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Unix

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Everything posted by Unix

  1. If the point is to make sure it's a decent length flag game, increasing the flag timer and the way its dropped would probably be the best way. At the same time, trying not to take away from the current Hyperspace style flagging though. 12 flags - Drop only one at a time - 300 second flag timer. Doing all of the above will nearly guarantee a lengthy game, and at the same time keep the current style of HS flagging. For rewards, I dont think it'd be a bad idea, as long as it's nothing insane like a cobalt
  2. I dont understand what the problem is then. The entire point is to have all freqs betwee 100 and 8999 as priv freqs to allow some privatization. As it stands, there's zero recourse if you wish to center and not be disturbed by another.
  3. Need reactors that are in between Edison/Compression/Tesla/ESPER and Resonance/Tokamak. That arent Naq/Jedlik though
  4. Unix

    ?flag

    We can kick ppl off even if they automagically go onto flag teams first - Or push them to non flag.
  5. Try to keep it normal HS style basing, but if you want to extend it, just make it so you can only drop one flag at a time, and or a long flag timer.
  6. Unix

    Word Association

    magazine
  7. Unix

    Word Association

    dull
  8. Unix

    Word Association

    wrap
  9. Unix

    Word Association

    oil
  10. Unix

    Word Association

    denny's
  11. Reward: $175777 (5 exp) Team Victory! Reward: 114711 points ************************************* * Period 1 Stats (game 0) * Displaying the top 10 players per team : RATING K D TK ..................................... : monkey 26.5 131 128 0 : OnuzimMX 20.1 83 48 0 : uniX 18.4 113 135 2 : fewports 18.2 91 81 1 : Revulsin 17.2 71 11 3 : WhiskeyTango 14.4 62 42 0 : Heavenly Sta 10.1 56 67 0 : aBLE 9.6 45 29 1 : Spabble 7.8 52 48 3 : Sleepyhead 7.4 37 37 0 : @@@@ TOTALS 191.2 912 724 10 ..................................... : Janra 20.3 116 135 1 : Quchi 12.2 70 78 1 : Corey S 10.5 73 104 1 : Fujin 8.7 67 84 3 : ColdfireX 6.2 37 39 1 : Sleepyhead 5.3 24 19 0 : WhiskeyTango 4.9 22 17 0 : Spabble 4.7 28 37 0 : Revulsin 4.1 24 11 2 : Myollnir 3.1 49 106 1 : @@@@ TOTALS 89.1 714 943 31 ..................................... ************************************* Most Kills (131): monkey Most Deaths (135): uniX Janra Most Team Kills (10): omgomg Highest Rated Player (26.5): monkey Should get something like this hosted once a week.
  12. Unix

    Word Association

    night
  13. Unix

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    white
  14. Unix

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    james
  15. So can we get private freqs back then? Just gotta set flag freqs to a higher number, say like 9000 and 9001, then all freqs below that are usable. Sounds easy enough to do.
  16. Then can we get priv freqs so that way if we wanna be alone or dont wanna be with specific people we can do something about it? Right now there's zero recourse if that were to happen. Easiest solution since we cant do ?changeteam because of ?flag would be to make flag teams a much higher number, say 5000 and 5001, and all freqs below that would be ok.
  17. Not working well enough. Fields still pretty spammable, considering you can use some of those 60 secs just to get another field.
  18. Make it harder to get into the tw portal. If you're running away from an enemy, you're more likely to miss, which isnt the purpose of this item, but at the same time it does give the option to travel the same way still.
  19. While you're at it, can you do something about people using ?tw just simply to escape death rather than using to travel between sectors. Ruins game play completely.
  20. Specials dont effect timer anymore.
  21. There's no punishment for it. There's just no reward. Perhaps its not a punishment, but there be some kind of compensation for a long hard fought flag game.
  22. That wasnt my intention at all. If you also noticed, I said that only allow teams of five and only allow them to flag in center with mini/medium base. Last I checked there arent any more Oppressors left, and even if there were, if a team of five could dominate against pub teams, I would think there's something wrong with the settings/items more than anything. That's why you have to make it so there's no reason to milk. However, if it just so happens a hard fought flag game was two hours, so be it and have the jackpot show it. I doubt a team will try to milk a flag game for a few extra thousand if it only goes up 3k an hour at most. No, it make everyone play like Cheese. Who would wait 30 seconds to rush when instead they can just sit back and wait for someone to come by every 30 secs while at the same time they recharge their own reps as well? We had an instance when there were very limited rushing and everyone just stood back and did pretty much anything. In the beginning of this item set that was how it was pretty much. No one enjoyed basing like that. And defenders had an extremely high advantage. Then they'll ask like they do when there's no one on their team and they're alone in center. The difference is, it'll encourage the players who do know what they're doing to actually flag, rather than to center and wait for a flag game.
  23. ?jackpot is increased extremely slightly due to kills. I understand not wanting to milk, but at the same time, a 2 hour flag game should not be a meager 5k. (Prior to boosted jackpots). Whereas a 10 min flag game could potentially be over 10k. Notice the disparity? Neither was trying to milk, but if it's an even flag game, you shouldnt punish for that. If you keep jackpot rewards relatively high, this will also deter people from wanting to milk as well. I'm not saying to make ?jackpot grow insanely fast either, but more than it is now at least. Rechargeable items for lancs and rechargeable fields/bricks would both make the most sense. Field/Brick spamming are the two biggest issues that ruin flag games, and even if people have the capability to, many choose not to spam fields because of this reason. However, there are some who choose to just to be lame and attempt to win. Rechargeable items for lancs would allow lancs to back lanc more reasonably and effectively. Allowing a rechargeable thor on lanc would also give them some entertainment while they back lanc as well. The point of rechargeable items is to deter more lancs from actually rushing. If players have a more dedicated back lanc, and want to back lanc now, wouldnt there be more flag games? Increasing the ?attach cost might also help. Instead of 5, 10 or even 15. Rechargeable items for all ships would not be a good idea. Especially if there is a long delay, if there is a very short delay, then that could make sense, but having a long delay would kill basing completely. Hyperspace rushing "needs" rushers, unless you want us all to play like Cheese. ?flag has outlived its usefulness and is currently hurting the zone more than anything. Some of it's ideas are good, such as kicking people off who arent flagging. Keep some of the ideas, but automatically have people on flagging freqs once they enter. As for privs, limit it to five, and allow them to flag. If they can flag, it would allow a base like mini or potentially a "medium" base in center to be used. If you are completely opposed to the idea of privs having full flagging privileges, limit it to center flagging only.
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