I'm going to un-derail (not a real word) the post and talk about why everyone is wrong, and I am right. First off, a lot of people have a misconception about the purpose of the zone. The zone does not exist for the "community" or for the "population" or for the "vets" or for the "greater good" or even for the players to have fun (I'm serious). It exists to make me happy. That's it. There's nothing more to it. If you do not realize this, you can never be helpful. With that point held firmly in your mind, we'll proceed with the rest of this post. A lot of the time, making other people happy does make me happy. I'm as human as the next guy (depending on the next guy, I suppose). If I ever got it into my head that I'd be happier with the zone gone, it would be gone. On the contrary, knowing the zone is still prospering does still, in some small way, make me happy. So I've left the zone in the care of others, in this case, spidernl. And because the zone doesn't exist to serve the community, or the players, all the things that I said above pretty much now apply to spidernl. The development process on the zone hinges solely upon his happiness. If he thinks a feature will make him happy, he may work to add it. If he thinks a feature will not make him happy, then I'm sure he will not add it. So it all comes down to what motivates him. If he's anything like me, then it's the challenge that motivates him: specifically the challenge of balancing competing requirements to make a game that is enjoyable for the majority of the people that regularly frequent the zone. This post is a bit rambly (also not a real word), but I'd like to reiterate that it's not about the community, or even what's good for the community. It's about having fun. Try to keep that in mind.