http://dl.dropbox.com/u/31589881/Screenshot-1322562615560.png Added a new concept: Dynamic map setting. Basically the way the map works is in chunks of 16x16 tiles. the chunks are stored as a byte per tile type. The system works simular to minecraft in that the chunks load closest to you, but seeing as this isnt as big as a minecraft chunk, loading many should not be an issue. The idea arose when people spoke to me about minecraft in subspace, and I thought "How fun would it be to play subspace games like turf, and ctf, when you can play in bases you make, and tiles can be damaged?"