Jump to content
SubSpace Forum Network

Kilo

HS Dev
  • Posts

    1336
  • Joined

  • Last visited

Everything posted by Kilo

  1. Kilo

    I'm out

    See you in 3 months.
  2. My bid is $24.5 million.
  3. Kilo

    Base Hunt

    Or you can just go off of the guidelines in the first post in the first place.
  4. Either way you guys are talking about this as if adding a lot of IDs is tough or something. Kerscript, kerconf.
  5. there is no leech money in this zone i forgot ^ applies if cobalt makes kills as your freq or not, i don't know
  6. Since there's no real disadvantage in having more IDs than you'd ever use at one time, all that's required is to set up more IDs than would ever happen at one time. Objimage is our friend. Of course things like Cobalt would have to be accounted for, so there'd actually be a lot of IDs for a kill reward lvz.
  7. I like knowing what reward I got though, ?kill isn't good enough. Instead of a money display I want something that would display like an RPG damage displayer. (Animated numbers that bounce up and settle before disappearing for each kill.)
  8. Kills/Deaths/Flags...really? I thought that post was bad enough before it highlighted it's fail in big bold blue, I didn't even notice it the first time. That information is already displayed by Continuum. Money/Exp? Really? There's this little thing we like to call bandwidth, we don't have infinite amounts of it to waste on things that are already available, or don't actually need to be checked in real time (so don't update it in real time you say? I say might as well use ?money.) Also for parasite kills. Really, give it a rest. You're missing the point.
  9. OOO OO pick me yes your ship's radius also i don't know if continuum will allow bricks on top of other tiles but i suspect it will eat tiles just like putting flags on tiles will
  10. Or we can just wait until shipchange delay is fixed, and then you can use antiwarp to solve all of your problems. Since that one is actually possible.
  11. Considering it sat there for years without ever doing anything, the main problem is that now it goes opaque. Which isn't even really a problem unless you're running on a screen resolution popular in the '90s...but still annoying even if you're not. Basically the outline of the map should be there as before, doesn't need to be as big as it is now, when lit up for flags, the outline of that sector would get a 1-2 pixel glow, and that's it. A lot less intrusive that way. Of course since it's a "matter of opinion" it's only a matter of time before doc sets up a personal preference option to let you move it to different places or even turn it off entirely. Lol.
  12. That spot is much better than right under the energy bar.
  13. The flag minimap should stay where it is, smaller would work, when its lit up it doesn't have to make the whole thing opaque. I was thinking about just cutting some black into the middle of all of the current light-ups but couldn't do it in a nonfugly matter.
  14. Minus an amount due to distance of the center of the bomb from the center of the ship.
  15. Probably still wouldn't offset all of the money people made by hopping though. Too bad, so sad.
  16. The point of it is the journey, not the destination.
  17. Kilo

    Dear Noobs

    Promoting unhealthy attitudes and behaviors since 1993
  18. Kilo

    Dear Noobs

    It's not a skill to copycat the builds people tell you they have. It's not a skill to do a repetitive task. Things that require skill in this zone: - Using bouncing bombs correctly (not counting on a bombline) - Defeating ships significantly outclassing you in equipment, 1 on 1 Other than that this game is very spray and pray, or press a button to survive (sometimes not even that.) Not that it's a bad thing necessarily, the strategy (not a skill) of this game has always been to use certain items (bricks, shields, antideath, fields, portals, repels, etc.) in a way that maximizes their power, especially to help your team push through. There's little benefit to actually doing things like aiming (though lol @ people who closethorstorm, essentially halving their damage potential) inside of a base.
  19. I can't wait for the day that the zone has only 31 problems left.
  20. 'kay
  21. Elim should crash Continuum, not your computer
  22. Given that bandwidth is an issue (mostly for hosts, but also for some users), isn't the overhead TCP has bad? Reliability and in-order is nice, but both are not always needed, and the other stuff that comes with TCP is less needed, which is why (as far as I know) most real-time games use UDP and figure it out on their own. If reliable packets were very occasional, then why go to the trouble of making a separate packet stream for them? If they are not occasional, why deal with overhead when it's not necessary to create the desired effect?
  23. No, trust me, if I could get people like you out of the game that easily I would definitely do it more often.
  24. If I knew it was that easy I would've done it a lot sooner.
  25. It would be nice
×
×
  • Create New...