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Everything posted by jabjabjab
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Working on weapons and collision tonight
- 391 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Here is my crappy progress thus far:
- 391 replies
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- Merry Christmas
- roberts space industries
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Networking is partway through. I am using KyroNet as a networking library designed for this kind of networking. It is AMAZING. I have the players logging in, sending / receiving messaging, and moving and showing up on the screen.
- 391 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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This video has the same logical erosion as this topic.
- 42 replies
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- impending doom
- apocalypse
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(and 1 more)
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Progress in my Infiinite map Schematic creator. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/SchematicEditorProgress.png?t=1322732514
- 391 replies
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- Merry Christmas
- roberts space industries
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http://dl.dropbox.com/u/31589881/Screenshot-1322562615560.png Added a new concept: Dynamic map setting. Basically the way the map works is in chunks of 16x16 tiles. the chunks are stored as a byte per tile type. The system works simular to minecraft in that the chunks load closest to you, but seeing as this isnt as big as a minecraft chunk, loading many should not be an issue. The idea arose when people spoke to me about minecraft in subspace, and I thought "How fun would it be to play subspace games like turf, and ctf, when you can play in bases you make, and tiles can be damaged?"
- 391 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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My attempts at creating a Warbird Space Suit (Not done) http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/untitled4.png?t=1320273410
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Im so used to the feel of blender i guess... Also, I got into Make Human, which means right now i feel like this: http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/untitled.png Now it's time to think: How am i going to make space gear? http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/untitled2.png?t=1320253891
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http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Test2.jpg?t=1320242491 http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Test3.jpg?t=1320246061
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http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Wtf.jpg?t=1320072355
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http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/JTF.jpg?t=1319649423
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http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/ship1-1.png?t=1319641757 rolls: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/wbroll.png
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http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/tf2.jpg?t=1319636876 How's this look?
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It's pretty obvious that I know next to nothing on networking, so this is going to be a big horrid thing for me to do :/... (tries to find way to set this up)
- 391 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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"Node" and it's an event I'm doing.
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http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/NodePoster.png?t=1319307695
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Thanks wormhole helped alot
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I invite people to get the client, run it and download from tw's repository, go to trench wars and type ?go dev, then ?go Node to see the potential of the tool Edit for lazy people: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/sshotflag.png?t=1319123834 It animates. Go see it if you can.
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When SSDR comes out of Beta (which is probably due in a few days) I will resume work on this client.
- 391 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Updated to 1.04. Previous post stuff has yet to be added.
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Im going to add a download options to retrieve from servers in catagories: Public, LVL,LVZ,BigLVZ
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http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/AphelionLogo4.png http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Aphelion/AphelionLogo3.png
- 391 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Updating OP, (apparently edit mode is adding unwanted spaces, which is pissing me off)