Both for myself and so you guys have a clue what I'm up to, here's a simple to-do list, now probably in chronological order:Multiply 'afterburner' property on all items by 10 to go with the new 'max 100' system (thanks for pointing this out, cxc).Make the flaggame shuffler work.Make use of the new system to balance out some items.Replace warp flash graphics by a blanked out lvz to make it possible to 'cleanly' use selfpos w/ warpflash (which reduces strange jitter, twitching and whatnot when accelerating or warping players). Might have to write a new module which plays the old warp flash as an lvz at certain moments. Might not be necessary, if nobody misses the flash.Change flagging to turf - very similar in terms of gameplay, but gives me a 'fairer' way to rewarding players and monitoring team balance.Update hs_util_energy-dependent modules to use hs_chargeables. Modify chargeable graphics to 'charge up' the stealth icon, rather than have a seperate bar. Would hopefully make them feel more subspace-y.Fix remaining instability issues. The server once reached 14 days uptime, has to be possible to get that as average uptime at the very least.