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Everything posted by jabjabjab
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Workin on it... first off tile modifications: http://i559.photobucket.com/albums/ss31/XDreamersMS/MineCraft/2011-07-20_074202.png?t=1311165732 Nothing else atm.. will add new dimension that is always night time with generated headchogs of metal etc etc.. might add greens, will add ships to fire things..
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Did a whale and then added markings on it to resemble a whale in the Aether Mod for minecraft. http://i559.photobucket.com/albums/ss31/XDreamersMS/AetherWhale.png?t=1309333928
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FINALLY learned how to use ZBrush efficiently. Here is something i made completely out of nothing with no intentions of the final look whatsoever. My only way to explain this is a Dead-skull of an Owl attached to a body of a dragonish body of some sort. (Wow Media tags dont support jpegs, and media tags are limited to 2 on posts... rly?) Sorry u have to click em. http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Owl-persp.jpg http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Owl-side.jpg?t=1309074505 http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Owl-front.jpg?t=1309074496 http://i559.photobucket.com/albums/ss31/XDreamersMS/3D_artwork/Owl-back.jpg?t=1309074493
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I've played Cosmic Rift, but besides SOE being dictator i never truely felt this, but it was just for a couple weeks or so.
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http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/Warbird.png?t=1308684072http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/Warbird2-1.png?t=1308686032 Got bored last night and decided to make a warbird without references. how does it look so far?
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Random work i've been doing... http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Prize.jpg http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/ForFun.png http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Wtf.jpg http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/BrickBackgroundBlue.jpg http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/ShieldBig.png
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I didnt know much, but i unpacked continuum into a 4 megabyte executable, but some checksums prevent it from running. I have it to where in ollydbg it shows important info for frames x and y for graphics and the speed of it (as in yes this is important) so yeah interesting things.
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Finally got this dusty old project completed. I used the 8 images of the ship symbols (remember the small jpeg artifacts lying around the ss community?) and made them into 3D objects which can render in any resolution, and be skinned and such etc. etc. Felt this was needed, but the project got lost in time. Fixed nd finished it. In the next images, it is very noticable i slapped on some quick texture / material work, but these can always be modified. Warbird http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Warbird.png Javelin http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Javelin.png Spider http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Spider.png Leviathan http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/LeviBG.png Terrier http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Terrier.png Weasel http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Weasel.png Lancaster http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Lancaster.jpg Shark http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Symbols/Shark.png Anyways gona put all the stuff in a zip for blender people. Symbols Ships.rar
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Atarax, do you need someone to help model these ships? I could be of service. Here is my portfollio for ship modeling: http://s559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Ship_Modeling/ Dont forget there are sub-albums to the right. Anyways nice concept.
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They just wont be the real ships... Make sure they still feel classy, but present with current day's 3D feel to it.
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Okay guys, I Think we can finally come down to a conclusion for this entire topic, and it's span of 5+ years. I have decided to finish this lost-and-find project once and for all, (involving contact with the artist himself, electrically, and phone) He could not find the ships, or any source art relevating to this game, or the sister games. Sucks, but finally can conclude this.
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Im one of the first 12 thousand accounts. Im a old person. I've been rly working with it instead of playing it... I also made a big mod for the game called Ice Mod. should check it out. http://www.youtube.com/watch?v=mRaJhj4U2E8
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Well with nothing new to do, and a lot of things already done, and with a new map, i had to do something scaled for awesomeness. I am doing this all by hand.
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Hey guys, I just started a project in minecraft to build a full scale lancaster on a pixel - block scale (the semi-HD res top down view) of the lancaster. I plan to make room and everything on interior, and exterior as well. This is on a server that is a main blog site for minecraft entirely. If this finishes, im almost positive this will be reviewed by a writer there. If im correct their site (www.crafthub.net) has like 30k views a day. Doing this might get us some traffic as well (just realized this) so anyways just wanted to throw that out there. heh.
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This is still a probblem???
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No problem. Thank 404 page / NewGrounds
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Subspace / Continuum population statistics
jabjabjab replied to Maverick's topic in General Discussion
finally.. thx mmav -
my ears hurt.. thanks. now answer my question lol
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Should be totally like this: Here is a full screen: White bg of forums interfears with parts of the clip
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Make sure to do what Priit did when it came down to packets, which was illegal weapons, mismatches, etc. Do this. Problems will come up, but problems are better to know about, then to go unnoticed.
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Security made Continuum the used client of today really, If you do know the history of subspace. Short and quick, subspace almost lost it's community base entirely due to a hack called "Twister" which was coded to fuck up subspace, give thors, and all that silly jazz. Priit put an end to this with his client we use today. Security means everything when it comes to this community. It's amazing after all that time, I still see people held into their conditioned cautions for hackers and cheaters, and high-risk trusting positions in staff holdings. Secure the variables, and do up-to-date-par-w.e. checks that does what needs to be done to keep the variables that are vital safe. I mean think about it right now dude, twister was coded, which means shit like that was hard to get back then, but now, when we have speed hackers and memory hackers, and even disassemblers, It means everything to constrict the vital things. Back then, it was impossible to get into continuum and fuck it up (well almost, with the handful of smarties) But nevertheless, people still always want to cheat, and this must be secured. The more flexible the client, the more measures to be taken to fix this. Hell, I mean I know nothing rly about unpacking and encryptions, but today, *a year ago* I spent 4 hours digging into the Pex encryption Priit did for the client, and found a way to reverse it. It was just that easy nowadays, *even though i could not take out the security checks placed on the client before opening up. Make sure to have all checks up to date. I know nothing about coding honestly, but the best way i see it is, If we can allow custom code to be written, and compiled (like lvz) to take over some methods and variables you give to allow modifications (within arena boundries, dis-including the server-side global boundries) then we can have a playground with more slides and sandboxes and all the fat kids to stroll by and beat up with. All in all, just ask yourself how protected this client would be ten years down the road, because I know Priit did; he even came back and placed new extended fixes to prevent cheat engine's newest bunk.
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Im still betting Europa has life under the ice...
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hmm... Have you ever seen lvz structure notepad work? There any way that this simularity can be followed? (just wondering) Here's a example INI from from the oldschool toolkit: ; OutFile specifies lvz file data is written into and it is overwritten if already present OutFile=example.lvz ; With File= you can specify files that are placed into Continuum's zones\<zone name> ; directory or zones\<zone name>\arenaname directory if lvz file is used in subarena. ; As Continuum looks for graphics and sound files from zones\<zone name>\arenaname, ; zones\<zone name> you can customize all graphics and sounds File=ships.bm2 File=bomb3.wa2 File=Subspace.hlp ; [objectimages] section specifies images used by [mapobjects] and [screenobjects] ; section later. Syntax of image is following: ; IMAGE<number>=<filename>,<x tiles>,<y tiles>,<anim period> ; where <number> is 0-255, <x tiles>,<y tiles>,<anim period> are optional parameters ; that are used to specify animated images. if <x tiles> and <y tiles> present, ; image file is treated as collection of x*y images. <anim period> is given in 1/100th ; seconds and determines speed of animation [objectimages] IMAGE0=ssshield.bm2,10,1,100 IMAGE1=b_ad0.bmp IMAGE2=medal.bm2 ; [mapobjects] section specifies object locations on map. Syntax of mapobject ; specification is following ; <x coord>,<y coord>,<image>,<layer>,<mode>,<display time>,<object id> where ; <x coord> and <y coord> are where upper left pixel of the image is placed on map. ; center is 8192,8192, top left 0,0, bottom right 16384,16384. <image> specifies what ; images is displayed from [objectimages] section and has format IMAGE<number>. ; <layer> is one of following: BelowAll,AfterBackground,AfterTiles,AfterWeapons, ; AfterShips,AfterGauges,AfterChat,TopMost and specifies when the image is displayed ; ie if ships go behind or above it on user screen ; <mode> is one of following: ShowAlways,EnterZone,EnterArena,Kill,Death,ServerControlled ; and specifies when the object is displayed. ; ShowAlways: is default and means that this object is visible. ; EnterZone: object is displayed to players who enter zone for <display time> ; EnterArena: object is displayed to players who enter arena for <display time> ; Kill: object is displayed to players who kill somebody else for <display time> ; Death: object is displayed to players who die else for <display time> ; ServerControlled: object is displayed when moderator issues *objon for <display time> ; <display time> is given in 1/100th seconds ; <object id> is optional number that specifies object id, so that object can be ; turned on and off with *objon and *objoff server command or moved around by bots [mapobjects] 8192,8192,IMAGE0,AfterTiles,ServerControlled,500,1 0,0,IMAGE2,AfterTiles ; [screenobjects] section specifies object locations on user's screen. Syntax is following: ; <x coord>,<y coord>,<image>,<layer>,<mode>,<display time>,<object id> where ; <image>,<layer>,<mode>,<display time>,<object id> are same as in mapobjects ; <x coord> and <y coord> are coordinates on screen with following additions: ; numbers prefixed with C are relative to screen center (as opposed to upper left corner ; as normal screen coordinates) and negative numbers (without C prefix) are relative to ; bottom right screen corner [screenobjects] C-146,29,IMAGE1,AfterChat,EnterZone,3000 12,12,IMAGE0,AfterTiles,ServerControlled,100000,1000 I think that using the same structure, but rebuilding the mapobject/Screenobject segments to fix updated potential properties such as local offsets or alpha would be wonderful and more easier for the current lvz people to work off of.
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Eye candy for performance... (Goes off topic) Im okay with my theme i have on and vista glass because this pc can handle the sexy, being quad core 3.0 ghz amd athlon II (not too old) and 8 gigs of DDR3 I honestly do not know why i have obtained the habit of clogging my desktop with all my temp work, so I'll just shove all my stuff in a temp folder and once a month clean that sucka out.