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Kilo

HS Dev
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Everything posted by Kilo

  1. No the point is that it's plain and obvious how nontrivial development is. No the point is that it's plain and obvious how nontrivial development is.
  2. You care too much, for one thing. Second of all, you missed my point entirely. WHOOOOOSH.
  3. Man I love it when people expose their own misconceptions, ignorance, vendettas, and bias, all in two words. I thought you of all people knew better about what making molecules was like.
  4. Nice conjecture there. P.S. account policy is so obfuscated and dumb right now.
  5. BS Management Computer Systems
  6. Wouldn't you like to know
  7. Actually, that sounds exactly like the kind of thing PriitK would say (has said.)
  8. lol @ suggestion to code molecule.
  9. No. ^ That's one's for Brain. Hello, I'm Arnk Kilo Dylie, and I am uniquely qualified to comment on this, having engineered a large portion of the transition of Hockey/Football Zone from Subgame to asss (at the time no other major zones were on asss.) To say the least, I'm proud of my work on the zone, so don't be too offended at vanity in my comments. Feel free to be offended at the subtle jabs in my post: offense was intended. For the most part I agree with Brain. I am a proponent of using ASSS, and if you're serious about starting a new zone, or upgrading, then you should too. - ASSS is not required at this time. Obviously most major zones do not use it. They do not need to use it. - However, if you want to make a new zone, consider that most of the things that can be done using Subgame HAVE been done in some flavor or another. What is going to make you stand out? Why start building with old, arcane, and nonextensible software, that is outclassed by other software in terms of total capability? Your zone is an investment: don't skimp. KEEP YOUR OPTIONS OPEN AND KEEP FLEXIBILITY TO A MAXIMUM. - ASSS is not for everyone. It is not for the weak of heart, it is not for those that don't want to learn, it is not for those who are not committed to long term and ongoing projects, and it is not for people who want to rush things. So basically, it lines up perfectly with the things required to be a good zone leader. - Discretion probably will not require that people switch from subgame (note: I am not involved with the Discretion project.) At least not initially--it will become pointless to run a zone that only supports features of the old client while other zones get new things that I'm certain most people have not even dreamed of. Doesn't matter if the main game doesn't change, but subarenas could, new ones could pop up, and necessary/amazing client-server interactions only possible with ASSS will make sure that it happens eventually. - I do not advocate switching prematurely. HZ did that, kind of (long story), and I am no saner for it. However because I was not faint of heart, was not afraid of learning, and was committed to seeing things trough until they were complete, yet not cutting (too many) corners, HZ never had to pull the plug, and it has benefited immensely from the result. - Every zone in subspace should have a test zone where they slowly piece together how their asss zone would work. It seems bot support in asss is good enough now that there's no excuse to at least get someone setting up a mirror of the subgame zone on asss with the bots, and working out the kinks, and learning the ropes. - ASSS has done great things in terms of modifying game play in otherwise impossible ways for my zone. Recordings, and HZ's extension on that, instant replays, are very popular, no doubt. They are shiny. But as an administrator I'd point out that the best parts about the upgrade are on the administrative side: running the zone would be beyond unreasonble if it were any less powerful for administrators than it is now. In fact, I am demanding (and plan to develop/help develop) more powerful components for the system, because right now it's not nearly powerful enough. However, I definitely take it all for granted--things that are trivial now are unduly tedious on Subgame (synchronizing settings/arenas is a big one, and definitely requires the set up that's used now.) - What ASSS needs is more people help developing it to be better, not developing it to dumb it down. - If you want to move up, go all the way. Whew that was more patriotic than I was going for Finally: The target audiences of ASSS and Subgame2 are the same: people trying to run a zone. No one in that audience does it entirely out of personal interest, not even Dr Brain, the guy who practically brags about not doing anything but what he wants. Yet one can do things "for the community" without doing them your way. How dare you come in and PREEMPTIVELY question the commitment and motivations of the people reading this thread? Those lines are so riddled with fallacy and really discredit your entire post. If you're keeping score that is, good thing we're more generous than that. And hey, I didn't even get into the technical issues. END RANT.
  10. Kilo

    Bricks

    delete from hs_items where name like 'Trans%' problem solved..
  11. Kilo

    Bricks

    Hm? HS has mods?
  12. Kilo

    Bricks

    ooh, line by line reply: - no comment on the first two - ha ha. yeah, as if your teammates can't already screw you over enough - if brick time was much shorter there wouldn't be much of a point to using them even if they were a lot easier to obtain - durr want to research how you would do that first (you can't really without massive trickery involving resending existing bricks!) - they don't, so i guess this isn't a problem - cool, now people will use them even less - lol, even if the repeltime was 1, it wouldn't really solve the problem. durr research - wow, are you on a 512x384 resolution? might want to upgrade - there's something we agree on - what
  13. Kilo

    ID Bug

    Are you really talking to me about not-well-thought-out statements after the things you just posted, really?
  14. Kilo

    ID Bug

    can be set ...lol, you really believe that? Maybe then we should say that you get a free Win if you come within 100 energy of killing an opponent.. after all that'd make sense if the converse were true.
  15. Kilo

    ID Bug

    What?
  16. If you were really lazy you could hold down the S key and maybe get away with only two keystrokes assuming you don't have to delete.
  17. Ah, so Chaos is the zone that has been hyping this. Looking forward to seeing it in action.
  18. Kilo

    Lift My Ban pls

    I bet you were banned for evading the filter actually. Up it.
  19. Including you
  20. Kilo

    Sig Slots

    keep telling yourself that there are already hundreds of permutations at your disposal. adding more variety to the game doesn't do anything if people aren't willing to be various. they certainly aren't now, adding more choices won't make them be. they will just continue to be sheep and or uberstatwhores, and meanwhile getting any sort of balance becomes even more impossible. the whole idea behind signatures is that one item makes your ship special and gives it the majority of its power. not two items, not three. you can't have multiple powerful items, allowing that gives the game LESS variety. by this thread's logic, more signatures = more variety = more good. well then, why not allow 10 signature spots then? after all then you could get a signature reactor, signature gun, signature bomb, signature sublight, signature armor, signature addon, signature mount, signature emitter and a few other signatures on top. . . <> OH I remember now that's essentially like having no signature items at all which is exactly like how HS used to be until we implemented signature items to put more variety in the game by forcing people to pick the one item to be the powerhouse for their ship, not having the most powerful items for every category. oh and it worked by the way no matter how repetitive the builds seem now it was a lot worse before. the rest is up to you guys to play the game the way it was meant to be played instead of the way you do. <> OH I remember now that's essentially how HS is already you pick a build you want and then buy the items you need to support it you'll have to weigh the pros and cons of getting certain items though. some cost more "slots" (stats) than others oh and by the way no matter how repetitive the builds seem now it was a lot worse before. the rest is up to you guys to play the game the way it was meant to be played instead of the way you do. pick whichever ending fits the agenda you were trying to push / your philosophy.
  21. Kilo

    Old DDL Topic

    You want to ruin a game? How about I ruin you instead
  22. Are you implying that it's difficult
  23. It's just the opposite.
  24. The exchange rate is US$1 = HS$10,240 currently, with HS$1,000,000 service charge per conversion. Act now while the rate is high, paypal me $2490.24.
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