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Samapico

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Everything posted by Samapico

  1. And I thought you were a square-head... Aaron is english, but Massicotte is definetely quebecker... Es-tu un hybride? Nice drawings, by the way... can't give any more criticism, I don't know crap about these things, except that you draw better than me.
  2. Looked fun to me
  3. Well, mine is set to transparent as well, but still.
  4. Another easy way is to double-client... keep one client flying around, and one that fires the shots.
  5. easy? yes... simple, that's relative. It's not something someone could hack up in half an hour. Discretion has this thing ahead of bombs showing where they're going... perhaps by modifying some numbers you could get a huge trail behind and ahead of your bombs, and if they go slowly enough, you can fly around and see the result
  6. I keep it hidden for maximum field of view, and hit F2 a couple of times to show the full individual stats when I need to see kills/deaths And I have another question: Why the hell are you making a poll about this?
  7. Well, the offset is probably easy to fix... it's just because back when this feature was made, the map could only be scrolled in increments of 1 tile... now if you scroll the map with the hand tool, it moves in increments of 1 pixel... so I think the code for the bomb line is offset. By the way, it's not simple
  8. You can save the lvl as a bitmap, where each tile is a pixel, and use any imaging software to play around... But as I replied to LC in PM: In DCME, you can use the 'quick test map' tool, and you can hold B to show a bomb line Addendum: right-click the map to warp your ship to any coordinate
  9. I know that's an old post, but whatever. Being open source only means the code belongs to the community as a whole. There will be ways to allow only the official build on the servers. If 55 people make their own versions, they should instead commit the changes to the official build, which would get reviewed before being released as 'official', and there we go: 55 new features or bugs fixed, easy as pie. That doesn't stop someone from making its own wacky client, but that's just part of the fun, as long as the servers can detect them. An open source client means we also need an open source server and biller. We already have ASSS for server, and several billers exist as well. Open source means you need extra precaution against hacks, but it also means you can answer quickly to a new hack, if the protection is broken.
  10. 100k US$ ?
  11. A mod could easily confuse the bot
  12. What a coincidence... I just got a new macbook pro w/ the intel core i7 processor, hyper threading, integrated memory handler, and the sweet NVDIA 3d Graphics Card This guy sold it to me: http://failfun.com/wp-content/uploads/gangsta_floppy_disks.jpg with bonus free floppies filled with fat chick porn pictures
  13. Well... This game was made for 14.4k modems back in the day... and I played a long time with a 56k modem... so I'd say not much
  14. Wouldn't be surprised if it was just hardcoded as 'every 2 weeks on wednesday', at whatever time it happens
  15. Isn't there a way to link the directory servers data with that, somehow? If a zone stops appearing on a directory server for X time, stop tracking it It probably isn't simple, but it would be nice
  16. every 2 wednesdays... unless this changed
  17. Awesome... can't wait to try that I like the SSC chat bridge part... lol @ 0.40 When I get some time I hope to finish what I started with the lvz's... as it is it should be mostly compatible with Continuum lvz files. Kill/death events are not done yet though (as far as I remember). I'm planning to move the whole config of these lvz's (.ini) to the client settings directly. I'm already defining new settings for each .ini loaded, so this shouldn't be too hard. I'm off-topic but WHATEVER. You could post this in the news section :> Or move it... it's your post, I'll let you do it
  18. If you witness someone spamming the chat, you can contact the staff of the zone from where he's spamming from (use ?find to know), and they will probably be able to do something.
  19. erm... that 'scan and fix' dialog really did fix my usb drive once after I removed it not properly. The whole filesystem on it was screwed up and only a few files were showing up. Scan and fix repaired it all and the missing files and folders magically reappeared. Just saying.
  20. Good initiative
  21. hmmm... but why is that bomb the only one in the entire screenshot that shows that 'aiming line'? And from what I remember playing offline, it only appeared when the bomb was near the edge of the screen....... I'll check again when I get home
  22. It was lost... pretty much... There are undergoing plans to bring it back though. (AFAIK)
  23. Brain doesn't trip over power cables... the power cables try to trip him so they can be saved from his reign of technological terror.
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