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aquarius

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Everything posted by aquarius

  1. another thing that can't be solved, unless you use lvz tiles, you can simply place a 1-tile-thick diagnal line, i have done this many times
  2. smokey you are right and they look better how you have them, than the way they are now, i will restore them what do you mean edge of the tile? would it help, if i added a white stroke to the diagnals for development puproses and then remove them before pub?
  3. you will never get perfect diags with a shaded tileset, i can make another 4 diags to go along with those, but that would take up too much room and still you can not get it perfect, there will always be directions which won't line up but if anyone knows the way, teach me. I made a post about this on mine go boom forums, and go no replies. It's a tough one. Anyways: I like this. Still a useful amount of whitespace. http://ssdev.hlrse.net/hs21.png Teaser: http://ssdev.hlrse.net/sshot.png
  4. im in
  5. yes this is why i moved the fire to door tiles, so that it is animated fire and to free room for more flyovers
  6. I had realized the blue-light tiles didn't WORK LOL sorry to those who tried to tile with them. Here's the update, saves some more room too. http://ssdev.hlrse.net/hs20.png hs12.lvl
  7. UPDATE: http://ssdev.hlrse.net/hs11.png hs11.lvl
  8. http://ssdev.hlrse.net/459966099_l.jpg http://ssdev.hlrse.net/l_cbaa4e26ffff30be422df1d9501ef8d8.jpg http://ssdev.hlrse.net/m_5eae82883f73c357524c09a81d38128c.jpg http://ssdev.hlrse.net/m_c7af450ae1643c18acf04a53340e2cf4.jpg
  9. forums.minegoboom.com
  10. For the base designers:hs88.lvl
  11. http://ssdev.hlrse.net/hs9.png
  12. http://ssdev.hlrse.net/hs7.png
  13. Also aqua, that blue rock sphere wouldn't look too bad shrunk down to 16x16, this would use up a tile under the silver pipes. true
  14. http://ssdev.hlrse.net/hs3.png now metal or cement? or should we use the technological style way up there. http://ssdev.hlrse.net/hs5.png Edit: These techno's look better, easier to tile with, and smaller. Room for more diversity. http://ssdev.hlrse.net/hs6.png
  15. Hmm how about: http://ssdev.hlrse.net/hs2.png
  16. Quigybobo> OMG if you do chrome I will F*CKING KILL YOU I agree smokey, plus trying to tile with the blue cement sucks. I like the gradient blue tiles, it seems classic to me, though I've only been playing HS for a year. I would also like to see metallic in place of cement.
  17. So Quigybobo and I have decided the tiles above are too detailed, in order to tile the entire map, they should be much more simplified (so you can use the same tile, rather than copy and paste a group of tiles). Here is the current HS tileset. http://ssdev.hlrse.net/current.png The color palette is horrible, as well as the fire, and cement textures. We should use some of the cement from this tileset Cerium had posted. http://hybrid.shanky.com/tilesets/arctos_Zm.bmp I also have this, does anybody like it? http://ssdev.hlrse.net/hz.png
  18. Here, this is professional, base designers can import this now. These are the main walls, although I think theres a bug or two in them, ill get to that. The rest of the space left on the tileset will have much more diversity. Also, the current walls will probably be cut shorter somehow, to allow room fpr ,pre. http://ssdev.hlrse.net/hstile.png feed back?
  19. move the objects, you will find it does i grouped them together in my photoshop do!@#$%^&*ent to crop a preview image
  20. Experimenting. Going for a technological look with much diversity. Tileset Nazi's: Feedback please! http://ssdev.hlrse.net/hstiles.png
  21. Pics nao?
  22. LMAo
  23. As for the tileset, I have everything setup now, and computer is working like it should. Any suggestions?
  24. The average player will not get so deep into his items, he will simply ?buy the existing ones, or ?buy them from players. Those who actually enjoy customizing their ship -fully-, will have no problem visiting a neat website.
  25. IT STINKS! I am a map nazi, I only like bases 1 and 3 (current), the rest were 'painted' and not 'plotted', you can tell which bases took some sort of math/geometry and which ones were thrown together in a chaotic fashion. As for the center dueling area I suggest it gets larger, with more warpers (like the ones we have in the four corners now).
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