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Unix

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Everything posted by Unix

  1. Why not just make it as similar to pub as possible but at the same time getting rid of things that make flagging completely stupid. Not allowing bricks/fields is fine, but I think if you can, making it so you can only use ONE field and/or ONE brick at a time, that way you cant double field or double brick and play with the brick like legos. Lag attaching is part of the game, and it barely effects the game we play now, if anything it makes it smart, since the team that can use this will have a better advantage. Saying "no you cant" without having a way to enforce/moderate it 100% isnt that great of an idea. Some people dont even realize it was a lag attach. How will the winners of a game be decided though?
  2. Unix

    Balls

    Making base 8 an actual base... Do we not have enough bricks and fields in base games or did you want more? O_o
  3. That's the thing... If only the first three count, but you lose the first three and win out the rest, how is that fair at all? In theory what you're saying is a player who played 10 games, but lost the first three and won out the rest is worth the same as someone who just won one game and only played that one game. Maybe not make complete teams, but some kind of mini team or have an option to register as a duo or trio instead of just individuals. So you still have the draft element for the single players, but at the same time allowing some kind of team to be formed. This could also help separate teams in the beginning, if you have two teams of two in the arena, just have those two be the captains of the two teams, instead of having it the "referee discretion".
  4. A lot of the rules make sense, but a few of them might be hard to enforce, and if you do enforce them how will the punishment or what not be done? A lot will be hard to spot, like the lag attaching.. You can spot some, but you wont always be able to, and the referee cant keep an eye on everything. If everyone can do it, why not allow this one? Especially since we cant do the normal F7 lag attach like other zones. Even if we do lag attach, there's only so much we can do, more often than not, it's used as a last resort when everyone is cleared and you want to try and do something, like double kill for a flag or something. At least that's the most common time it's used. If you can make your own base/setts etc, probably keeping it one flag or two at most then having a VERY long flag timer, that way it can mimic a normal flag game. If a winner cant be decided in say 3 hrs for example, there must be a way to finish the game without a flag win. I know in DSB they have it split for 30 min halves, then the winner is decided by total pnts. Allowing one flag would be hard to do it that style, so maybe three flags with the defending team having two and the attacking team one. And then between halves have them split the other way around. Wouldnt it be better to have it where you have a set team actually? Or at least a few players you know you can count on to be with you so you can plan certain rushes or something, to always have new or different players on your team could get annoying. Have like a mini team, then add drafted players who didnt or didnt want to make mini teams added onto those mini teams made.
  5. Unix

    Fix flag game

    Losing team gets about 20-25% give or take, no where near half. I think half would be a pretty good amount though, then a lot less people will rage quit and or wait to hop to winning team, but then again there'll be plenty of people who want to hop because they'll get double the money. And is that module for the IP recording possible to prevent hopping completely and to keep your flagging team permanently? That way people cant just sit in spec hoping to hop. Not sure if it's possible, but could the losing flag team get 50% whereas the non flagging teams get closer to barely anything, the non flagging teams dont really do anything in terms of the flagging jackpot, but they're still getting the same reward as the losing flag team? Since the non flagging teams are meant to be more of a priv freq, would it be possible to bring back the old module where you could "own" a freq? That way you can actually have your own freq and kick people out you dont want on the same freq. Forgot what the syntax for the entire thing was, but it was like... ?joinfreq name:password or something like that.
  6. Unix

    Changes

    Take out 1k for each tk a player gets post jackpot, and if they fall into the negative just take from their ?money until they hit 0.
  7. Unix

    Fix flag game

    The problem of rage quitting isnt just merely about jackpots, but also about hoppers that cause the teams to be unbalanced to the point where one team quits because they feel they have no hope. Money from losing isnt enough to want to let people get slaughtered, what's worse is that no one is willing to help because people are trying to prevent others and trying to hop themselves onto the defending/eventual winning team. If you can prevent the people from just sitting in spec and waiting to hop onto the team that would also solve a lot of problems. I'm not sure how feasible it is, but would it be possible to have a module that registers players and their IP address, not just their name they come on so people dont simply ESC Q and go on a new name. This will actually fix another problem of players who lag out of the winning or losing team and prevent players from hopping from freq to freq. With this, players cant sit in spec and hope to hop onto the winning team if they came from the losing team, they'll actually be forced to play on the losing team no matter what. At the same time, if a player who lags out from the winning team wants to come back onto their team, they wont lose their spot in the team because someone hopped onto their original team and be forced to either stay in spec and hope to hop or go onto the losing team and get a small fraction of the flag reward.
  8. It could work, and it'd probably allow more customization of ships as a whole if you can get two sigs. It'd also make other items like Oracle worthwhile in getting.
  9. The following matches have been added to the Pre-Season. Week 5 - Jan 31 to Feb 6 -Team Namp v. Team Unix -Team omni v. Team Courage Week 6 - Feb 7 to Feb 13 -Team Courage v. Team Unix -Team Namp v. Team omni Week 7 - Feb 14 to Feb 20 -Team Courage v. Team Namp -Team omni v. Team Unix[/size]
  10. Team Courage and Team Unix have a preliminary agreement on Sunday 12am EST, so technically Saturday evening going into Sunday morning.
  11. Unix

    Boosts and Nerfs

    Shrap booster is already pretty powerful for the purpose it has. Which isnt to be used as a gun, but to cause shrap to cause more damage, especially in terms of inactshrap damage. System Optimizer isnt a bad sig, if used properly it can become pretty potent, it just isnt a very "exciting" sig item I guess is a way to put it. Glow Cover is probably the best non sig armor in terms of stats, the only major draw back is that the -1 e/r, some people think its worth the penalty... I guess having it boosted wouldnt be bad. Especially when you consider 1e for my ships is more than the bomb protection you receive. If radiating coils were to be unsigged, it would require a major nerf.
  12. Alright, first I'd like to make sure that the league staff is aware, klammy has no ability to go on my names. None of them. In fact there's not one player in the zone or game itself who has access to them because I have serious trust issues and I dont want to even have to bother with it. In other words, the league ref name and also any name associated with playing league cannot be touched by another player other than myself. I do have access to klammy's account, and seeing as how he is not a league player, I dont see how that matters if I do have access to his account. Unless I'm mistaken, there is no zone rule about using someone elses account. If there is, there are going to be other players who are affected by this, I am definitely not the first player to have access to another player's account in the zone. I was told by ipwn though that the real reason wasnt that I have access to klammy's account, but according to ?alias, klammy has been on my name. I am not sure why or how this is, but since that is the reason I am more than willing to cooperate with your investigation, even though I've pretty much answered everything I could possibly answer since the real problem is more about the technical side of ?alias and how it logs IPs and MacIDs etc. I have played in several zones, and I have never known of any zone to enforce a "no sharing name" rule. Other than staff related names for obvious reasons. Whether or not it was in the middle of league or not even related to league. They were able to prove whether or not a player who was playing in the league matches was who they said they were.
  13. So what time is good for you?
  14. Unix

    BLAH OLD TOPIC

    I never said that the formula was wrong or anything, but in practical use it just doesnt work perfectly like that. Especially when there are so many items that can change the item, whether it be a lot or little. Shell, Naqudah, shock matrix, etc all change the formula a little, enough to the point where the damage minimum changes to possibly lower or more. It's one thing to understand the formula, but it's another to actually use and implement it in actual use. A real programmer would understand that there is a difference between the two and understand both the developing and implementation side of the argument. There's no way you can know if you were close to finishing off players in league, since you said yourself that you dont have energy scanner. I know of a few builds that can reach relatively high recharges, close to temporal, some even higher than my current temporal makeup. So Arnk saying that the bomb delay matters and changes the actual damage is right too, so just because you shot 2-3 bombs in a row on your screen doesnt mean you were doing the damage you were thinking.
  15. Unix

    BLAH OLD TOPIC

    I dont know the formula, nor do I really care about the formula. In all intensive purposes, I am just using knowledge I have gained on my own through the time I've been and played Hyperspace. I for one believe I have played more than you. So saying I spec all the time is half true, but I've played plenty. So you can wave off my own playing experience or not, either way, these things I can attest to and not simply have formulas back my assumptions up. I did ask you before to actually test it with ?watchdamage, rather than just use formulas to assume you're right, since just because you "should" be doing the damage doesnt mean you actually are. In cases of tanks especially or just general lag. I've seen some lag bombs cause MASSIVE damage, while a bomb that hits on my screen doesnt even do any damage to them because it wasnt a hit on theirs. Speaking of which, if you dont have energy scanner, how can you be so sure of anything? For all you know you're simply doing 0 damage because they're tank shots or they in fact didnt do the damage you were expecting? I've personally used this "Unix Rush", that you so politely called it, before I had temporal core. There are several factors to it, it just so happens that Temporal Core caters to it well, especially for someone who can do a "Unix Rush" extremely well. Granted I might not of been able to do it as often, but saying I couldnt do it at all is completely wrong. Our team organization was better, it definitely wasnt the same, especially when we're constantly teaming you and having your team scattered all over. My team generally stayed near one another so that we can defend one another when need be, your team however did not do that all that often and in fact we were teaming you quite easily without much pressure coming from your teammates to prevent that. If you were defending one another, there is no way possible a "Unix Rush" is possible. Two players shooting at me while I'm concentrating on one means that I lose and at best I take out one player.
  16. Unix

    BLAH OLD TOPIC

    Alright about bomb damage... I know from personal experience that it does not hit 700 range often and I am also well aware that the max damage is 770. If "hitting" with a proxless bomb is enough to cause near max damage, a bomb like falcon will do over 700 consistently, especially with the inactshrap damage, that is not the case. The game in question you're speaking of, in which you played, it's not whoever fields the most temporal cores, it's the team who actually is organized. My team was actually somewhat organized where your team was just all over the place. We were defending each other while your team was just letting them get 1v2, 1v3 etc. Granted our team wasnt too organized either, but we were more than organized enough to the point we could beat a team where they are just running around and not teaming often if ever. I would also like to say that your build is not setup to combat high energy builds in general. So saying you're outmatched against temporal core would be a given. From what I know of your build, it has decent energy and relatively high speeds. Against a high energy build you need to cause high damage and do it quickly. If I remember correctly, your gun last night was plasma. Plasma has two major problems when using it, firstly it doesnt have a good dps and secondly it costs quite a bit to shoot. I'm not sure how you expect to kill a player that can dodge decently and has high energy with that gun or build. Against temporal core users, it's even worse because they can also recharge against you.
  17. Unix

    BLAH OLD TOPIC

    Choprock doesn't have a 3m item as far as I know, neither does sprinkle on his jav. HE missile does not always hit 700 damage range. I'll add more later when I am near a computer.
  18. +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 0 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: p man 3 0 4 3 | --'--" | ZB-4v4Bot> | Player: Mav HZ 0 0 5 0 | --'--" | ZB-4v4Bot> | Player: Linear-Key 6 0 4 6 | --'--" | ZB-4v4Bot> | Player: Ceiu 3 0 5 3 | --'--" | ZB-4v4Bot> | Totals: 12 0 18 12 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 1 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: sprinkLe 8 1 4 7 | --'--" | ZB-4v4Bot> | Player: ArcticxWolf 3 0 2 3 | --'--" | ZB-4v4Bot> | Player: Unix 6 0 5 6 | --'--" | ZB-4v4Bot> | Player: BZAP 2 0 2 2 | --'--" | ZB-4v4Bot> | Totals: 19 1 13 18 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> MVP: sprinkLe (8-4) ZB-4v4Bot> LVP: Ceiu (3-5) ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 0 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: Linear-Key 1 0 5 1 | --'--" | ZB-4v4Bot> | Player: Mav HZ 4 0 5 4 | --'--" | ZB-4v4Bot> | Player: p man 1 0 5 1 | --'--" | ZB-4v4Bot> | Player: 1d10t 0 0 5 0 | --'--" | ZB-4v4Bot> | Totals: 6 0 20 6 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 1 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: Unix 10 0 1 10 | --'--" | ZB-4v4Bot> | Player: sprinkLe 5 0 1 5 | --'--" | ZB-4v4Bot> | Player: ArcticxWolf 1 0 1 1 | --'--" | ZB-4v4Bot> | Player: Choprock 4 0 3 4 | --'--" | ZB-4v4Bot> | Totals: 20 0 6 20 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> MVP: Unix (10-1) ZB-4v4Bot> LVP: Linear-Key (1-5) Round 1 ends with Team Unix winning ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 0 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: Mav HZ 6 0 5 6 | --'--" | ZB-4v4Bot> | Player: p man 1 0 5 1 | --'--" | ZB-4v4Bot> | Player: Ceiu 7 0 5 7 | --'--" | ZB-4v4Bot> | Player: Linear-Key 2 0 5 2 | --'--" | ZB-4v4Bot> | Totals: 16 0 20 16 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 1 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: ArcticxWolf 2 0 5 2 | --'--" | ZB-4v4Bot> | Player: sprinkLe 7 0 4 7 | --'--" | ZB-4v4Bot> | Player: Choprock 5 0 4 5 | --'--" | ZB-4v4Bot> | Player: BZAP 6 0 3 6 | --'--" | ZB-4v4Bot> | Totals: 20 0 16 20 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> MVP: BZAP (6-3) ZB-4v4Bot> LVP: Linear-Key (2-5) ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 0 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: p man 0 0 5 0 | --'--" | ZB-4v4Bot> | Player: Linear-Key 0 0 0 0 | --'--" | ZB-4v4Bot> | Sub: Mav HZ 0 0 0 0 | --'--" | ZB-4v4Bot> | Sub: Linear-Key 2 0 2 2 | --'--" | ZB-4v4Bot> | Sub: Mav HZ 1 0 3 1 | --'--" | ZB-4v4Bot> | Player: Ceiu 2 0 5 2 | --'--" | ZB-4v4Bot> | Player: WhiskeyTango 0 0 5 0 | --'--" | ZB-4v4Bot> | Totals: 5 0 20 5 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Freq: 1 | Ki | Tk | De | Pts | P-Time | ZB-4v4Bot> +---------------------------------+----+----+----+-----+--------+ ZB-4v4Bot> | Player: Unix 6 0 2 6 | --'--" | ZB-4v4Bot> | Player: sprinkLe 5 0 0 5 | --'--" | ZB-4v4Bot> | Player: BZAP 5 0 1 5 | --'--" | ZB-4v4Bot> | Player: Choprock 4 0 2 4 | --'--" | ZB-4v4Bot> | Totals: 20 0 5 20 | | ZB-4v4Bot> +---------------------------------------------------------------+ ZB-4v4Bot> MVP: sprinkLe (5-0) ZB-4v4Bot> LVP: Ceiu (2-5) Round 2 ends with Team Unix winning. Team Unix wins the match!!!
  19. Unix

    Boosts and Nerfs

    I have never said either of those items are useless. I have said though that I do not like those items on a personal use basis all that much. Even then I do realize that those two items are usable, maybe not up to my own personal preferences, but I know they're usable for others. You dont even understand what this topic is about. I never even mentioned positron gun and you brought it up, I dont even think anyone brought it up here other thna you. The topic wasnt made to berate items that are semi useful or useful to a portion of the population. I pointed out items that are very underused because of one reason or another, and items that are just too powerful as is. The two most grossly underused items I mentioned were Oracle and Quad, they're not bad items, and they are usable, but realistically not many will want to or do use them because they're signature items and they dont have the marginal benefit from a normal class item to a signature item that other signature items have. No one said it was a useless item. And are you seriously telling me I would think a fast bouncing level 3 gun is useless in a base? You really have no idea what you're talking about if you dont understand what I'm trying to get at. I'm not saying these items are the best, I'm saying these items are overused, overpowered. (specifically the combo/mass driver you mentioned) Please get back on topic, you dont even know what this is about do you? From what people have said, its more along the lines of staff not wanting to fix fields. And personally I'm all for that, base games are a lot more fun if you cant get cleared with one field because you're trapped in your FR or something. More games are more easily ruined with field than brick, even though brick does a fine job at ruining it too. At least with brick, there are some easy fixes to it, but no one in staff has decided to fix it just yet. Most lancs generally would call for help. Killing a lanc is already kinda hard because of the massive amount of energy. If your lanc cant move that well, the most likely reasons are your sublight or you're using solid nutronium. And dont forget, REP! That's actually a nice idea, it's only 500 per ship. Might as well just give it to them since those two are the starter ships. It would also allow players to neut flags as well. A lot of times though, it's the newb asking others what to buy. I think it's more along the lines of them quitting because they cant kill anyone. F1 is outdated anyways.
  20. Unix

    Boosts and Nerfs

    - Oracle is somewhat underrated as an item, but the main problem isnt that it isnt a good item, but that it's a bad "sig item". If you combine it with other items, it can become quite unique. Combining it with combat sensors would be a very neat radar to say the least, then combining it with glow armor or something would be a very potent armor. But when you compare it to other sigs, this somewhat lacks in the punch that a sig warrants. - I would have to disagree with you on Entropy, I agree it does flood the corridors well, but realistically it's not a whole lot of shrap damage that a team will accumulate, especially when you consider that half that shrap hitting that wall doesnt go anywhere, then it only does 1/3 (not sure about exact damage) of a level 1 gun. Tacnuke/Zephyr probably do a better job at this, given they are sigs, but entropy doesnt really even come close. - Naq/Jedlik arent overpowered. Given their penalties they fit right there. The thing is though, Quad Core has equal energy/recharge to Jedlik which isnt a sig item. This is basically the same issue with Oracle, given its signature item classification, it just doesnt warrant the potential marginal difference another sig could and does offer. - If we could somehow fix bricks, it would be nice. Not sure who would be responsible for it, but it would be greatly appreciated. - I dont understand the "wannabe" comment, and as for mass driver being overrated.. In the right hands it can be extremely dangerous, but as it is, not enough people know how to use it well enough to cause problems. Also there's exoskeleton at least against mass driver. - Repels, would it be more feasible then to try JoWie's theory and lower the potential number of repels each ship can carry? - For small ships, to go along with JoWie's thing, take away deflector from them like how you did with shark? You could also add small ship unique signature items instead if you feel the variety for them isnt enough. Such as a reactor made specifically for them, an armor made specifically for them, etc. Or even a new mount for them, like a "green" mount where it takes up the mount slots, but any item you green you can keep to use and carry up to 4 of each item or something. (Bad example, but you get the idea)
  21. Unix

    Boosts and Nerfs

    Bring back gun ammo to some guns possibly? The super spammy/high efficiency guns that is.
  22. Unix

    Boosts and Nerfs

    Naquadah generator is the most popular generator, but there's a reason for that.. There's no viable second option that compares to it well, in terms of high energy and decent recharge. All the other reactors lack pretty bad in one way or another to the point that the penalties that naquadah has justifies it. It's a decent balance of energy and recharge, but at the same time doesnt have any serious penalties to maneuverability or general damage, other than EMP that is. Also, if the reactor signature item quad core received a boost to make it better than naquadah, wouldnt that also mean that fewer people would be using Naqudah less? No one said anything about boosting shock matrix per say, but changing it so that way its actually effective against... well bombs. Whether it be shrapless, proxless shrap, etc etc. As it is now, inactshrap/explodepixel almost neutralizes the -bombdamage shock matrix has. If you want to lessen the impact that shock matrix has on bombs, wouldnt it make more sense just to simply reduce the -bombdamage and take away the inactshrap/explodepixel?
  23. The two halves were 35 to 28 and 38 to 25. If Namp had his number one pick and Ceiu playing, I seriously think it would had been a lot closer of a game. First round a 7 pnt difference - I think Mav HZ and Ceiu playing would had helped and even possibly even win that round. Second round a 13 pnt difference - Maybe not win it, but definitely make a closer game than what it was.
  24. Unix

    Boosts and Nerfs

    Pulse and Gamma are kinda redundant, but it wouldnt be a must to remove one of them. Wouldnt mind the gun spam decrease, of course though there should be some guns that have a high dps. Falcon Bomb... If you close bomb, isnt that your own fault? I think as long as inactshrap is fixed, the current fire delay wouldnt be horrible. Radiating Coils are amazing against bursts though. If it does become a non-sig it needs to be nerfed quite a bit in terms of burst protection. Right now a 3000 lanc can survive about 2 full bursts. (Tested in the bottom right thing in center where bursts stand still) 3m Items - Arent as powerful as they seem, it might seem as it is now, specifically temporal, because they dont really have a suitable comparison. If you think about it, if Quad Core were boosted to 6/6 it would stand a good chance against temporal core I would imagine. Solid Nutronium has Adamantine, with Omega to Baryon. Temporal Core really has nothing to even measure up to.
  25. Unix

    Boosts and Nerfs

    Has been nerfed about three times since it's inception into this item set.
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