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Unix

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Everything posted by Unix

  1. Just my opinion on some of the items... I used Cerium's advanced item usage in sshyperspace.net and had a minimum baseline of 5000 exp with ships 1-8. Boosts: Oracle - 21 users. Field generator has 67, and I think we know how long field generator has been useless. Entropy Missile - 61 users. More popular than some bombs, but realistically its not all that useful. Level 1 shrap barely does anything and it does 0 inactshrap damage. When you have falcon doing more damage on contact, it's kind of a waste. I understand you're not suppose to hit them directly and use the shrap to do the damage, but even if you fill a room with all that shrap, it doesnt do all that much, I would imagine tacnuke does a better job of that, especially since it has prox to maximize shrap potential. I believe shrap does close to 1/3 the gun level damage? Making it to a level 2 shrap and or adding prox to it would make it a more useful bomb. Quad Core - 39 users. The least used reactor of all the reactors, second closest is Edison with 53 users. The main issue with this reactor is that it's a sig and has the same energy/recharge as a non sig, specifically jedlik dynamo. I would imagine making this a 6/6 reactor even without those other boosts would make this a more popular sig item than it already is, while also not making it overpowered. Bomb Armor - The main problem is the lack of protection that these armors actually give. I've compared these bomb armors, and they generally dont do all that much to protect you from bombs, especially when you consider that each bomb also increases a part of the total bomb damage calculation. Shock Matrix, which is supposed to protect you against bombs, actually increases damage from inactshrap and causes a tad more splash damage. It doesnt really offer a much higher amount of protection in reality. - Other than a few select armors, exoskeleton, radiating and adamantine, there is no inactshrap protection and if anything it causes more inactshrap damage. Other than exoskelton, the other armors are sigs. Nerfs: Bricks - Just lowering the brick live time would be a great benefit. These things ruin good flag games and are just being completely abused. You can hold off an entire team and they cant really do much of anything to counter it other than their own brick, then it becomes a brick war. Sharppinger/Mass Driver - Near infinite spam as long as you dont hold down on it, and these guns are extremely potent. Mass Driver actually does have a weakness though with exoskeleton, but only 108 exoskeleton users. Sharppinger on the other hand does not have any serious weakness and is extremely spammable with extremely low energy costs. Repels - The biggest problem is the area of effect that the repel actually has, not the strength of it. There was a nerf to this a while back, I'm not saying to nerf it to that extreme, but somewhere in between what we have now and what we had back then would probably be ideal. Combo Mount - Not the item itself, but that it's accessible to all ships, less the shark. Rushing WBs are probably the easiest ship to use for rushing and they can push extremely hard. Four repels at their current strength and then the ability to recover from enemy repels. Along with the size to use their repel bubble well, better than a medium or large ship, they can push against an enemy further and faster than any other rush ship. Taking away combo mount from WB and Jav would cause small rushers to not only be less potent, but cause a greater distribution of sigs used for small rushers.
  2. Unix

    League Rules

    Just because they work for something else doesnt mean it'll work for us. It might work for premier, but think about the differences between us and them, I would say they're pretty vast, in terms of sheer numbers of teams and players alone. Then also let's not forget the specials which make Hyperspace so unique in the first place, which causes ship changes and substitutions to be a problem if they are allowed. I dont know enough about hockey or hockey zone, but just because it works for them doesnt mean it'll work for us. I just pointed out why that scoring format might not work, I didnt say it wouldnt, but for our circumstances its just my opinion that it would fit better to have a system where it isnt as scaled so large. One match allowing a three point separation between two teams, in a four team league is quite a bit. As for bot, I understand if you dont want to run it nonstop, but you cant say you'll always be there to activate bot whenever we need it. If you are online and you are willing to let us use the bot, then I would gladly use it ... It would definitely help in calculating the score and everything and keeping track of everything.
  3. Namp and I wanna reconfirm for our match, instead of Wednesday 8pm EST make it Wednesday 10pm EST.
  4. Unix

    League Rules

    I am. The rules are overcomplicated for not a whole lot of gain for doing so. Here's a simple replacement: Match scoring: - Matches consist of 3 rounds. A team gets 1 point per victory in a round. If a round ends in a tie, it will go to the team which got the first kill. These points are cumulative throughout the season. - Teams must play at least one unique player per round (meaning a total of 6 players must play the match). Failing to do so results in a 1 point penalty per round. - Forfeits for any reason result in an automatic +3 points for the opposing team. Should neither team show enough players, no points will be awarded. - The team with the most points at the end of the season is the winner. Lagouts/Subbing: - Players may only leave the match a total of three times, after which the player is not allowed to play for the remainder of the match. - A player's slot may only be vacant for a total of 30 seconds, after which it is closed and all remaining lives expire. - Players may voluntarily leave the match within 15 seconds of a death to be subbed by another player. After this time, players subbing others will be burned of all items. - Once a player has been subbed, they may not return to the game for the remainder of the round. Ship Changing: - Players may change ships once within 15 seconds of a death, but before engaging in combat (repelling upon spawning to disengage does not count against the player). - Ship changing for any reason at any other time results in an automatic loss of life and is burned of all items on the next. Regarding the bot: I don't see why you have it in your head that it has to be all or nothing. There are two bots that can run the game perfectly, you just have to go through the trouble of locking/unlocking the arena and adding up scores from the bots output at the end. Interesting way to go about the scoring. I think both ways could work, but the main important thing is having the halves turned into rounds. I'm thinking that keeping it best two out of three might be more ideal so that one team doesnt get too much of a lead and near the end of the regular season standings. Then they dont really care and just give up since they have such a large margin. Of course that means nothing when you enter the post season, but if a team just gives up at the end to some teams because they can and want to drastically manipulate the standings, that doesnt really nurture a competitive league at the end. Granted, this could work for our league seeing as how teams are relatively even overall and I dont really see teams losing three straight rounds to the same team, but then again it can happen. Only issue I have with the subbing and ship changing is that you're replenishing your specials, specifically thors and bricks. If you can ship change once every death and sub, you're basically allowing a few extra thors and bricks along with it. Originally this was a concern because people believed it would be overpowering, but given that you couldnt ship change or sub given the original rules, it wasnt an issue. As for the bot, we cant always depend on it being there, unless you are online and there to activate it for us. Then some of your rules that you want to institute, the bot doesnt do, such as burning specials, I believe its just an engine shut down as it is. Also doing the subs and ship changes somewhat oppose one another. In one situation we need the arena unlocked so that people can freely ship change and do it within the allotted time, since referees can be slow, but we need to somehow moderate the substitutions so not anyone can just come in. Not saying you couldnt recode your bot slightly to accommodate the changes either.
  5. Unix

    League Rules

    After week one of the pre-season, there were a few bugs. Not sure about the match I played in, but the one I refereed in was rather hectic. There are mainly 3-4 issues about the rules. 1) Lag outs -Let's give a set amount of times and then a penalty of some sort if it does happen. 2) Safety -No camping and no going back in, if you do penalty. 3) Process -I was all four doing halves and rounds, but after actually going through it and everything, it is kinda tedious. To keep the procedure somewhat the same... Instead of halves, we just do rounds of ten minutes with the score reseting, but then at the same time you can get the bonus in between the rounds to boost up your score for that given round. 4) Team kills -Maybe have them count for opposing team if they happen instead its like it never happened? So round 1 you cant get any boosts, but round 2 and 3 if needed, you can get the boost. Then also the 3 player thing would apply, if you cant get it for the round, you are still penalized like normal. Overall those were the main issues I encountered. Thankfully there is a pre-season and we can get these quirks taken care of hopefully before the start of the actual regular season. Did anyone else encounter any hiccups while playing or refereeing? Btw, I'm not saying the rules are bad or anything, if we had a good enough bot that was league usable and players that didnt constantly lag out, I think these rules would be fine.
  6. First round: Courage wins first half - 19 to 7 Subs are made and both receive the +3 Namp wins the second half 18 to 13 (lots of tks) First Round Score: 35 to 28 Second round: Courage wins first half - 18 to 7 Subs are made and no extra points Courage wins second half - 20 to 18 Second Round Score: 38 to 25 Team Courage wins the match!
  7. Unix

    1/2 Off Sale

    extra capacity? LIAR!!!
  8. Unix

    DuelBot

    If the bot becomes popular enough there are several features in the works. One of which can and probably will be the PD thing, but until then there's really no point if people arent willing to use it for a basic duel. The biggest feature I wanna introduce is a duel rating/ladder system. Where not only does the number of duels and the difference in score determine your rating, but also the value of the duel itself. So a duel for 100 would be worth less than a duel for 10k for example. Then alongside with that duel system, the #1 ranked player at a certain time, say like at the end of a two week period or whatever, would receive a portion of that service fee or possibly even all of it. This is just an idea I'm tinkering with, but I would like to see it actually happen
  9. Unix

    DuelBot

    1) The bot is offering a service, and like many services there are fees to them. As for comparing using the UB-Duel bot to betting manually with another player, no it isnt. A player can just feel bitter and just decide not to pay up, or somehow the money isnt there anymore after the duel. There are plenty of players who dont pay up at the end of duels. 2) If the challenger !declines then money is refunded to you in full. If the challenger does nothing, you have the option to !cancel yourself and get a full refund. Until one or the other happens, the duel is "still being setup" so nothing happens to the money, but if you spec, the money is also refunded to you in full. 3) That is a malfunction, the bot will always try to refund the money to you instantly on !decline or !cancel. If you can type that out, the bot will refund it to you immediately. 4) No. Seriously, if you're dueling with PD, that isnt a serious duel and it shouldnt even be for money. 5) This bot is meant as a means to handles transactions between two players. Even if there was something written, the most one could ever hope for would be to get a refund of the money since technically they did not win the duel. If we were to give the full bet money to the non safety hugger, wouldnt the opposing dueler complain that they technically never lost the duel? Generally speaking, when using this bot, it's not meant for a player you trust to pay. It's meant for players who generally tend to not pay at the end of duels or for players who just simply you're not sure if they'll pay up or not.
  10. Most attaches Most deaths (doesnt have to do anything just a nice tidbit to know) Longest Playtime Most flag points (or money gained through flags) Most kill points (or money gained through killing) Most TKs (this could mean a -5% ) Most flags dropped Most flags touched Most flags neutralized Most ship changes As for MVP... I would assume the player with the most points throughout the game or the player with the most money earned throughout the game would be considered the MVP while at the same time that player would more than likely be beneficial compared to a player who simply got a lot of flag dings. This player must kill and get the flag dings. A bountyer would not likely get this reward, a lanc can possibly, but not likely, and rushers who die constantly would not get the flag points too often.
  11. Unix

    Referees

    Just a general guideline for referees to follow along during matches if they dont know what they're doing or if they wanna be able to handle things easier/faster. General macros: ?setship 9 (to spec players) ?setship 1 and ?setship 2 /?scorereset ?|prize warp|timer 10|a GO!!!%104 Firstly, lock the arena... ( ?lockarena ) then spec everyone ( ?specall ) Make sure you know who is incharge of the two teams and then have them message you their lineup for the match. After verifying all the information, put them in ships, and then later ask for any ship changes if needed. This is very important, make sure everyone is score reseted. If they used specials or whatever, setship them back into the same ship since shipreseting will not give back shrap/bounce. After everything is set and ready to go, arena a message along the lines of "This is the first/second half of round one/two/three - Time limit is 10 mins - Death limit is 5" At this point (again making sure everyone is 0:0) - ?|prize warp|timer 10|a GO!!!%104 Until we get a way to verify team kills, be on the look out for team kills. Team kills do not count toward a score, but it does count toward the 5 death limit. Spec players who reach the 5 death limit with "?setship 9" and after, put them back on their freq. ( ?setfreq -f 0/1 ) if ?setfreq 0/1 doesnt work. This will allow you to know the score easier with the last F2 menu option. At the end of time or when everyone on one side is eliminated, tally the score and announce the winner of the half. In between halves, make sure each team does the "mandatory substitution". If they do not, deduct three pnts from the overall score, if they do an extra sub (so two subs) they earn an additional three pnts to their overall score. It would be best to keep track of scores with pen and paper. -The cumulative pnts of the two halves will determine the winner of the round. -The winner is decided by winning two of those three rounds. -In cases of ties, a third overtime period is done with another 10 mins/5 deaths. If you are unsure about any rules or procedures, please ask a referee for assistance. (Or Rivel, tsk tsk)
  12. Team Unix - 2:0 Team Courage - 2:0 Team omni - 0:2 Team Namp - 0:2
  13. If there are any mods, they generally do from my own personal experiences. Problem is finding a mod online and not afk.
  14. I think omni's score was.... 7/20 then 7/?
  15. sersiouly, i cant win?
  16. Remember scores? Team Unix did ... 20/9 then 20/20, not sure about Team omni
  17. Do I win?
  18. Maybe instead of having "every" player get spammed their stats, top 5 from each team in terms of pnts or money earned or even most kills, that kind of thing. Then in a lower stat box, have stats with "most" of a certain thing. That way it limits the spam along with showing most important stats. THen if a player was left off have ?gamestats for something so that can see how they did in comparison.
  19. Unix

    DuelBot

    If there is a typo, the money is simply returned to you with an error message.
  20. Unix

    DuelBot

    Bot is pretty much setup... PM the bot with ?Give <amount> duel <full name> Then to accept pm the bot with ?Give <same amount> accept Will be adding features to the bot as time goes by
  21. Mabe pay for an extra vote?
  22. Unix

    DuelBot

    The bot that is being developed is handling a lot of those problems. Mainly just returning cash if the player doesnt accept for example.
  23. Zone seems to be crashing pretty often for some reason, not sure if its related to that earlier problem.
  24. I think it would probably be better to give bonuses to "most kills", if possible, the lanc who is attached to the most should also get a bonus. Seeing as how that is very quantifiable and it does benefit your team clearly. Then it would be whoever in the two flag freqs, not the arena itself. That way, even on losing team, you can get the 5% or whatever, and that percent would be based off of the winning jackpot, not the losing if you are on losing. Ratio wouldnt be a good one, seeing as how there are plenty of players who care more about their ratio, than helping the team.
  25. Unix

    1/2 Off Sale

    Adamantine, Temporal, a few TW keys, a lanc, a jav, brick jav, uhh.... I cant remember if I bought anything else O_o
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