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Unix

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Everything posted by Unix

  1. Unix

    Point Defense

    Yes, let's lol
  2. Unix

    Point Defense

    I was actually contemplating a little about PD and a few lesser used sigs. One of the better solutions I thought of, which would require a lot of work would be making two sig slots, rather than just one. The way it would work though is making some sigs worth one slot and other sigs worth two slots. (Ampere would be "put back to normal" then put as 2 sig slots). At the same time though, there are some sigs that arent worth the complete two sig slots, but at the same time is way overpowered if used as only half of the two. So some of the sigs would need to be nerfed. (Like radiating coils would be nerfed and considered one sig slot). What I'm suggesting is an overall thing, not just for PD, but PD just so happened to fall under it.
  3. No, it'd be worse actually since you need to be near flags to get money - Otherwise it turns into a brick warping war.
  4. Suicide, I think the point is... if "one" person was able to do it and cause this much of a reaction, imagine of a whole zone could do it. I think it could be useful if some bricks (like EI) were rechargable, and also if the time delay to do it was lengthened.
  5. Unix

    Turf

    I think the map needs an update of some sort to make it more enjoyable and a few of the items need a nerf.
  6. Unix

    Non-Ship Items

    There's a new system?
  7. Unix

    Ship Ratings

    Put a limit on # of players on a squad There's always a "strongest" squad in each zone, or two. Nothing is perfect and everything has flaws.
  8. Unix

    Reverse Items

    Sorta like your ideas, but it's not a bunch of items in one
  9. Unix

    ?rabbit

    Host should be telling us where rabbit is periodically
  10. Unix

    Turf

    First suggestion more than likely wont. Second suggestion makes squads have some importance and you can be with people you want to be with on a team. If the squad is stacked, then of course the teams will be too.
  11. Unix

    Reverse Items

    My plan all along! But really... What is wrong with these kind of items? Is it not possible in the first place or ?
  12. Unix

    Reverse Items

    What Kilo said. This thread is a pointless rehash of other (recent) threads. actually you just committed a similar mistake...:/ lolz hidden meta irony Mistake of a mistake of a mistake of a mistake!! It still doesnt change the fact that it's a valid suggestion though.
  13. Unix

    Reverse Items

    I dont know how to code at all, so how can I even attempt to try and test?
  14. Unix

    Reverse Items

    Since there's been a lot of complaining about newbs and starting up, I was wondering it if was possible to have newb specific items. Something along the lines of Gamma Ray, but even more suited for newbs. Instead of an experience needed, it has an experience roof - After you've reached this experience level, you can no longer use this item and it's downgraded. So the item will have a range... From experience levels 100 to 5000 you can use this item or something, and once you're over that level, you can no longer use it. This should give newbs that advantage that they need, and at the same time keep the "balance" of high exp still having a slight item advantage since there wouldnt be too many items like this. Or maybe even a signature item that has this kind of experience range.
  15. Unix

    Turf

    I would rather have it artificial, that way I know that if I'm on the losing team I know there's a chance I can all of the sudden be on the winning team. Or we can just base evening on squads, allow people of the same squad to be together more.
  16. Unix

    Turf

    Turf "can" be better than the chaos style flagging we currently have. Biggest problems are... Uneven teams (again) - HUGE cash flow potential - Bases are too far apart and kills a lot of items and makes some items too powerful. Uneven Teams: -After X amount of time, the zone will setfreq half of the two teams and switch them -The zone does "hosted" games automatically where after X amount of time the game is reset and top players are shuffled -Tons of other ways to do it Cash Flow Potential: -Dont allow teams to get 15+ flags in a row bonus -That's all I can think of right now Bases are too far apart: -Yeah I know that's the point, but because of that it creates a ton of new problems. Transwarp Key, cloak, etc all become too powerful. -Need lanc's too much -Make bases only have ONE entrance that way teams cant get flanked by cloakers -Nerf cloak/TW key to a certain extent when this happens -Rotate flags/bases periodically throughout the day so we dont spread the people too much (I remember Brain saying it would be possible, just a lot of work)
  17. Just because it'll make it harder for you to runwin you get all aggressive
  18. They might had fixed it recently, but who knows?
  19. Unix

    Turf

  20. Arnk knows about it
  21. Anyway to make flags have different gravitational pull in HT due to the wormholes?
  22. Unix

    Non-Ship Items

    Not a bug, but a useful new item category that's being suggested and some ppl like it.
  23. It's not that bad to stop run winners, especially stupid ones. Only time it's hard to stop run winners are when all three of them pick up flags at the same time and run in tunnels, there's one huge way to stop them, that is having one of them kill. Even then that's hard to do because they dont kill, they run away instead. Running in this zone has always given advantage to the runners, that hasnt changed, the only way that would change is if the flags weighed you down some. It would help stop run winning of pubs actually started flag games at around 20k - That's the mark when people tend to try and run win it.
  24. Unix

    Non-Ship Items

    Let's do it :<
  25. Ceiling could be abused quite easily, seeing as how you just need to transfer money before the reset happens
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