SSForum.net is back!
Unix
Member-
Posts
1117 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Events
Gallery
Articles
Everything posted by Unix
-
As for items that could use boosts... Oracle, Quad Core Also... Get rid of nanoing in center - You can region it so that way only kills are counted in bases/HT. Deaths should still be counted in center though. This will push people to want to base. Have a reverse engineered nano. Instead of kills, have it count more deaths than anything. If possible have a mix of deaths/kills needed to spawn it. Fix website. More active staff would also help. Smods that can come on and keep a better chain of command.
- 127 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
Some of them are relatively small - ie: Having ?jackpot increase faster. From other sources, the rechargeable items module is pretty much ready.
- 127 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
1) Get rid of ?flag 2) More items that can change game play 3) Allow privs to flag 4) Bring back ?changeteam 5) Improve items that are rarely ever used. 6) Disable bricks/fields OR have them as rechargeable items 7) Allow lanc to have rechargeable reps/bursts or even thors to get more people to want to "back" lanc, not rush lanc. 8 ) Have ?jackpot increase faster 9) Keep jackpot rewards relatively high 10) Medium base in center to allow flag games 11) More jackpot reward added for balling That's all for now.
- 127 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
No, it's not a bad thing, but allowing it one sig wouldnt necessarily be a bad thing. Originally the shark wasnt meant to have a sig because it could be so op with all the other items that arent allowed on it. Sure the base stats are superior to other ships, but it doesnt reach those superior stats.
-
I would give that argument merit, however, a lot of the items that do make the shark op are not allowed on it.
-
As of 1:45pm CST
- 7 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
Only a temporary solution.
-
Right now no one is motivated to start a flag game for fear of people swooping in and getting the reward. Take out ?flag and there wont be that problem anymore. People will already be in teams. And its either you help them or you get specced for not flagging.
-
Is there a chance we can disable this? This might be something that is actually hurting the game more than anything right now. Some of the things should still be in place though. Such as if you're not flagging you will be specced. Right now, we actually are getting some population, but the problem comes that no one is flagging because they're all on their own priv freqs. Put them on the flagging freqs first - Then if they want to go on their own freq, have them do it themselves.
-
Because a lot of times after they're done hosting, the staffer does nothing afterward. Am I right?
-
So because it's not the perfect solution as is, it shouldnt be implemented? Then what is the perfect solution? This might work to be a band aid to the population bleed that we're having now, and allow HS to start sustaining itself once more.
- 16 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
I'm not arguing that that is or isn't the goal, I'm simply saying that my experience with hosting in the past (in ?go events, paint, tetris or wherever) is that it generally reduces population (quite effectively at that). The thing is ... We're already using a small pool of players to start something larger. Not the other way around, which is your experience, spider. You would take an already strong pub and kill it by hosting. We're starting with 4-6 players, and trying to grow it into 10-12 players, and hopefully after that start a flag game. Even as I'm typing this right now, there's only four total players centering. If you can get those centerers to go into a subarena and play for money which is essentially group centering, why not? Doing the group fighting in a subarena is far more profitable than centering. People will be entertained, and not only that, it'll keep them in the zone and get others to play too. That's fine, but if you see everyone else doing it, arent you more likely to partake in the subarena? Especially if you're aware that there's about to be a boosted flag game after?
-
The problem also are vets who left the zone and want to come back, and at the same time dont want to grind through it again over and over. There are plenty who just want a ship right away rather than have to play all over again. Allowing players who are starting midway through a reset to have this option isnt a horrible proposal. If anything it will benefit the zone overall. You'll have a new pool of players who do come in just to play casually. Which all zones have, because they dont have to take days to build a ship.
- 16 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
Generally, population drops after hosting an event in a non-pub arena. Simply because you can't be spamming ?z messages about the arena CONTINUOUSLY, and thus people will enter, see an empty pub and leave. And that's ignoring people who simply dislike 3v3 or 4v4 duel/elim-like events. The point is to have it the reverse. Most players will see the player number on the zone list and inquire one way or another. This is also meant to retain the population that the zone has, rather than let it go after players are simply bored of doing nothing except centering. Retaining, then at the same time attempting to have the population grow with the hosted event, and eventually having it lead to an actual flag game is the goal.
-
This one has experience. Nah, more like common sense seeing as how that's how you gain access to your banid.
- 4 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
I agree with you spider, but there are plenty who stay away from the zone for that reason. What I'm suggesting isnt giving them a full ship or an easy way, but more of a secondary route to get to that ship. A route that could potentially be longer if you so want it to be. Player A goes normal route in terms of exp/money. They take 1 week, on average, to get to sig level. Player B goes borrow route. They take 2+ weeks, on average, to get to sig level. At the same time, this borrow route will allow players who only play seldom to have a decent ship, rather than a completely bare ship. There could also be penalties such as a player who went through the borrowed route cannot earn shell/mole.
- 16 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
Seeing as how the zone has been more dead as of late, and centering as become more popular, it might be practical to revive the 4v4 style game play that was around before. Obviously it doesnt have to be strictly 4v4, and the current ?go league map is horrible. The original one done by Namp is probably better suited. 4v4 is pretty easy to host, very straight forward, and it'd keep a decent amount of people entertained and possibly bring in some more population to try and get flagging done after the 4v4 is finished. No settings need to be done, just allow pub ships. Ideally what would happen is a few players are centering, and a staffer begins hosting a 3v3/4v4 size game in the arena. Prizes, etc, captains are picked that kinda thing happens. Then hopefully it grows to 5v5 or eve 6v6 range, then after that the staffer either hosts another event or even better yet starts up a flag game in which they boost it up around 10k right off the bat if everyone plays. Stimulating the population growth, rather than just giving the players free range and unorganized chaos doesnt seem to be working. The last few flag games that I've participated have been forced to be extremely organized. Organization does work surprisingly, but people have to be willing to do it. Oh, and there have to be staffers on who are able and willing. Attached is the original league map that should never had been replaced. league31.lvl
-
IMO we should expand on kevinz's idea and create a PD that creates smaller PDs of itself, that then allows multiple abilities then one of the abilities being to create more PDs which do the same, which in theory we have an unlimited number of PDs for one person with infinite abilities!
-
Probably your own internet doing it. Even if you were banned, it wouldnt show up red.
- 4 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
Then have it where sharks are not an option. Arry, they would have the option to turn their rented account into a normal account. The money/exp would be part of what they've earned. Similar to a rent to buy system for a house.
- 16 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
Wouldnt it be better to list thing in EST? I mean... 90% of is are in North America.
- 4 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
That could make sense, the next issue is also now coding and how realistic is it to code?
- 16 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
That wont solve anything, if anything it'd make it worse. Veteran players will simply just make new names and continue the chain just for more money.
- 16 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
I've heard this argument over and over from people. That they dont play HS enough to warrant starting over especially after a reset has occurred. Or by the time they do come back, everyone is too advanced in the experience for them to catch up, etc etc. So how do we overcome something like that that is essentially part of all RPGs for new comers? A feature that I think is viable to institute, but would need some tweaking, is a feature in which new players can start off with basic things right off the bat less signatures. Essentially when a new player comes in, especially right now in a reset, most players have above 10k experience, thus near max ships. A new casual player wouldnt be able to combat well if at all. So to remedy this, a new feature in which they can start off with 6000 experience and 200k in cash would suffice. However, there will be penalties to this. For one thing, you cannot send/receive cash from other players. Your experience will not grow, so you will never have access to signature items. There will be a secondary experience in which it is "real" experienced gained. At this point, after a certain amount of time and money/experience gained, the player has an option to either continue as they are or to upgrade and have half their money and or experience taken away and start with a basic ship. Obviously this could be tweaked, but that is the general idea. This will allow many things to actually happen. One, new players can start with a nonbasic ship. Two, players who dont play often do not have to play a decent amount to get an "ok" ship. Three, players who do play normally will have access to signature items, items that do give an advantage, over players who instantly have money/experience. It's still a working idea, but I do think this could work and allow new players and old veteran players to come back and play. A large complaint was that they didnt want to start over completely, this will allow them to not start over completely, but at the same time not allowing them to have full access to everything that a player who did play normally to have. Eventually a system like this could be used to make items such as fission and alpha drive completely obsolete and have them turned into different items completely. Similar to what has happened to reinforcement.
- 16 replies
-
- Merry Christmas
- roberts space industries
- (and 19 more)
-
Dead heat so far in the voting!