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Aceflyer

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Everything posted by Aceflyer

  1. LoL funny, rootbear. Thanks, I needed that laugh. For those of who haven't 'gotten' it yet, here's a 'translation' of that chart... Spoiler! --Click here to view--1) That's not right --> Sum Ting Wong --> Something wrong2) Are you harboring a fugitive --> Hu Yu Hai Ding --> Who you hiding 3) See me ASAP --> Kum Hia --> Come here 4) Stupid Man --> Dum Fuk --> Dumb 5) Small Horse --> Tai Ni Po Ni --> Tiny pony 6) Did you go to the beach --> Wai Yu So Tan --> Why you so tan 7) I bumped the coffee table --> Ai Bang Mai Fa Kin Nai --> I bang my knee I think you need a face lift --> Chin Tu Fat --> Chin too fat 9) It's very dark in here --> Wai So Dim --> Why so dim 10) I thought you were on a diet --> Wai Yu Mun Ching --> Why you munching 11) This is a tow away zone --> No Pah King --> No parking 12) Our meeting is scheduled for next week --> Wai Yu Kum Nao --> Why you come now 13) Staying out of sight --> Lei Ying Lo --> Lying low 14) He's cleaning his automobile --> Wa Shing Ka --> Washing car 15) Your body odor is offensive --> Yu Stin Ki Pu --> You stinky, 16) Great --> Fa Kin Su Pah --> super
  2. Even my Weasel has 1780 energy. It has good recharge too. 1800 energy is not alot for a ship as big as a Spider is. Other ships can stack too. Ever see stacked Leviathans in bomblines? Those are hard to kill, with 3500 energy each and all. Bringing in Warbirds, a vastly different kind of ship, is quite irrelevant to the present discussion about Spiders. My example with Leviathans is much more relevant than your example with Warbirds. The good turrets usually also have at least one Weasel to EMP and multiple Leviathans to spam bombs. In fact, most turrets rely more on long range bomb spam to kill than on guns to kill at short range. And turrets generally lay a wall of mines to stop rushers, and only fall back on gun spam if rushers get through both the bomb spam and the mine wall. So? Spiders have gotta have some advantage... otherwise they'd become like Terriers, few or none would get them. Out-Spidering a Spider requires time? Leviathans usually also do quite well in a short period of time. The only solution that may require a bit longer time is the one with the Weasel, but even then it generally does not take that long unless you are up against a really experienced Spider (in which case it's more the difference in experience than the difference in ships that keeps the Spider alive). Uh, none of my solutions required sitting still in one place. Also, the Spider will have to deal with the same 'problem' with other players in center, so it's not like you're the only one up against multiple adversaries. Not sure I follow you. Uh, I use my Weasel most of my time. That didn't require me to think real hard, btw. That also means your Spider is set up more like a Leviathan than anything (slow but powerful tank) since it'd be dead in the water if you weren't turretting, so I don't see the problem.
  3. Now wait a minute... I did not reply to the initial flaming of me because I didn't want to get baited into a meaningless flame war with Pablo - erm, L0SA - but I do appreciate Sharpflame's and nikegurl's support. Neither of them deserved to be flamed out by some loser - erm, L0SA - just for helping me out.
  4. Actually, if spiders wish to spam Pulse Lasers, they need to get Mezon Capacitor, which gives them only 1800 energy each, which is actually rather low for a ship as large as a Spider is. Other large ships like Leviathans and Lancasters typically sport energies as high as 3500 and 3000 each, the former of which is almost two times the energy of a single Spider. Alternatively, if a Spider wishes to get more energy, they can get up to 3000 energy which is achieved with a ZPM. In this case they are no longer able to spam Pulse Lasers indefinitely because of the 0 recharge on a ZPM and because Spiders cannot buy a H2 Ramscoop to boost recharge. So I would like to submit that the above quoted argument is void. Oh, really? There are plenty of ways to kill Spiders without sacrificing yourself in a suicidal rush... 1) Javelin: Stay out of gun range and lob bombs at the slow moving Spider. (Yeah, Spiders don't have rockets.) 2) Spider: Simply out-Spider the Spider. 3) Leviathan: Don't get too close (use rockets to stay out of gun range if necessary) and spam powerful bombs at the Spider. Use your own high(er) energy to absorb any stray shots that may hit you. 4) Weasel: EMP the Spider so it quits spamming, then hit it with a ton of guns (coupled with rockets if you like). 5) Shark: Get between the Spider's guns, rocket onto it, and kill it with guns while sitting on top of it. I've yet to see a Spider which could "rotate so fast nothing [could] get around [it]." Its huge size is actually a disadvantage as Sharks can fly up to Spiders by moving between the two gunports. Also, its huge size means it is easier to hit with bombs and generally absorbs more hits from guns as well (ever hear of the saying "the bigger it is the easier it is to hit?"). As far as 'spreading', Spiders with Flechette Gun are generally only used by players who can't aim well, and are easily taken out. Finally, as far as "abusive gunlines," I have seen many, many, many times more "abusive bomblines" with a swarm of Leviathans and Lancasters using powerful bombs with heavy shrap, or even prox as well in the case of TacNuke, than I have seen "abusive gunlines" from Spiders. Even if there were such "abusive gunlines," they could be handled the same way "abusive bomblines" are handled.
  5. it's all love baby. Kudos to nike for bumping. Now... Pablo... time for you to post your real pic...
  6. Meh, this is Trash Talk anyway.
  7. Cerium is a Developer, not a Moderator, hence he doesn't handle these sorts of matters as far as I know.
  8. I forgot to un-tag my sarcasm... Oh, I see, lol.
  9. Wai, wha? Is this something I should be involved in?
  10. Haha, I should get one of the Moderators to do the same for me next time I have an impending exam.
  11. What? You? Where? When?
  12. I agree... kudos to the developers and programmers of the zone for making Hyperspace the zone we enjoy so much today, and thanks to the moderators for keeping things humming.
  13. I agree. I personally do not see any need to change bricks from the way they are currently.
  14. No, actually the so-called "brick attack fields" cost $15000 (under the Brick item Brick Attack) and are 'permanent' - i.e. one Brick Attack per life. The brick attack fields do not need to be rebought for each use.
  15. You know something? The current brick system seems to be just fine. Why try and 'fix' it when each proposed change has a number of quickly apparent, and significant, drawbacks?
  16. Update bump... revised version posted at http://www.sshyperspace.net/guides/newbie_guide.html - revised and updated for accuracy with new screenshots where needed.
  17. Fourthed.
  18. Amen to that.
  19. I'm even more confused by your latest post, but will note that Brick Attack fields ("mini-fields") already cannot be deployed after your ship has exploded.
  20. Aceflyer

    Freq sizes

    I'm actually not joking, as I've seen it done firsthand before.
  21. What about eating tacos?What about watching a good hockey game? What about... all the fun stuff? YEA!!! What about hearing n00bs whine in Continuum? owai... Let me rephrase that... What about playing Continuum?
  22. Aceflyer

    Freq sizes

    7 Ignescent flyers, for example, could easily hold off a newbie 25 pub freq.
  23. Indeed; I fondly remember accidentally fielding the center safe once.
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