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Samapico

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Everything posted by Samapico

  1. http://krslynx.com/index.php?option=com_content&view=article&id=51&Itemid=59 This seems pretty step by step to me
  2. ^^ There's no way I'm ever going back to XP now... as for compatibility issues (which are rare), it's easy to setup a virtualpc XP machine. The only thing I used it for is VB6.
  3. Get DCME... The hyperspace maps already have the walltiles configured, you can select that and just draw
  4. use with permission AND give appropriate credit, otherwise expect to get a lot of shit from people
  5. Hey, it's the local rodent
  6. Samapico

    new hires

    you mean you'll type ?shutdown and leave subspace?
  7. I agree. The mods only come when tm is there. I never really finished that sentence.
  8. Samapico

    Changes

    http://i367.photobucket.com/albums/oo111/rcjakes/th_SarcasmMeter2.gif
  9. Samapico

    new hires

    7000? That sounds ridiculously... arbitrary...? Why not 5000 or 10000?
  10. I like how you BUMPED A 6 MONTHS OLD TOPIC WELCOME TO THE INTERNETZ
  11. No but it has to do with how long you've been registered here. And you CAN'T DENY THIS!!! 0/10 for failing to follow the topic's rules Edit: I've failed to notice the new page Brain gets 9/10 for his nice ASSS. I've taken a point off to keep it for myself, to keep a bit of dignity when I'll be rated 0/10 for failing at forum reading.
  12. updated
  13. Evolution is a myth!
  14. yeah.... and you can use different auth_... modules, I think there are some comments about this in the modules config file. Like if you want to use the biller's authentification (if you're connected to one), you have to use a different module or something.
  15. For an early stage of development, it can be easier to maintain that way... And it can be a plus for the client... You start the game, hit host, and invite your friends to join a game, just like any other game that can be played in multiplayer. Though it is not common for MMO's, but SS is kind of between a multiplayer (like Counter-Strike) and a MMO game.
  16. 1/10 for effort But: Joined:Oct 13, 2010 nooooooob
  17. Uh oh. Well then I guess it's probably not the best time to admit that I hadn't ever compiled asss until like, maybe half a year ago? And I've toyed with it since like 2005 or 2006ish -.- What's your point? I am not saying one shouldn't tinker, am I? I am saying that if you want to be a even half decent administrator/developer of your zone, you should at least know how to fully administer and develop the zone. ASSS may run 'out of the box', but at that state it's still very limited it what it can do (no sql, bdb, python). And what's YOUR point? Would you also say one shouldn't set up a subgame server if he doesn't plan on trying ALL the settings? I don't even know what bdb is and it doesn't mean I would not be able to set up a good zone. Even if you say it's "limited", it's still more flexible and has more features than subgame out of the box.
  18. How the hell is it the first time I hear about this? Edit: Is the source available anywhere? I'd like to try to tweak the Import tab to do a mass import of *.cfg >=)
  19. It runs fine "out of the box" (the Windows binary, anyway), but some very basic modules like directory servers are disabled by default. On this topic, Dr Brain said on MGB forums:
  20. or here http://files.ssgn.net/category.php?id=1
  21. Samapico

    Changes

    That can't happen unless you want the small bounty reward in center taken away. Dr Brain wants fast flag games, not a flag game that takes forever because someone has bounty that doesn't want to end it. If you're bountying in center you have no reason to be on the flagging freq in the first place... and if you're bountying and have flags, you will get killed eventually.
  22. You can use modules compiled by other people, just like you don't have to know C++ to use a MERVBot. You still have to mess around with a couple of config files, and you'll have to learn the structure to do that anyway (which is quite easy, to be honest). Also, even if you plan to make modules, you don't necessarily have to modify/recompile the core. That's the whole point of having 'modules' in the first place
  23. But if you don't plan to do any programming in the first place, you don't even need to compile it...
  24. I was able to set up an ASS Server (The 3rd 'S' is for 'Server', so ASSS Server is redundant) on Windows without any need of C or Python knowledge... Even though I know C, I didn't have to use it to set it up. Setting one on Linux, unless you're pro with it, is suicide IMO.
  25. As for a double kill? it's hard to get 2 kills within a second or 2 of each other..... so how would that be easy?You, sir, never used a bomber in a base, I guess
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