We're paying for those choices now, Polix. That centralized biller and replacement client is what's killing the game. If the biller had been less centralized, then things would be very different today. One of the stated goals of the SSCouncil was to prevent similar zones, removing all competition. Want to know why there were only a handful of zones to make it to SSC after about 2000? Look no further than the billing access rules. Same goes for the client (though I understand the legal motivation behind why things are the way they are), if it weren't so centralized things would be much better. Uh, work together = share hosting? I think if there were a decently designed biller (rather than the lets-pretend-there-are-no-bugs-and-hope-no-one-exploits-it insanity we've got) then HS would have had a lot more hosting options. While SSCE has worked out extremely well, it was a lack of any other option that forced us there. Cheese: what can we do now? There's only ever been one solution in my mind: attract more developers/zone owners. Unfortunately, a game with no client development isn't likely to appeal to the budding game developer. Without a replacement client (with new features that can create new gameplay), the game will die. Probably a lot sooner than your prediction.