Jump to content
SubSpace Forum Network

Samapico

Administrator
  • Posts

    7971
  • Joined

  • Last visited

Everything posted by Samapico

  1. He'd shut it down without notifying any of us? ... To be fair though, the news.txt still showed @17thParallel.com emails, which probably don't work anymore... If it's officially down, I guess we can "upgrade" our ASSS test zone to SSC...
  2. Version 1.1

    278 downloads

    This is a tool that can help convert a zone with a lot of arenas from subgame to ASSS. You give it a folder with all the lvl, cfg and lvz files of your subgame server, and an empty folder that would be your ASSS root, and it will copy the files properly in a ASSS folder structure. It is not recommended to specify a real ASSS root folder, since some of your files could be overwritten. Use an empty folder, and the program will create folders named 'arenas' and 'maps' in it. 'arenas' will contain all of your arenas, while 'maps' will contain all the lvz files. Example of arena.conf file created by this tool: #include conf/svs/svs.conf #include conf/17th/default.conf #include #mist.cfg [ General ] Map = #mist.lvl LevelFiles = [ Misc ] SeeEnergy = $SEE_TEAM SpecSeeEnergy = $SEE_ALL [ Modules ] ; this key holds the names of the modules that will take effect in this ; arena. typical things to put here are modules for scoring, special ; game types, flag guards, etc. AttachModules = \ fm_normal \ points_kill \ points_flag \ points_goal \ buy Note that this will only convert arenas themselves, and does not deal with server settings (i.e. server.ini). Flag settings and other particular things that require specific modules are not guaranteed to be ported properly. Source included (C#, built with Visual Studio 2010)
  3. e-mailed him, we'll see... Edit: Nope... he has no idea what's going on either
  4. hmmm, interesting... I have no idea. We had an ASSS dev zone (SSL 17th Dev) up... I'll restart it when I get home. It'll be better than nothing I guess.
  5. or sourceforge
  6. Wow I just discovered this topic. Where have I been?
  7. I'm not suggesting you do this right now, but maybe in the future... Anyway, I don't think transparency on the tileset would be worth the effort... having transparency on LVZ images, however, would be awesome.
  8. Once you are compatible with eLVL chunks, you could dump the alpha-channel, or additional custom tileset with alpha channel in a eLVL chunk.To minimize filesize, you could have the RGB data in a standard bitmap, and only the alpha-channel as a 8bit bitmap in the eLVL data. This gives you full backward-compatibility for other clients to work with maps that support it, and full foward-compatibility for your client to open older maps. The easy way would be to leave the bitmap tileset, and put a full PNG with alpha channel in a eLVL chunk. But you get a lot of duplicated data that way.
  9. What excesses? Only thing I can suggest you is to get one of these:
  10. By "this forum" you mean subspace.co / ssforum.net, or the DSB forums you linked to? Cause I can delete you here if you want, but I can't do much about DSB forums. And if by "too many troubles" you mean that one dude who left 1 link in your comments... you might be overreacting?
  11. I once had a toast HDD that kept freezing my system because of a lot of bad sectors... it might have been reverting to PIO or whatever as you say. My answer would be: 1) Your HDD is toast 2) Just reinstall win7 from scratch and you're good, no?
  12. Lookin' good. But that's the easy part
  13. True, but the bullets fired by the user will always be accurate anyway... so it would be kind of like having a random-ish multifire. But I guess it could work for a rapid-fire weapon that fires in bursts of 5 to 10 bullets or something. Could be fun
  14. Also, if you use a thor for a railgun, it's not a railgun cause it will still have the thor's huge blast area. Unless you can spawn thors with less prox than usual, but I don't think you can do that... if you could, you'd just fire a bunch of them in a straight line. But they'd have the thor graphic, and it would be ugly.
  15. Do you have 8000$ to spare?
  16. Play windowed then. Or get AutoHotkey and use this script: #IfWinActive ahk_class SSClientMainWndClass { RWin:: LWin Up:: return } It will also allow you to use the left windows key as a macro key... I use it for /?attach, right next to where my thumb lays for shooting bullets, very useful.
  17. Samapico

    Banned -nn

    ... and that's why he's banned. 'cause he's NOT a good "hacker"
  18. It's tricky to make a directional 'beam of death' like that, cause Cobalt, self-kill and other destructive / explosive stuff use high-powered thors with a gigantic blast radius...
  19. ORLY? I'm a forum admin... I don't have much control on what happens with the server
  20. Just got this error... I think I was reloading the main page, not sure... I probably clicked something, and went on to other things. When I checked back it was there. The URL was simply subspace.co Fatal error: Out of memory (allocated 3145728) (tried to allocate 4104 bytes) in/home/ssdotco/public_html/admin/sources/classes/itemmarking/classItemMarking.php on line 1474
  21. This version only gives (kills - deaths) though (i.e. nano kills), doesn't work for parasite
  22. Added too
  23. -nvm, doesn't work-
  24. Samapico

    Top 10

    Obviously biased, since I don't appear anywhere. Pft.
×
×
  • Create New...