wrong for inactive shrap damage, but +2 pixels per level OH NO by then if you are getting hit you are probably taking close to max damage anyway (by being engulfed by giant blast radius), otherwise it only changes the equation when you get hit indirectly, and you'll STILL be taking less damage because -140ish or whatever it is now far offsets any radius boost. hey it's still page 1 (for me) and we already have a flagrant example of this it's any wonder people still post these because all I ever see is "i want this game to be easier than it is," honestly. if you want to make a small post I will comment on how you are right or wrong but I think I'm going to ignore the big ones. to be fair to unix who is normally very self-serving but reasonable this time I'll address the first post - oracle is underrated, it's a very nice item - entropy is underrated, it might need a boost but not really, it's not meant to compete with other bombs especially not falcon--but it does its job better than falcon would if you used it the same way. - jedlik is overpowered - already talked about bomb armor - bricks are broken because you can shipchange freely and can't stop people by using antiwarp. looks like we need to not only bring in a 20 second shipchange delay but also a 10 second spawn delay (maybe or maybe not on top of a 10 second respawn time) preventing SCs with antiwarp would also be mega cool. - sharppinger is the wannabe's weapon, mass driver really is overrated - already commented on repels - combo's not really broken but if it were it would be because of salvo and repels being poorly implemented in continuum. light ships already get such a small sig selection, no need to remove