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Samapico

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Everything posted by Samapico

  1. sigh... too many Sam's
  2. Alaska belongs to Canada! *sniff* I miss Alaska...
  3. Are you saying I write useless things ? ... I sure do The sky is blue. Sometimes it's not though.
  4. so many people. so many flaws. They never seem to realize, Their way isnt the only way. They confince themselves the world is wrong, Their minds the only perfection. just had to..
  5. !@#$%^&* graphics? sounds great
  6. Spawning in safety sucks...
  7. :rockon: DANCE TO THE MUSIC, MEGAMAN! :megaman:
  8. Apparently it does the same when bringing the ball in safety...
  9. Revolt.. chaos... AND BEER! ... <3 Greased Actually the number of pts you get for a kill is equal to the victim's bounty. It could be changed to make it like 3 or 4 times it's bounty. So you'd get a noticeable amount of points for a kill... As for the flag... The only argument that is favorable to it is that 'it can be fun for those who just kill' ... isn't this a team game? Anyway... I don'T see where's the fun for them... since, as I said earlier, you have to not kill anyone for 5 minutes to win a jackpot... Turf flags will be useful if they are placed correctly and if they give a decent amount of points. By 'placed correctly' I mean 'not somewhere noone would ever go' ... put them in strategic places that are easily accessible. Put some outside the base, some inside...
  10. He did "quit" ... I guess he just haunts the forums...
  11. What I hate about the flag... it's that the only way to actually win the jackpot is to NOT KILL anyone for 5 minutes... (and , of course, not die) That means the only way to win it is to stay away from ball game and any source of action... That sucks. The KOTH thing is much more fun, since you HAVE TO KILL people to keep your crown and win the jackpot... you could have the crown time increased a bit, pump up the KOTH jackpot so it can give good bonuses... As the Leviathan King said, it would be great to have a bonus for winning ball game... As it is now, only goals you score give you points. So winning 5-0 and losing 7-5 will give you the same amount of points... A bonus should be implemented for winning the game.
  12. You can be proud of having a bty record... but why do you care so much that you want everyone to see you have it... I personnaly wouldn't care... I once did not get the bountyrecord I just had set because I died from a teamkill... which sucked... MMav told me there was no way to do something about it... I didn't cry about it... come on ... ?buy balls and stfu about that
  13. ... *hides in closet*
  14. Moveable flags 1- sucks 2- are useless 3- causes a big problem that X`terr mentionned...
  15. lol @ sever's avatar
  16. Right-click and show image didn't work for me... had to check properties and paste the URL in a browser lol...
  17. Trying to turn me on, Rice, uh? ...
  18. I didn't try it yet... I'm not much into dev anymore... But I did take a look at the screenshots and I was wondering... there are 2 different small-asteroid tiles ... SSME could only place 1 while SSLE had the 2 different... Does this program allows you to place both? The purpose to this is for when you need small animated tiles alot of places in a map. Instead of having to create lvz images and place them, you can just modify over1.bm2 and over3.bm2 (small asteroid graphics) to have 2 different available animated tiles... Of course, now that the placement of lvz images is made much easier than in the old NotePad days, that may seem less useful ; but I still think it could be useful to have that 2nd small asteroid (if, of course, it's not already available... since I didn't try the program, but the screenshot shows only 1 available) and I think it would be quite simple to include this. Anywayz, good job on this... I wish I still had time for dev work, no more fecking painful notepad editing... (or Excel when you had to tile the same image 150 times :S )
  19. Info on gradient.bm2 and colors.bm2 gradient.bm2 Line 1: 1/2-1/1 energy bar animation Line 2: 1/4-1/2 energy bar animation Line 3: 0/4-1/4 energy bar animation Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet) Line 5: lvl2 bullet trail anim Line 6: lvl3 bullet/burst trail anim Line 7: lvl4 bullet trail anim Line 8: Not used Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them). ---------- Colors.bm2 Time goes horizontally from left to right, each pixel is 10 ms Row 0: Background color Row 1-3: Menu/radar border colors Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance Row 16: Radar background Row 17: Radar grid Row 18: Radar wall Row 19: Radar safezone Row 20: Radar door Row 21: Radar enemy goal Row 22: Radar friendly goal Row 23: Radar prize Row 24: Radar flag Row 25: Radar portal Row 26: Radar powerball Row 27: Radar self with flag Row 28: Radar self Row 29: Radar teammate Row 30: Radar teammate with flag Row 31: Radar enemy with flag Row 32: Radar enemy king of the hill Row 33: Radar high bounty enemy Row 34: Radar low bounty enemy Row 35: Radar mine Row 36: Radar decoy Row 37: Radar bomb explosion
  20. ROFL beware... they ALL appear as unavailable images to me... seriously... stop uploading images on that shroomery.org thing... it doesn't work !@#$%^&* Use http://www.imageshack.us
  21. wtf... I missed something there... ! ... oh well... have fun Mav, and thanks for what you've done in 17th... noone will listen to my great ideas anymore
  22. wtf is that........................ OMG WHERE DO I GET IT?
  23. oooh, I'm more vet than Maka! w00t Got 1 month more experience
  24. Samapico

    Vote

    You can't make it that only weasels can attach to weasels.... If you make weasel attachable, any ship with enough bounty would be able to attach to it. That would make !@#$%^&*ty bugs when detaching from it when in a small area, like a tube...
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