I agree with Lynx, completely. This is a $300,000 job (~1 man year at $150/hr) to develop a game where the community is largely opposed to any sort of capitalization. Lets be honest, most of the people that play this game only play because it's free. If you make $5 a box/download (not the end price, but the amount the company makes after expenses, such as hosting servers) then you'd have to sell sixty thousand copies to even get your original investment back. SubSpace *might* have as many as 60k players at the moment, but most of those wouldn't switch, especially if it cost them hard earned money to do so. I don't think it's realistic to approach this from a "lets make some money" perspective, because there's no good way to do it. The best you can hope for is someone to finish a client for the love of the game. We've got a couple of people building clients with that in mind, and all we can do is pray that their love sustains them through to the end of the grueling process that is game development.