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Samapico

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Everything posted by Samapico

  1. Is it just me or... that made no sense? And there's no final version yet
  2. I didnt get the password
  3. oh the square ... Just cause I had trouble figuring out the borders of a wormhole when tiling a couple of them next to each other... i always ended up deleting the one I just put instead of puting a new one beside... I personnaly prefer it that way registering DCME at https://opensvn.csie.org/ ... let's see how that works ... still waiting for password... edit: bleh... was waiting for nothing... it said 'Project DCME has been registered' ... I thought that meant they were sending me the password... but it meant 'Project DCME has 'already' been registered' so I guess someone already created a project for DCME? or some other weird project was called DCME in the past... anyways... Added what I had done for FixA and FixB to your release... and posted a bug DCME___1.1.01.zip
  4. I didnt change anything since that build3 fixB file... so you can do stuff safely for now then I'll just have to add what I done for FixA and FixB but I like SOS' idea
  5. About the filled rectangle... I did it that way because I wanted to add that 'filled shapes entirely' thing... so you can cover a whole place with a certain tile, without screwing up existing tiles edit: ... err.. I guess I could make that 'if' statement before... so if this option is selected, check each pixel, else, just do it the fast way.. mhm
  6. wha lots of stuff... sounds interesting, will check later thx yeh i wanted to get rid of that black square with transparent pasting... had no idea how..
  7. Another quick fix... it does not crash when default.bmp is missing, just asks you to find a tileset manually
  8. oh right... i misunderstood that
  9. banner editor? ... 12x8 pixels... you cant integrate any 'cool' features for such small drawings ... I suggest MS Paint
  10. Fixed all bugs that I found while moving/pasting selection, and when changing view with zoomIn , zoomOut, or the Hand tool didnt do much testing... so feel free to report any remaining bug EDIT: fixed attachment... forgot to include default.bmp , also fixed last post with build sam3, also forgot to include default.bmp there... sorry for those who downloaded it and got that error at startup...
  11. nah... the cut is fixed... for some reason the keyword 'set' was missing in front of some line related to the undo/redo stack... if it worked before, i might have deleted by mistake (no idea how tho)
  12. OK... Releasing what I have tweaked so far, including redone Switch / Replace interface, some fun options, bug issues fixed here and there... no walltiles yet though . I've fixed all I wanted to fix for now, so walltiles will be next... [edit: fixed attachment... default.bmp was missing]
  13. This thread has some good links for various programs. However, to 'make' a tileset, the best is to use a program like paint shop pro or photoshop, and create yourself some 'template' background... with 16x16 squares so you can place your tiles easily.
  14. read instructions carefully... I remember trying it, and the roll was all inverted
  15. Samapico

    SBL7

  16. newb map makers will and map editors have to be noob-proof
  17. true... just tested with 256 flags, it works fine... At 257 flags, the flags just never appeared
  18. something's wrong with 'Cut' ... it crashes every time... and I don't think I have changed anything related to it... I don't know if previous versions did it as well... Normal / Transparent / Under selection moving/pasting is now fully functionnal... I have no idea how to fix the 'cut' tho...
  19. I improved the tiles switch/replace interface... you can now change tiles from the replace form... it's neat... also made it impossible to replace special tiles... which could create lots of bugs I guess. Will post new version soon
  20. and wormholes? ssme restricts them... but does continuum still has a limit? ... im too lazy to go test it
  21. and THERE... -options menu, in which you can toggle options... some new options: - Fill shapes fully , that means when ON, filled shapes will be filled entirely, when OFF, it will NOT fill where there are tiles already... try it out... it's neat - Paste / selection clipping... like.. when dropping a selection (pasted or moved) , it allows you to...... oh wait i'm not even sure what it does... doh its not doing exactly what i want it to... but its still nice: You can paste stuff UNDER existing tiles, which means existing tiles are not overwritten... I wanted to actually make it paste tiles over existing tiles, but without pasting empty tiles... This could be compared to 'transparency' ... empty tiles would be ignored... hm... i'll fix that later ... both options would be nice as well I guess (only one at a time could be activated of course) ( If you know of any better name to give to those options.. go ahead) All options can now be toggled either by the top toolbar, or by the options menu (that gave me quite a lot of trouble... bleh) FILLED ELLIPSE WORKS >=D however, filled rectangle / ellipse scripts arent that efficient... I made it 'DrawLine' for EACH separate pixel, individually, so the 'fill shapes fully' feature could work... that made things much easier, but its kinda slow... nothing I cant handle tho. Things to do: - Check for > 64 wormholes / > 128 flags ... SSME does it, I think those 2 conditions might crash the game... or maybe that was just with Subspace client... need to test - some bug when moving selection under special objects... sometimes they still get tiles over them... bleh too tired to fix now
  22. there
  23. bah.. itll work
  24. just a small form to select rotate left / right 90 / 180 / 270 degrees... rotating 180 degrees by using rotation twice wipes out alot of tiles... so it could cause a problem... of course rotating 270 degrees right will do the same as rotating 90 degrees left..
  25. thx! i'll make a rotation form when I get time...
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