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Samapico

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Everything posted by Samapico

  1. there ...... cleaned up my folders now... shouldnt happen anymore lol edit: GOD!@#$%^&* ..... still some files are wrong... lmao... edit2: ok ok ok... found the good files in the recycle bin... don't ask me how I confuse all my files like that... bleh... im not touching my DCME folder again... using a totally new folder, far away from the others... lol
  2. Samapico

    SBL7

    And it wasn't 'that' bad for SMG's first SBL match ever (as far as I know)... I saw much worse...
  3. ok... can now fill rectangles... with option to fill fully or not... that is, if there is already an existing tile, should it overwrite it or not... so you can draw huge rectangles without losing existing tiles (laying fly-under tiles for example) but how the !@#$%^&* can I do that with the Ellipse??? triggering a bucket fill in its center wouldnt work... and im not sure to understand fully that math equation to calculate where to draw lines in the ellipse need to fix rotation by fixing special objects' new positions depending on their size too... arr ok... this is what i have, included your text to map things... nice bleh I don't even know how to add stuff in those menus... lol edit: bleh... didnt attach the right files at first..... fixed edit2: trying to get the special-tiles working on rotation... gives an error when it tries to set objects back on map... (when Sub setObject calls SearchAndDestroyObject) see selection.cls
  4. toolbar icons toggling is weird.. i added the 2 icons for filled rect / ellipse... they get selected, but the other tool selected before stays selected... i don't see where I can fix that
  5. I'm witnessing weird behaviour in the lower-right end of the map... Drawing tools have some kind of offset... and the selection's offset correction works weird... rectangle draws at middle of tiles and such ô.o nice idea to add generic / special tiles in the count...
  6. flipping can only be used for 180 degrees rotation... 90 degrees rotation is a bit different... I based myself on the flip / mirror codes, but changed stuff... .... lol I think I got it lol... ez... works GOOOD ... problem was I kept a part of code from the 'mirror' function (i thought i had changed it... oh well)... For i = seltilestartx To Int(seltileendx - ((seltileendx - seltilestartx) / 2)) bleh lol... for rotation I need to scan the whole selection.. not just half of it oh yeh the count.... I thought I had it working... just tried it and it doesnt work as you say ... will fix fixed
  7. lol I suck... my rotation is wiping half of the selection after rotating... weird... stupid bug giving me a headache... but when I find the solution i'll probably smash my head on the wall cause it was such a stupid mistake... oh well... shift works to make a square selection too now
  8. Setting up your own local zone is better than using local mode ... can be much more complicated though
  9. OK... here we go... I'll release what I got so far... What any map editor should have: Shift-click creates straight or 45 degrees lines with Line and Multiline tools Shift-click creates squares with 'rectangle' tool and circles with 'ellipse' tool Ctrl-click defines initial point as line/rectangle/circle's center Added 'From:' and 'Distance:' labels indicating coordinates when dragging a tool Minor tweaks: Lines showing map's center on radar Button to count the number of tiles in the map similar to those selected as primary and secondary tiles Added button for 'Replace / switch tiles' , sometimes faster than going up in the menu Tells you how many tiles you have replaced or switched when using the 'Replace / switch tiles' tool Made it create a new map by default on startup New maps appear maximized by default, with grid activated That's about it... planning to do: 90degrees selection rotation...
  10. i'll take note and DCME still owns SSME on many points wee... can now use shift to create straight lines, squares or circles.... using of ctrl to 'use initial point as center' doesnt work that well tho... cant get rid of that offset..... bleh... *gets back to it* !@#$%^&* thing... I have homework to do
  11. lol... good thing I posted it on ssdl I guess then
  12. i'm editing DCME a bit.. adding some stuff... fun... trying to get shift/ctrl-drag functions in there... will post when done vb sure is fun however, i'm editing from the source code in that 'new version' folder, which is v1.01 i think... so I don't know what was new with the other versions, but it will not have it And I noticed that the source code includes wall-tiles... not completly done, but it was being worked on I guess
  13. Samapico

    SBL7

    I am not watching superbowl. Most americans will be. Most players are americans... I just don't want to have 2 squads forfeiting on that day. And having a democratic vote would be pretty much impossible... There's no way to contact all players at once and expect a fast answer.
  14. Arilia has been added to SBL. The schedule has been adjusted. Since there are now 5 squads in the league, there will be one squad each week not playing. Check schedule to know when you are playing.
  15. the version I posted on SSDL is v1.01 I think
  16. Samapico

    SBL7

  17. Samapico

    SBL7

    SBL7 Schedule and results of SBL matches will be posted here. All matches are on Sundays at 3pm EST. Click HERE if you haven't read the rules yet. Winning squads' name will be written in bold text. Season ranking 6 pts : Epion (3-1) 5 pts : The Aces (3-1) (1 forfeit win) 5 pts : Covert-Ops (3-1) (1 forfeit win) 2 pts : Arilia (1-3) 0 pts : -=SMG=- (0-4) Pre-season January 22nd 2006 -=SMG=- VS Covert-Ops Final score: 100-116 M.V.P.: Rish (34-25) Epion VS Oo-AERA-oO Forfeit win for Oo-AERA-oO Season January 29th 2006Covert-Ops VS Epion Final score: 102 - 115 M.V.P.: ofEE (32-24) -=SMG=- VS Oo-AERA-oO Final score: 74 - 209 M.V.P.: Plaje (62-14) February 5th 2006 No matches this week [*]February 12th 2006 Epion VS Oo-AERA-oO Final score: 159 - 177 M.V.P.: FLOo (43-30) -=SMG=- VS Arilia Final score: 108 - 202 M.V.P.: Kyla (50-19) [*]February 19th 2006 Arilia VS The Aces -=SMG=- VS Covert-Ops Forfeit win for Covert-Ops [*]February 26th 2006 The Aces VS Covert-Ops Final score: 40 - 73 M.V.P.: XorX (27-9) Arilia VS Epion Final score: 82 - 178 M.V.P.: Maynard (74-31) [*]March 5th 2006 Arilia VS Covert-Ops Final score: 65 - 165 M.V.P.: Detector. (23-5) Epion VS -=SMG=- Final score: 146 - 129 M.V.P.: ophe (46-37) Playoffs Semi-finals : March 12th 2006 Epion VS Arilia Final score: 218 - 210 M.V.P.: ophe (67-63) The Aces VS Covert-Ops Final score: 81 - 111 M.V.P.: Cord (35-16) Final (best 2 out of 3) Epion VS Covert-OpsMarch 19th 2006 Epion won 98-92 (MVP: Maynard) March 26th 2006 Epion won 93-75 (MVP: Maynard)
  18. It's on subspace downloads
  19. I've heard that listening to music while sleeping isnt very good for sleep... because there would be a part of the brain that would not really sleep while still 'listening' to the music.. or something.. might be BS tho
  20. oooh, updates ... my version is 1.0.0.11 hmm i'm having trouble getting to the file actually... if anyone manages to download it, attach it in a post please then I'll go update my attachment in the One stop shop
  21. There was a deadline to the signups... Officially, they're finished. However, if you give us a Squad name and at least.. 6 players that would register, we might consider adding you to the league. PM me and/or Flash Fish in-game, or leave a ?message we'll see what we can do. Showing up at the pre-season match with enough players would be nice too. However, it would surprise me, as only 3 players of Taishan have any scores recorded on the SSCU network for the last score period... And only 2 in 17th Parallel. (source)
  22. The whole zone is having a hard time, its normal to have less squads participating. That pessimistic at!@#$%^&*ude isnt making things any better... But let's not get away from the subject...
  23. I use paint shop pro , works very well and still have lots of photoshop-like features
  24. Do you realise that more than half of these ideas are bad and/or stupid ideas? oh, and General Slayer, you sig is ugly, but Arch Enemy rules!! \m/
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