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aquarius

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Everything posted by aquarius

  1. yea it would fit
  2. i'll make a better one, one of these days - that video was just to explain to sama how to write his code - smart people can watch it and understand fundamentally how to create a wide range of tiles for continuum now, sama, maybe we should just take the next step in DCME and support wider tilesets, the code does the same thing just on a larger scale, you'll need another video and your thinking chair for it though, because it is a bit different and will produce a few of the same tiles, so we will need to work it in users should be able to input a virticle tile from 1x2 to at least 4x4 (tiles), and generate walls with that, also, where are the diags? those can be generated just as easily
  3. aquarius

    Safe Design

    I think this is sexy and simple.
  4. orbs that spiral? orbs that spiral don't do anything graphically, since it's a circle it looks like it isn't moving. a spiral on the other hand can be done.. i have free time let me know specifically waht you want
  5. May be more effective to talk to people via IM or in-game. Just a suggestion. Talk to them in-game and direct them here. As for me, you already know, inactivity.
  6. 60 minute flags
  7. Is this related to http://www.ssforum.net/index.php?showtopic=19901? If so, i really try to log all completed projects, so post something there, the source even.
  8. some of the coders have time to code but they don't have time to have a long conversation with you discussing what you need, post exactly what's needed and maybe someone will bump this thread and say "here i did this for you "
  9. i like that idea, special items for noobs that have an exp RANGE, so after 5000 exp (or whatever) you lose it and can not buy it
  10. The 'jump gates', 'interdimensional', and 'transwarp key' graphics in Hyperspace are made using particles. Particle Illusion FTW.
  11. I have a lot to say.
  12. i want longer
  13. yea, i like that idea
  14. Why materialize these 'value points' when we can just base the formula on EXP?
  15. All I know is that -something- changed, well, everything changed. But there used to be people flagging 24 hours a day in Hyperspace and now it is dead at night. I doubt it has anything to do with planetary alignment, must be the changes. No more large bounties? That was one of the most interesting things about the zone. Sure we can still bounty but it takes much more effort with minimal reward. We shouldn't shorten flag games, we should shorten bases. Make bases extremely simple to attack. Make it so that it's nearly impossible to hold the flags in a safe spot for however long the timer is. !@#$%^&*, make the timer three times as long! This way, games last longer, more money is made, and pure skill and teamwork will be needed to win a flag game in an uncontrollable base. My thoughts.
  16. ..well?
  17. yea sharpy i'm going to do that thanks TJ make some more?
  18. aligned all the tiles to 16x16 grid and re-typed the numbers, pick again =P 8 or 15 (or both) will be used for the main walls of the map and they will not be on the tileset they will be placed as .lvz, so all you mappers probably won't ever be using them the tileset will have a couple of the other tiles on it / all the proper connector-pieces fire, ice, and maybe rock will be added as .lvz, I may put rock and/or ice on the tileset because rock and ice can form solid walls, electricity is another thought in mind, and will most likely be added as .lvz so pick numbers again please, vote either 15 or 8 for the main walls of the map (sector borders, HT walls), then vote a couple other numbers (for bases/obstacles) thank you
  19. 8:18 AM May 15th and I can't get into Command & Conquer, when I have free time I'll start on a new map for you. Top to bottom
  20. I'll admit it was rather fun when it was unbalanced, and there was a lot more noobs willing to feed me.
  21. theres more now
  22. pretty fun if you ask me
  23. I suggest you redesign everything you see fit, and ill try to make use of your effort.
  24. yea i'm just about sick of the current tileset, pick some numbers below
  25. what is dps, eps, and dpe? and what does 'realenergy'and 'realdelay' mean? but good work i thought about it, you did it
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