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Samapico

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Everything posted by Samapico

  1. That's the only reason why I'd use it
  2. google
  3. If you make a SSME clone that supports the extra-tiles, I will use it !@#$%^&* sure is a wellworking editor... BUT GOD!@#$%^&*IT it's slow as my grandma on pills. stupid java...
  4. Suggestion: Make LVZ "snap-to" adjustable... instead of only being able to snap to tiles, allow it to snap each 2, 4, or 8 pixels...
  5. a F1 editor.. sounds nice... I was using notepad for them ; i'll try that
  6. Keep going, just don't let it die! If i knew anything about programming I'd sure help... I,m just starting to learn visual basic :S
  7. I was thinking about chatting with the people actually playing the game... just like when you sit in spec, with chat window opened...
  8. playing in a browser might be a lot of work... but maybe an external chat client? and even if it still won't work on school networks, you could connect to chat from any non-secured computer without having to install continuum... that would be great
  9. cool! -Diagonal tiles for EZ tiles -Possibility to edit the selection i.e. Select a square, then select/ctrl+drag to add/remove from selection -For multiple lvz placing, I suggest a 'tile LVZ' feature, allowing user to tile a lvz image from X Y, with H x V number of "tiles" i.e. Tile background lvz from 0,0 , put 20 of them horizontally, and 25 vertically. Would work for tiling small 16x16 lvz's too, like SR suggested -Special tiles issue: they appear weird when you zoom out... some appear straight black, so you doNt, see them... assign a specific color for each -!@#$%^&*igning a different radar/zoomed out color for fly-over / fly-under tiles would be great too, like SSME showed flyunders light blue Some things that might be useful for users with relativly slow computers (like me): -A drop-down list to use zoom... instead of having to zoom 4 times, and have the map load 4 times... select directly the desired zoom level -A GOTO tool... enter XY coords and the map will be scrolled directly to that location
  10. wtf... is there anything Google doesn't do? ...
  11. SS won't be the same in 3d... especially for modding... developping zones will be much different and not accessible to anyone as it is now
  12. windows zipping? like.. the thing you get on XP that does .zip files... but without winzip? ... sounds crap to me... WinRAR all the way
  13. Better formats? WinRAR compressed !@#$%^&* to 2108kB 7-zip compressed it to 2075kB, but took about 2x the time... so that's... 33kB ... about 1.5% ... wow, big deal If you really want to keep your .7z file available, I suggest you propose 2 links , one for .7z file and the other for .rar or .zip ... + [what SOS said]
  14. winrar can extract more than only rar and zip too... and is what most people use, maybe after winzip for those who have less knowledge... so.. emmmmmm... yeh.. what SOS said
  15. no.. but people don't want to get a 7-zip extractor when they know they'll ONLY use it for one download... especially 56k users... every MB to download is a pain in the butt
  16. Seriously, put that download in something else than .7z OR at least link to a site to download the extractor
  17. My head hurts when I read that
  18. http://www.ssforum.net/c/index.php?showtop...indpost&p=66106 http://www.freewebs.com/devme/gfxgraphics.htm That's right... the guy actually took my whole post ... hm...
  19. mouse would be nice... of course mouse pointer would hide after a second or so when it doesn't move... it could be possible to fire special weapons with mouse too... by clicking the icon..
  20. what the !@#$%^&* is a *.7z file??? The download link leads to that file...
  21. hmm theres programs out there so you can put 40 frames together in a folder and them batch a spritesheet out of it to use on continuum or you can just make a grid paste em on email me for one outlawgene69@hotmail.com <{POST_SNAPBACK}> if there is such a program, TELL ME! pasting each frame is always alot of work...
  22. thx... hadn't noticed that
  23. bmp/png can also work for personal use... you just have to delete/move/rename the original bm2 file in the graphics directory... the game will use, for example, bullets.bmp if it doesn't find bullets.bm2
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