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jabjabjab

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Everything posted by jabjabjab

  1. Working on weapons and collision tonight
  2. Here is my crappy progress thus far:
  3. Networking is partway through. I am using KyroNet as a networking library designed for this kind of networking. It is AMAZING. I have the players logging in, sending / receiving messaging, and moving and showing up on the screen.
  4. This video has the same logical erosion as this topic.
  5. Progress in my Infiinite map Schematic creator. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/SchematicEditorProgress.png?t=1322732514
  6. http://dl.dropbox.com/u/31589881/Screenshot-1322562615560.png Added a new concept: Dynamic map setting. Basically the way the map works is in chunks of 16x16 tiles. the chunks are stored as a byte per tile type. The system works simular to minecraft in that the chunks load closest to you, but seeing as this isnt as big as a minecraft chunk, loading many should not be an issue. The idea arose when people spoke to me about minecraft in subspace, and I thought "How fun would it be to play subspace games like turf, and ctf, when you can play in bases you make, and tiles can be damaged?"
  7. My attempts at creating a Warbird Space Suit (Not done) http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/untitled4.png?t=1320273410
  8. Im so used to the feel of blender i guess... Also, I got into Make Human, which means right now i feel like this: http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/untitled.png Now it's time to think: How am i going to make space gear? http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/untitled2.png?t=1320253891
  9. http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Test2.jpg?t=1320242491 http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Test3.jpg?t=1320246061
  10. http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Wtf.jpg?t=1320072355
  11. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/JTF.jpg?t=1319649423
  12. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/ship1-1.png?t=1319641757 rolls: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/wbroll.png
  13. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/tf2.jpg?t=1319636876 How's this look?
  14. It's pretty obvious that I know next to nothing on networking, so this is going to be a big horrid thing for me to do :/... (tries to find way to set this up)
  15. "Node" and it's an event I'm doing.
  16. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/NodePoster.png?t=1319307695
  17. Thanks wormhole helped alot
  18. I invite people to get the client, run it and download from tw's repository, go to trench wars and type ?go dev, then ?go Node to see the potential of the tool Edit for lazy people: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/sshotflag.png?t=1319123834 It animates. Go see it if you can.
  19. When SSDR comes out of Beta (which is probably due in a few days) I will resume work on this client.
  20. Updated to 1.04. Previous post stuff has yet to be added.
  21. Version 1.04

    274 downloads

    SubSpace Repository Downloader, Basically downloads the zone files set up and chosen by zones in the game. This bypasses the continuum downloading process which is slow and limited.
  22. Im going to add a download options to retrieve from servers in catagories: Public, LVL,LVZ,BigLVZ
  23. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/AphelionLogo4.png http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/AphelionLogo3.png
  24. Updating OP, (apparently edit mode is adding unwanted spaces, which is pissing me off)
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