork Valve's programmers went through making the Source engine for Half-life2 from scratch. I've asked this from college students, they all say it's possible. I know it's possible because it's mathematics and the animations show the 3D perspective; all enough for calculation. My cousin even made a program that detects blood veins and stuff just from analying a photo (and it isn't because of the "pixel colors" and such, not at all; literally it finds where all the blood veins or whatever are and it does this very accurately and correctly). It's like having a live and real person examine/analyze something, then make a copy or trace of it, except this would be a CPU that's doing the work. I could imagine that it might take a little bit of CPU calculation for it to calculate the animation into as accurate-as-possible 3D mesh, although I could very easily be surprised. There are very many limitless possibilities you can do with programming; it's really just a matter of mathematics, time, logic, etc. I can imagine someone doing this, but I can't imagine exactly how complex the mathematics involved would be. Might give me major headache within the first few lines to know. ;o By the way, those models are very nice. :]
  18. I'm thinking Mr. Ekted, PriitK, or even Ghostship. Polix might be able to do it. It's really up to the "big boys" in this political phase of Subspace to finish it out.
  19. So any of you two want to give me a copy with that bug fixed yet? ;o
  20. rofl. That's gold.
  21. I'm still waiting.
  22. My comment to the first bug: Sad. Fix the bug first and give me a fixed copy before I continue my debugging. I can't map with that bug popping up every few seconds (I use the zoom/scroll wheel a lot). Scroll Bug http://www.hlrse.net/Qwerty/DCMEv1292-ScrollBug.gif First open DCME, then start scrolling out with the mouse wheel. The error will be same every time, but different values.
  23. I think what you're trying to point out is that instead of submitting Continuum, we go back a step and submit Subspace v1.34 (or v1.35). In order to submit Continuum, we would need authority from PriitK or Mr.Ekted. I think PriitK talked VIE into allowing him (and giving him some of the resources in regards to billing and Subgame2) to pursue this and to go ahead, probably because VIE realized they were on the verge of bankruptcy. Correct me if I'm wrong.
  24. Yay. Looks a bit more like SSME now.
  25. You ought to make a scoreboard chart of bug reporters and listed by top number of unique bugs reported (meaning they can be retriggered). Perhaps I may be one of the first 5.
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