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Everything posted by L.C.
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[v1.2.9.0][Bug] Some more bugs to squish!
L.C. replied to L.C.'s topic in Drake Continuum Map Editor
Found two more bugs, one of them I can easily explain. Actually, I can't seem to retrigger the other bug. :\ First Tile Bug --fixed Either select the Filled Rectangle tool or plain Rectangle tool. Anywhere besides the first square or unit (Coordinate: 0,0) click and hold your mouse. Then drag all the way over to coordinate (0,0). Can you see the render problem there? There's also another problem I've experienced with this rendering bug; I don't know how, but for the two maze arena's I made for SSCI Dragonball Z, sometime after their early releases I saw that the squad (0,0) was never filled in, but everything around it was. Doesn't appear to do that now. :S -
Mmkay. I realized I was wrong. Sorry about that. ^_^ God bless you.
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Both party's were made to confuse people. And both party's are on the same team, just made to purposefully appear to be against each other. You've got major people from both sides in the Skull and Bones / Bohemian Grove. Kerry and Bush never denied it in their interviews on TV.
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No seriously, it really does look like you people are just looking for someone to blame. You may not see what people of the "outside" see... Blame after blame.
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Poor kid. EDIT :: Video from post above this post; hehe.
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Another igs update request. Add Jackpot SVS, http://www.jackpotsvs.com/
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Warning:not connected to central player database?
L.C. replied to Sharpflame's topic in Technical Support
The message might be slightly misleading; first thought I had when I first saw it years ago was that the zone staff has the ability to see my password. That's incorrect. The person who has physical access to the networks database files (that stores squad, user, and score information) is capable of decrypting and finding out your password. -
[v1.2.9.0][Bug] Some more bugs to squish!
L.C. replied to L.C.'s topic in Drake Continuum Map Editor
Well the bug with where the origin of this unusual invisible selection of which you can locate the coordinates of when "Size:" displays 1x1 instead of some huge number* - I don't know how I did that. *This would be that you suddenly notice this odd number still being display and continuously updated as you work about, and !@#$%^&*uming that you are a few hundred units away from where the origin coordinates of this invisible selection is. As according to that one screenshot, my mouse is in the top right corner hovering over the grid. So imagine as if you had your mouse there too with the same tool selected as I. You would look down to see "Size:" displaying the same (or similar dimensions) and start wondering where "1x1" would be. So you move your mouse around to see which way is closer to this origin, and eventually you find it a bunch of tiles southwest of where you have your mouse over the grid. It's like a 4-Quadrant grid with (0,0) being the origin of course. We will use this as another example to help us imagine what I mean. Color the horizontal and vertical origin lines with green. Now we will relocate this origin somewhere else on the grid (while leaving behind a ghost copy of a green color origin 'crosshair' on the grid; this is our original origin location that we started this imagination with), perhaps 63 (random number) units southwest. We will color this one red. Now green doesn't exist any more, but we can see where the origin originally was. This is basically what it's doing. However in DCME, I know I originally had an active and visible selection on the grid (green origin). After the bug would mysteriously go into action, at this point I would no longer have a visible and active selection display on the grid anywhere (I'm thinking, "Yup! No selection in sight, move on.."). Combine the last 2 paragraphs into one. -
Brain himself shut Hyperspace down. Death+ was threatening him, but those threats never happened, so technically SSCI didn't kick hyperspace off. Brain shutdown Hyperspace from pressure. If Brain had ignored Death+, and Death+ would proceed to turn his threats into real actions, then that would be SSCI vs Hyperspace. Which would also hurt SSCI's reputation in public. Brain had two choices: Listen to Death+ or not. If he doesn't, he has two more choices: shutdown the zone and look for a new host or to see what Death+ does. Brain chose to shutdown the zone and look for a new host. Put these choices into variables; each new question that had two paths would be also a variable (almost like a+b=c). Now is this logically correct to say that SSCI shutdown Hyperspace? A player came in and complained about how Red Planet took the "plugin" of Hyperspace. In other words, the "port" number of the zone. He obviously has no understanding of this kind of detail; port means absolutely nothing. Who gives a flippin' quarter about a port number? Hyperspace left SSCI by Brain's decision, so there was an open slot on SSCI. Since there was an open slot on SSCI and Gameplay was also looking for a hosting slot, he decided to use the available slot that Hyperspace had once been using. The moment Hyperspace was shutdown and the decision to look for a new host, that slot was free and open to any zone under authorization of the SSCI Administration. That's not stealing. From how I see it, Gameplay and Death+ are in need of another server (or colocation) due to the lack of resources on their server now. According to them they would be willing to sacrifice a chunk from their paycheck in order to continue and expand SSCI's Zone Hosting dominian. The condition was to co-operate by relocating the home forum of the zone to SSCI's Forums. The threat was that if this condition was refused or ignored, the zone would be shutdown by the SSCI Administration personally. Once again, the SSCI Administration did not touch the zone, so they do not hold any responsibility (they would if they actually took action - touching the zone with their hands of course). However, personally I'd like to know what the SSCI Administration has against PoLiX and these forums, really to see if it is just a personal agenda of the SSCI Administration, or just faulty or poor logic reasoning. I see this in two ways; the first way is that SSCI wants all of its zones to be united under its forums (this being a formal matter). The second way perspective would be that despite that, SSCI should have no business in involvement with 3rd Party (or even 1st Party) Forums of Subspace; I do somewhat disagree that you be dictated where your forum be. Yes, I agree with the first perspective. It does seem a little formal and nice to see some uniting of all zones under a dominian; by threat which could later become an active force, I disagree. This threat was targetting PoLiX and these forums; and that is why I am interested in knowing what SSCI has against PoLiX and these forums. This answer would very much determine validity or fallacy in their reasoning (I won't give an opinion of what I think on this).
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[v1.2.9.0][Bug] Some more bugs to squish!
L.C. replied to L.C.'s topic in Drake Continuum Map Editor
It's hard to explain that bug ^^. That's the best I could do. Maybe someone else will understand me and report back the same. -
[v1.2.9.0][Bug] Some more bugs to squish!
L.C. replied to L.C.'s topic in Drake Continuum Map Editor
Well if I'm selecting half of a selection, and it ends up being the part that is moved, isn't it more logical that the yellow selected box updates itself to show correctly what it will be really be moving? http://www.hlrse.net/Qwerty/DCME_OriginCoo...SplitFrame1.gif http://www.hlrse.net/Qwerty/DCME_OriginCoo...SplitFrame2.gif -
Must Grab PriitK's Attention for Only a Few Moments
L.C. replied to L.C.'s topic in General Discussion
How well advertised was Continuum? Little? A lot? Do you have any clue how much player/population traffic goes through Steam? Although it may do little, it would be really nice if Subspace (Continuum) was listed in the Free Games listing. -
Formal installer, Unofficial Mirror (Highly recommended due to the extremely low capped download speeds through ingame downloading; be smart, download via HTTP!): http://www.hlrse.net/files/Unrelated/Subsp...stallerFull.exe
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Too bad you have feelings over a server. It's the zone that counts, primarily. The zone is very well made by the way.
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[v1.2.9.0][Bug] Some more bugs to squish!
L.C. replied to L.C.'s topic in Drake Continuum Map Editor
Flipping Bug. --fixed http://www.hlrse.net/Qwerty/DCME_Misflip.gif Origin & Selection Bug. http://www.hlrse.net/Qwerty/DCME_OriginCoord.gif Clone & Selection Bug. http://www.hlrse.net/Qwerty/DCME_MoveBug.gif -
You could just have the entire LVZ Placement & Editting system under OGL/D3D editting along with in-editor map testing. Would save some pain, maybe. :?
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Mind if you also give is a link to that fractal tutorial you found? Nice work.
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I understand Skype, but Kazaa and Morpheus are just file sharing programs. Why would anybody need to maintain it for a few years (can't remember when was the last time PriitK made a public update to Continuum)? I don't believe he would be working his life on Skype. I'm quite sure he'd have plenty of summed up free time, some he could even atleast donate to Continuum. But yeah, I did realize that.
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I just love squishing bugs. I'm running on a 1600x1200 resolution. Operation Aborted --kind of fixed http://www.hlrse.net/Qwerty/DCME_OperationAbort.gif Runtime --fixed http://www.hlrse.net/Qwerty/DCME_RuntimeError.gif Default Window Size (Maximum) --> Restored Window Size --fixed http://www.hlrse.net/Qwerty/DCME_Restore.gif Radar Zooming & Navigation --fixed http://www.hlrse.net/Qwerty/DCME_RadarZoom.gif Radar Navigation Suggestion --done You know how when you click somewhere on the radar to move there, it'll take you there on the grid in an instant frame, right? Have you tried clicking and holding in the radar to dynamically move the red box in the radar around (and dynamically/realtime navigating on the grid)? It kind sucks how I have to click on the area on the radar that I want to view instead of clicking, and dynamically dragging myself across the grid (literally) to wherever I'm dragging the red box. Know what I mean? Tool Options Bar Suggestion --fixed http://www.hlrse.net/Qwerty/DCME_OptionBarAnnoyance.gif It's very annoying to have this pop in and out every time I switch tools. It's quite bothersome and distracting. Please make the bar always be there, without any options if you have no tool/a tool selected that doesn't have any (empty bar). eLVL / Regions Suggestion --will be done Layers? Eh? I'm sure you've used Photoshop to know how its layer system works. You can hide/unhide specific layers as you wish. For DCME under the Radar you should make a list of all regions with a button having a lightbulb picture on it. The lightbulb would be yellow and appear to be on, and when the button (or lightbulb) is clicked, it dims. To note, the button would have the 3D-like shaded borders to make it easy to distinguish that it's actually a button (and not an engraved icon into the background). The space underneath the radar is pretty precious. You should probably put it to good use for some things - maybe the same way the Tool Options Bar works - by default it would be an empty textbox, and when an option with more specific properties is selected, its special options appear in the list. Map Border Visibility Suggestion Actually it might be more convenient if the user can see maybe like 3 to 5 completely blank (no gridlines here) units outside the maximum map border lines. It would make it a little more comfortable to map around the sides of the map, really. It's very uncomfortable to use the selection tool when selecting patches of tiles adjacent to the border of the map and extends offscreen (towards the center of the map, for example), as I can't really see the border and it makes me feel very uncomfortable for some reason. Rendering Suggestion If you plan to add in an OpenGL/D3D renderer (for in-editor testing of your map [flying ship around, etc]), might be nice (and half useless) if we can tilt the grid to an angle to get a cheap sideview perception of the map. Might be useless, but I don't think we'd mind it. Maybe we can get some ideas from having this feature (never know unless we have some time with it). An OpenGL/D3D rendering system would be perfect for LVZ Editting and placement.
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Mature people wouldn't argue back over already-discussed, logical, and common sense subtopics. It's like arguing back to a 5 year old when you know better than that. -_- Point or not?
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Halo should have its political government reformed to where there can only be one owner of the zone in complete dictatorship. Either the zone drowns with him or it raises in glory. Atleast this would bring an excellent legal defense to prevent overtakes (a public proceeding would be most recommended during the transfer). Besides that, if the zone has problems with their host taking over, they should just host the zone themselves on a cheap server.
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Oh the drama..just horrifying and entertaining at the same time. Keep going.
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Found three bugs on the spot; one of them is an old one. Surprised it hasn't been fixed/noticed yet. http://www.hlrse.net/Qwerty/DCME-Error6-Overflow.jpg Hold your CTRL button while zooming in and out. When zooming in, the last 'Zoom-in' while holding the CTRL button while give you this error; a few short laggy seconds later it zooms in as normal. Problem: Gives the error and has some latency before continuing to zoom its last time closer. Second bug --added to known bugs http://www.hlrse.net/Qwerty/star-glitch.gif Angle is 0. I caught that in a split second, then tried to replicate it and get it to hold; I did. Not perfect when it should be - that's a horizontal line! Third bug --fixed is when you use the airbrush with asteroids. Spray a streak or two across the map. Then press CTRL Z to get rid of it. It should leave behind a few large asteroids that require manual deletion (because for some reason they never went into the memory / undoable memory).
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Hah, works now. Nope. But after deleting the useless v1.2.6.x patching files it worked for some reason. Either that or it was that I selected all the files in the directory and toggled the Read-only from unchecked to being checked to being unchecked again (although I checked each file individually and there was not a single one with Read-only checked). It may be that there were too many files in the directory / too many past update files? Should have thought of this before hitting my Shift Delete buttons to experiment.