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aquarius

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Everything posted by aquarius

  1. Troops.zip
  2. how many years has this been in development? also, isn't this just an open source game engine?
  3. go for it
  4. guess what, the toxins in the water end up in the air we breathe. If we stopped taking in these toxins cold turkey, we will die it's funny that this is even a concern when this planet is losing oxygen and an alarming rate lets not worry, our tweaked bodies enjoy the pollution, we'll survive for a long time, but we will get weaker and more depressed
  5. oh well, dcme's tile generator works now
  6. aquarius

    Shark

    i almost have exp for shark considering i can rush with my reso, dual defense mount, icefire warbird, i think switching to the shark might be good we shall see
  7. or the zone is balanced
  8. One day.
  9. I'm pretty sure the mentality in HS is 'feed me'. It's not entirely about skill here, it's about being active. The only thing to feel 'pro' about in Hyperspace is owning small children who don't understand the complexity of space ship combat. And that's not very pro.. The money system is nice but is applied too strictly, money is everything. We could make a much larger list of items and delete this money all together. Then, it would be completely about how well you can configure your ship, how well you can perform with it, and how well you can customize eight full ships. No money, no exp limits. With the ability to ?toggle setups (have more than one setup for each ship), players could have a load of fun creating different variations of each ship. In my humble opinion, it's a very good start to eliminate money. We'll get rid of all the hustlers. The main reason is simple. Let's say, I love HS a lot, but I must work eight hours a day, raise a son eight hours a day, and sleep five hours a day. That leaves me with three hours a day, and what do you think I'm doing with those three hours? Trying to bust a Hypernut. I can't.. Since I can only play three hours a day, and sometimes three hours a week, I have no exp or money. The elimination of limits would allow the true fans to come back. If I don't have the time, I don't play, period. There are probably dozens of HS die hards our there who love the zone but play Trench Wars instead because they just don't have the time to work their way in Hyperspace. Bases are also a big factor and should be changed. They need to be a lot wider, zero choke points, more, less powerful bomb-lines. Therefore, you need more skill to defend, rather than needing more skill to attack. Winning should require the most effort, this is currently not the case. If you and your team are trying to win the game in a wide open base, you'd all better be good pilots. Wider bases will prevent amateur dominance. We need an upgraded freq manager, and a lock on setfreq... Setting the flagdropdelay higher wouldn't hurt either.
  10. and 7zip is freaking amazing! it compresses this 135MB file into 600kb, then extracts the full quality 135MB file! ssdev.hlrse.net/tiles.7z
  11. a huge .avi which really doesn't explain much but a little geometry for creating tiles ssdev.hlrse.net/tiles.avi
  12. thats the example, i'm not going to create the tileset until you confirm that you like the style
  13. i don't like the images above (except for the map) im going to do the same style just randomize the lighting a few times
  14. ya they could be better/more complete and i love the style you have going on there you also have a concrete idea that will fit well into dragon ball Z so you are #2 on my list
  15. still need this?
  16. actually this request doesn't have a high priority because Halo is a well established zone with quite a few good tilesets made by us this doesn't mean I won't do it, it just means you can wait because zones trying to become established have pending requests
  17. i will be coming through in one of the coming weeks and sweeping up all these pending tilesets but only the solid requests that still stand requested after i return will get done, so many people requested and forgot about it / posted that they dont care anymore
  18. I got this one on reserve. Ill get back to ya kid.
  19. ssci subspace development ill ?message you sysop password
  20. gotcha ok, now i need to know how the function parameters are 'utilized' below the declaration of them, highlighted in red just explain exactly what each value does and how it all interacts with eachother, in other words, where is the logic?
  21. aquarius

    AQUA!

    don't be so skeptical, players will only be able to communicate to the settings via the module so settings can be restricted
  22. aquarius

    AQUA!

    random noobs wouldn't join ssdev chat, or at least the wont stay very long @smong i'm trying to setup a base where the general public knows that if they want to dev, there is a place they can do it and is readily availably eventually i want to implememnt a module that allows players to ?own an arena, just by coming in and type ?own myroom. then it !@#$%^&*igns that room to the player and gives them arena owner.
  23. import ASSS chat = ASSS.getInterface(!@#$%^&*s.I_CHAT) game = ASSS.getInterface(!@#$%^&*s.I_GAME) cfg = ASSS.getInterface(!@#$%^&*s.I_CONFIG) # vote # allows players to say any positive number into pub chat and it will get # recorded as a vote. def vote_chatmsg(p, mtype, sound, to, freq, text): if mtype == MSG_PUB: value = 0 try: value = int(text) except: p!@#$%^&* if value > 0: p.vote_value = value def vote_make_timer(arena, maxoption, timelimit, callback): def vote_timer(): # stop allowing votes arena.vote_ref1 = None arena.vote_ref2 = None # initialise the array sums = [] for i in range(maxoption): sums.append(0) # count the votes def cb_count_votes(p): if p.arena == arena and \ p.vote_value > 0 and \ p.vote_value <= maxoption: sums[p.vote_value - 1] += 1 for_each_player(cb_count_votes) # find the most popular vote besti = -1 best = 0 for i in range(maxoption): if sums[i] > best: best = sums[i] besti = i callback(arena, best, besti + 1) #arena.vote_ref3 = None return 0 return set_timer(vote_timer, timelimit, 1000) def vote_paction(p, action, arena): if action == PA_ENTERARENA: p.vote_value = 0 def vote_start(arena, question, maxoption, timelimit, callback): # reset all votes for this arena def cb_reset_votes(p): if p.arena == arena: p.vote_value = 0 for_each_player(cb_reset_votes) chat.SendArenaMessage(arena, "%s" % question) arena.vote_ref1 = reg_callback(CB_CHATMSG, vote_chatmsg, arena) arena.vote_ref2 = reg_callback(CB_PLAYERACTION, vote_paction, arena) arena.vote_ref3 = vote_make_timer(arena, maxoption, timelimit, callback) # stops the voting process def vote_stop(arena): arena.vote_ref1 = None arena.vote_ref2 = None arena.vote_ref3 = None Is that all the code I need? Also, can you explain these 'function parameters'? Example: def vote_chatmsg(p, mtype, sound, to, freq, text)
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