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Everything posted by aquarius
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There is a very small difference between mod and jrmod.
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Great point. Why bother doing this with continuum. Thanks Sama, I was looking for a critique from a coders perspective. So move this to Continuum Project
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What I'm getting at is a website with live, or recorded games, such as appealing events, professional leagues, intense duels, ect. I know the ?gamerecord module exists in ASSS, can this be fed to a website, live? While being viewed on a website, is it possible, in any way, to implement an actual gamerecord? At first though here - I doubt this, because I believe gamerecord simply records instances of the game and plays it back. Not in image form - at all. It's only the server recognising what everything was, and projecting it back again. I believe, I may be completely wrong. The site must retain the ability to spectate each individual player, see their stats, and in utopia, communicate with them. Think about this - if everyone on the net could come to our website and instantly communicate with the players? Player1> Yoo I'm on the website! Is this game cool? Aquarius> yea dude it's a great community, and a really competative game with squad, leages, duels, basing, turf, rabbit, soccer, hockey, warfare, dogfighting, zone making, *super spamming load of fun. Download. Legas> !@#$%^&* YEA IT IS $$$ okyo> pwned DrewID> yup, get it Back on topic, as this site will gather new pilots, existing pilots will use it often to view the pre-recorded games. Heck I know I would use this on the daily. Every ASSS zone, the list grows slowly, but surely. ASSS is the future - so this project has some time to float around in the back of your mind. As with most of my topics, I'm just creating the topic I had in mind (multi-topical, yes), expecting immediate feedback and creative involvement.
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It will if you want to wait longer for leagues (and nobody does) - but it will be used in future leagues.
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I voted high contrast, I believe it to be the best in Continuum's dark environment. Easier on low-end-computer framerate, also.
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The MGB forum post I mentioned first links there anyways, I was just battling you for the most efficient link.
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yea i just put the safe, goal, and flag in to complete the tileset, planned on changing the safe, thought about it before i posted, then said screw it --whatever you want, give it a try on your own, and if/when you get stuck just bump this thread
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This is where you should get CLT. http://downloads.sourceforge.net/continuum...mp;big_mirror=0 owned
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http://forums.minegoboom.com/viewtopic.php?t=7614 jpcounter http://forums.minegoboom.com/viewtopic.php?t=7560 koth (the integrity seems questionable) and fg_wz comes with ASSS, which will work fine for this
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ok, the zone has been perfectly setup on ssdev's ASSS server 64.85.162.164:8500 - ?go starwars perish, i'll let you know when i come up with some animation for the module he needs, then we can work out the lvz/obj's for the code and for now Ghetto, what bots do you have? which plugins? do you -really- want to keep them? we'll have to look at the modules that are currently out there
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stopped working on this due to continuum 2?
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maybe you guys already discussed this, but it seems star wars must move to ASSS, to accomplish this i'll help you move all your files to ASSS, you're going to need an ASSS host, talk to your admin until then we can test in ssdev's ASSS server, arena starwars, i think i have sysop in your zone, all start this asap - then perish could work out the modules
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sorry it took so long, i need a new computer.. this isn't done, but i'm sure you could start using it now darkblue.lvl
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One of us must be rich (not me) hire a !@#$%^&* professional.
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I made those tiles you circled, I'll do this for you. P.S. Hyperspace never used those circled tiles and probably never will. Would you like me to add on to them? Great layout, by the way.
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this is where you should get CLT http://forums.minegoboom.com/viewtopic.php?t=3251
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cool, my AIM is chillastic, drop me a message, i don't know who is who on my SS buddy list
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This is Trench Wars' automated dueling division website, it pretty much speaks for my needs. http://twd.trenchwars.org/ What I would like it to track: All players individually: like a wiki, so you can click on the playername whenever the name is displayed, and bring up his current squad, past squads (squads that were part of the ladder), kills, deaths, how many times player was MVP, activity percentage (as compared with all other players) including a %percentage and number of games participated in (not counting rounds, just games), when the player first joined the leagues, when he last played in a game, and average kills/deaths per game All squads individually: the actual ?squadowner and the designated captains (!@#$%^&*igned by ?squadowner). wins/loses, kills/deaths, average kills/deaths, average wins/loses, when they first joined the leagues, when they last played a game, all the past games including all of the past stats about the games, kills/loses, who won, ect. As I said, the above link speaks for itself, I may have thrown a few extra features in there though. Click around, see the ladder, squads, rosters, and all the statistics that are kept.
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It actually needs to control the game too. Have you registered and played in TWDD? The way it works, you have to !signup "password" to the bot, then you have to goto the website and login with your subspace nickname and the password you specified. From the site, you can bring up a list of registered squads, or you can register a new squad. When you click on a squad it brings you to a page displaying the win-loses, kills-deaths, squad roster, and rank of the squad compared to others. There is an 'apply to this squad' button on each squad page, clicking that enables a request seen by the squad captains when they login to the site. I don't have a website setup, but I do have a server where you can work it out. The module will also have to control the game. This will go as followed. ?challenge FunSquad You have challenged FunSquad. Waiting for reply. ^^At this point FunSquad as a whole ( ":#FunSquad:" i think the command is ) will recieve the message "EliteSquadron has challenged you to a duel in arena Duel27, type ?acceptduel or ?declineduel now. ?acceptduel will send a message to EliteSquadron saying "FunSquad has accepted your challenge, please move to arena Duel27, game will begin when both squads are ?ready." And to FunSquad saying: A duel against EliteSquadron has been initiated, please move to arena Duel27, game will begin when both squads are ?ready." NOW-- In the correct arena, the squad captian will add the players. This can be accomplished by ?addplayer. Example: ?addplayer cooldude, supership, NiceShot3, Aquarius, MonSTAR (each player seperated by comma) Adding players once will not prevent the captian to add more, but will not let the captain exceed the max players of the duel. This can be configured at challenge, example ?challenge FunSquad:2-99 (number 2 through 50, if a module can handle that many without being tedious to write ) Bot will allow each team to roam around freely until both team captains type ?ready. Once both teams are ready the teams will be sent to seperate, enclosed areas of the map (closed by doors). Countdown begins in LVZ images: 5,4,3,2,1,GoGoGOGOGOGOGoooOOO! (goal sound ) Now, I want two different 'divisions'. One for dueling (dogfighting) and one for basing (on a turf base). In dueling division, each player gets specced at 10 deaths. And players can be subs!@#$%^&*uted with another player if they are performing poorly with ?sub Oldplayer:Newplayer module will then say in green "Oldplayer has been subs!@#$%^&*uted with Newplayer, Newplayer has 3 deaths left. (because oldplayer died 7 times) There will be two rounds, if team 1 wins first round, and team 2 wins second round, there will be a third round to determine the winner. At the end of the duel, both teams are displayed their status in the current match: either "You have won the duel against FunSquad!" or "You have lost the duel against EliteSquadron.." followed by Wins, Loses, and new rank # on the ladder. Basing match will work in a similar way, except it will have to handle the flag game. Rules are simple, hold the flag for 3 minutes to win the round. Two or three rounds depending on the winners of the first two, display win or lose at end of game, kill and death, and new rank number of your squad. How does this sound to you so far? I can give you ssh/sftp access to SSDev's ASSS server if you wish. As well as CPanel on a webserver to work out the website/stats. If this is too much of a burden on you (!@#$%^&*, it looks like years of work to me), I can see if someone else can contribute on the web-side. Edit: Also, from a programmers point of view, maybe you can think of a better, or more efficient way of handling the whole process, I'm up for any type of process, so long as matches are automated (no staff needed), and stats are on the website along with a ladder.
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I need a module to handle a dueling division. Similar to TWDD. It should connect to a website and display statistics. If you'd like, don't work on this now but leave it open to do it in the future, the zone is not launched, I don't need statistics yet. If anyone is interested please speak up, we can discuss how the division will work.
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12/18/2007 1:Received a map from Hi-5 and uploaded it to arena beast. Tweaked the settings. Fun event. 2: Recieved a map from Masaru and uploaded it to arena Tetris. Another fun event it seems.