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Everything posted by spidernl
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Let's assume I know what I'm talking about
spidernl replied to Lone Outlaw's topic in General Discussion
Since you're incapable of figuring this out yourself: http://wiki.minegoboom.com/index.php/ChatNet_Protocol -
Take your medication, Arry. Perhaps get some sleep, too.
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Let's assume I know what I'm talking about
spidernl replied to Lone Outlaw's topic in General Discussion
Falconeer, it not working in TW and other Subgame-based zones has nothing to do with the biller. You're assuming things again. I'm not even going to explain why, because maybe then you will consider looking for the explanation yourself - for a change - and maybe you'll even do so before posting in the future. -
Do tell. I've noticed that not using the warp flash has a tendency to make other clients go "oh no you didn't" and show the player jittering back and forth between the "last known location" and where you tell them the player is. Setting the warp status bit greatly reduces this.
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Updated to contain things I'll actually do (hopefully).
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Meh. Why implement experience, and then make it as convenient as possible for players to turn it into "differently named money"? Keep in mind why experience was implemented in the first place, fellas.
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I approve of the target locked idea. Since I'm altering the aim algorithm to be a little less "Lol I'm going to teamkill everything", it might be interesting to see beforehand where it'll aim. In return, I can nerf it slightly more (as information is worth something to the user as well).
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Tempest Needs to be Nerfed - SilverBul!et Edition
spidernl replied to silverbullet's topic in Hyperspace
My interpretation of what edward said is basically "give it less energy and recharge so people can kill it off with bombs" -
Yes. Your assumption is correct. I always believe I invented everything. That's because I have such a brilliant mind. Also, you forgot that my turrets are mostly a rewrite of something we've had for many years, PointDefense, coded by Dr Brain. And even that might not be the first occurance of Artificial Intelligence in Computer Games! Here you go assuming that I believe Tempest is perfectly balanced. It's not. You can just drift through center as a Lancaster and you'll probably get 5 kills before dying anyways. However, simply nerfing its DPS further seems like a poor choice. Perhaps slower bombspeed (as suggested by Unix I believe?) would fix it. That'd probably make the TKs in base worse, though, as the enemy team has more time to rep it somewhere.
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All points but the fourth are unlikely to ever happen. The third in particular makes no sense. Bursts work differently, look differently.. they're just not the same thing as level 4 bullets.
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Happy new year, everyone!
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I have to admit your avatar is funny, oid.
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Sorry, I assumed you weren't making suggestions for the zone without knowing anything about Hyperspace's settings, or subspace's settings as a whole (given that I simply explained what the 'CloakEnergy' subspace-wide setting does). And no. It's a massive nerf. The only good reason to make something cost THREE TIMES AS MUCH ENERGY without it GETTING ANY BETTER is because it's overpowered. Cloak isn't overpowered.
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Okay. You have to be joking here. Let me explain very, very slowly. Right now Cloak uses a certain amount of energy measured per 10 seconds (just like recharge) which differs per ship (just like recharge) and can be changed by items (just like recharge). Let's say it's something like 500. When cloak is turned on, it essentially reduces your recharge by that much. Right now that's something like a third of a ship's recharge. So, in order for cloak to "disable recharge", its energy use would have to be equal to a ship's recharge. Now for the advanced maths: 1 / (1 / 3) = 3. If this is too complicated for you, here's the same thing in words: right now cloak takes about a third (maybe a little more) of your recharge. Thus, it'd have to use three times as much to negate recharge entirely. I sure hope you understand why it'd be a nerf now. Wasn't fun to type that out on a phone.
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It's a nerf. Claiming otherwise is foolish. Making cloak use twice or three times as much energy is a very large nerf, and would likely cause nobody to use it. Particularly in basing - what the zone is primarily balanced around - where cloaking does not magically make gunlines disappear.
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Falconeer, if I were you I'd first play the zone before suggesting things. Cloaking isn't overpowered, so it doesn't need a nerf. You seem to think exclusively in black/white: "Because players can still slowly recharge while cloaked, they can remain cloaked at low energy and thus not die". Except for the part where XRadar negates cloak. And the fact that if someone cloaks right in front of you, you can just spam bullets at them and kill them anyways. I don't know of any mines that can't be repelled. It might be fairly difficult to repel Antimatter Mines before their prox activates. Carebear. Feel free to code a tutorial module, No1ButU can give you graphics and text for it.
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Probably closer to 100% than it is to 1%, actually. Look at the number of times Angry Birds has been downloaded/bought.
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To be completely honest, it looks a little.. retro. Particularly the flaming logo, though. Not that retro is bad, but I believe you'd stand a better chance to get healthy population by attracting a 'younger public', which will likely be put off by a look like this.
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void waste_of_space(int variable_ spread_over_multiple_ lines_for_no_reason) { // extra space here // because we don't need it int unused_variable = 0; Never ceases to amuse me.
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You need to realize what scripting is in order to really vouch for it. It's correct that quite a few games (including popular ones, such as the Elder Scrolls Series - Skyrim being the latest one) let end-users script to extend the game's functionality. However, take a look at Skyrim's modding forums and you'll find out that scripting isn't the ultimate solution, either. Guess what the modding community of Skyrim relies on now? Exactly, advanced coders who are essentially 'hacking' new scripting functionality into the game, because the original devs couldn't possibly code everything the modders would want to script. Mere weeks after the game's release, "Scriptdragon" was released. Now, a majority of Skyrim's more scripting-reliant mods are dependent on Skyrim Script Extender. It is of course true that a very well coded "script engine" can let players do a lot of new things without having as much knowledge as you'd need to code in a regular programming language. However, it's generally not nearly as easy as you're trying to make it sound. Have a look: Scripting in Skyrim. Also, the easier it is, the more limited it usually is as well (thus resulting in "we need programmers to extend what our scripts can do"). In other words: despite having scripting functionality, you'll still need coders with more knowledge sooner or later.
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By only aiming to replicate continuum and not adding more features, you might actually be able to finish this. It's still a little disheartening to see client after client get started, but never finished, though. I hope yours will be the exception. Good luck.
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In short: you deliberately piss people off (better known as trolling) but take care to do it strictly within the rules, but then when you successfully piss someone off enough to get you banned, you scream "abuse!"? Sounds legit. Also: this topic has sidetracked enough. Closing. Falconeer, better write a wall of text somewhere that I closed this to HIDE THE TRUTH.
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Or just don't spam/harass cross-zone and you don't get banned.