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jabjabjab

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Everything posted by jabjabjab

  1. Anyone here good at making textures for the ships?
  2. http://i559.photobucket.com/albums/ss31/XDreamersMS/Trash/DIRTY.png From working on thanksgiving for stuff... 4 days...
  3. My continuum library of graphics ready whenever you are
  4. Cool. 2 things to spot: when ur ship moves at an offset, not good for the nostalgic players (assuming offsets throw off balance)... and insert could be funny too, but thats for replicating perspectives... other than that, with some fancy gfx tunning this could be the shit. overall, astounding progress. thumbs up!
  5. I rly wanted to replicate this, but.... it just... It's freakishly hard to IMO... Then again I could be missing a small piece of info that could make me replicate that one... THough this is just like.. too basic (what juan did) i think he could have done better. I mean hell mine has lightning lol...
  6. Oh damnit.. sorry... 45 is 360 devided by 8... minus 4.5 (for ten frames) is 40.5... isnt that right?
  7. How about .?go wormhole in twdev?
  8. Something else I made tonight... 5x10 340 frames per second. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Wormhole-2.png
  9. fun. How we gona make this into a real ship with freakidy rolls?
  10. I feel like i severely lack on the texturing of my work. I mean I did the warbird and I loved the model, but damn the textured failed badly. Gona make and say this deal right here and now: if you want me to model all 8 ships, i need someone to do textures. if i had someone, i would no doubtingly do so. On-topic: Thanks for the compliments. I realized between the two models, (the one in-game, and the one on the video) from the light amounds on the pieces of the ship, Juan did a extension of the core of the station. I had to do my own fixtures to satisfy BOTH references. Other than that, it's all good. Here is the finished Sprite: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/In-Game_Graphics_Modifications/Over4.png
  11. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Bottom.png current progress on the bottom...
  12. My progress Is good.. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Tilt.png?1290593168 http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Compare.png A comparison between the top of Juan's and mine. 2 key things, One mine is rendered in 2010, and his was in 1996-7 so the quality of his render is a margin of error for my end result. Also, the thing about his is that the lights on the 8 panels are more inside the panel, while mine hang on the edge. Other than that, all is same. Onto the bottom...
  13. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Spacestation.jpg Progress
  14. I never heard anyone talk about this simularity.. seriously.. but either way this means I have a all-around reference to the entire thing, which means, we can do something with it
  15. ... Is really a Spacestation. Look at the simularity between the spacestation tile and the UFO-like thing from the video: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Untitled.png What do you guys think? I think im going to remodel this as well..
  16. I'm sure we all love High-Definition Renders, don't we? Well after 4 hours of picking on a retry of the shield this Happened. (BTW IT IS 8192x8192) The Shield.rar Smaller Render: http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Current-2.jpg In the .Rar the blender file, and the transparent PNG exists.
  17. I FAIL...
  18. That has to be sunlounger, sounds like their music. Look em up
  19. http://i559.photobucket.com/albums/ss31/XDreamersMS/Trash/wtf2.png round 2
  20. SAM can u make this like not crash the thing? Like add a image memory cap so it doesnt fuck up everything if it cant load
  21. lol should totally gift it
  22. Okay guys so Im obviously trying to get a mp3 from youtube when this happens.... http://i559.photobucket.com/albums/ss31/XDreamersMS/Trash/WTF-1.png Sooo I do remember these being advertised YEARS ago but I still found it funny that I ran into them...
  23. Good Job. How is the background graphics going to be coded? I personally dislike the current client Continuum for the fact that placing the background objects is not possible (without the same scrolling speed as the ship) AKA the planets stars etc. Will you improve this in your client?
  24. Is this Sunlounger...?
  25. Heheheh.. funny to think that this client is named after a mythical beast I adore so much with my work... If you need any graphics support as far as the client goes, plz lemme know. *off-topic* what is the logo going to look like?
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