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Everything posted by Aceflyer
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^^ I agree with PoLiX.
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Um, whoever heard of fielding center?
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As I believe the game indicates, it takes you to and from the hypertunnels (and normal space in each sector).
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With things that happen just before a zone crash... it does seem that the zone only backs up money every so often but items and ships are backed up 'at the time of transaction'. Why do I know this? It's happened to me too, in the past, before I started implementing Dr Brain's advice. Since then I haven't lost a cent.
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Wouldn't dream of disturbing the peace around your hardware store.
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The last time NeptuNe171 complained about a money loss due to a server crash, Dr Brain provided the solution (which I reworded and summarized in my previous post, above). Since rc 1223 doesn't seem to believe what I said, I quote Dr Brain's original post below in its entirety.
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To avoid losing money from server crashes, the general advice is to log off immediately after major transactions (such as the transaction where you sold your Weasel). This is because logging off forces the server to save your money. Uhm, there seems to be a problem with your math. $200/minute translates to $1000/(5 minutes), which is $2000/(10 minutes), which translates to $12000 per hour. So you see, your income is a lot higher than you think!
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? Cerium makes a good point - this change, if it is made, would result in fields being generally launched from 'further back', even though as Sharpflame points out, there is already a 'lag' in field position that can be significant for rushing ships.
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Huh? Why? Anyway, I agree with Masaru's argument.
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The problem being the much cheaper ID Drives were pretty much better in every way than the 'original' TW (or at least the previous version of TW).
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Isn't 17th Parallel like, all but dead these days?
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Just a question: what exactly does "SSForum.net Staff & SSForum.net Development" mean precisely?
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Uhm, it's already been fixed. See above for details.
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Frankly $50k isn't a lot of money for a 'permanent' system (that isn't one-use like cobalt warhead ). And jump is really cheap compared with other FTL engines (it's a third the price of ID and a twentieth the price of TW P!@#$%^&*). Oh? I didn't know that. In any case, I bought my Weasel's jump engines while portal mining was still a problem.
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I think that's true, Suicide_Run.
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Umm... does it use something with splash to kill them (so it also kills the lanc)? Also, does point defence count as a turret? I imagine the "turret killing" part is analogous to what ?id does to turrets... it just kills off the turrets. According to the Moderators, Point Defense (PD) is banned in the Transwarp Hub in Sector 8. Hence, if your Lancaster has PD, it is banned from using ?tw.
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Oh, you're quite right. I just thought I'd point out that little factoid out in case anyone missed it and decided to claim the Bible required women to wear garments analogous to burqas.
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I do note that in the quote, 'long hair' is considered an adequate head 'covering' for women. Most women have long hair anyway. From the quote, I do not see any clause mandating that women must only be allowed to show their faces and hands in public.
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I don't really think that's so much of a good idea, because that would negate the major reason for investing $1,000,000 in buying a TW P!@#$%^&* (money which is irrecoverable btw since the sell price of TW P!@#$%^&* is $1).
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As has been said, there's a reason Jump Engines are only $50,000. Besides, I still find Jump Engines to be a very useful system. I often use my Weasel to open a jump point for myself and my team-mates to allow us to byp!@#$%^&* a mined jumpgate in a sector. This capability to use your FTL Engine to help your team is something that is absent with ID Drives or TW.
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Um... got bounty? and any others with grievances to report should have brought it up with D1 in private, and then with Dr Brain in private. None of you did that before this (public) thread was started. Intimidating? In an friendly online game zone like SSCE Hyperspace? It's not like players are being asked to talk to the Secretary-General of the United Nations in person.
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Good idea; however, most "bountying teams" have a few people with high bounties and a whole host of people with low bounties who serve as 'meatshields' to protect the bountyers (and in return receive much $$$ from any kills the bountyers score). Any of the 'meatshield' folks could spam bricks unrestrictedly.
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I don't think he was necessarily talking about that "lame glitch" - but about 'legit' "TW bunnying" with TW P!@#$%^&* holders, such as, notably, Aquarius' turretting/centering Lancaster. I could be wrong though. Woah, someone had to detonate a cobalt in center to kill a turret? I suppose it can be used that way, but ?tw does need to have some significant advantage over ?id to make TW P!@#$%^&* worth $1,000,000 (as opposed to ID Drives' $150,000). And introducing something like a twcool might help reduce the laming potential of having a TW pass
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An additional comment about TW, but unrelated to my post immediately above: Would it be possible to make it so that ships attached to a Lancaster do not get deducted TW Tokens for transiting through the Hub if their Lancaster uses TW? To be specific, my Spider was equipped with 3 TW Tokens earlier when I became a turret on Aquarius' Lancaster (which had a TW P!@#$%^&*). Each time Aquarius used ?tw and returned to center, I was deducted a TW Token (even though I remained attached to Aquarius the entire time). After Aquarius used TW 3 times, I had no tokens left and there was $3000 down the drain. However, afterwards, even though I had no tokens, as long as I remained attached to Aquarius, I could still transit through the Hub with Aquarius. Hence, it seems to make no sense to deduct tokens for each TW journey from ships (turrets) that are attached to a Lancaster, since ships without tokens can go through TW for free while attached to a Lancaster that is transiting TW. Would it be possible to modify this? Thanks in advance!