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Bargeld

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Everything posted by Bargeld

  1. a single 512x512 image is the same size as 4 256x256 images http://www.bargeld.us/storage/512.gif
  2. http://alpha.bargeld.us/forum/viewtopic.php?p=13760#13760
  3. when you hit it, you should see this: :#squadname: "squadname" is your squad's name.
  4. The way it works (and I wish there was a setting for this) You can't leave the arena if your energy is less than 50% of your shp's maximum (if your energy is in the red or yellow.) If you try to quit while you are below 50% the client waits until you hit 51%, then it quits. For trench, I think the max nrg of the ships is 500, so you gotta have 251 nrg to leave.
  5. np
  6. http://www.ssforum.net/index.php?showtopic=720&hl=palette
  7. http://v4.windowsupdate.microsoft.com/en/default.asp
  8. most ppl want this feature for testing/development purposes, to check maps and graphics etc.
  9. gj, enjoy!
  10. candygirl, this topic is a month old... he probably got it working already and didnt care to come back and mention that. Let the thread die
  11. no it isn't, it's just as much of a specialized machine as a cell phone or DVD player. Just cuz it has a CPU and RAM doesn't mean it's a PC.
  12. First, connect the computer directly to the "special" wall plug. Get the computer online first (via the instructions the ISP provided.) Make sure you remember any login info that the ISP provides and any DNS and gateway settings. Then, unplug the computer from the "special" plug and into the router, and the router into the wall. Read the router instructions on how to access the router's settings from the PC (for my linksys I go to the web browser and visit the IP address 192.168.1.1) In the router settings, set up the access type and password (PPPoE, auto recieve IP, static IP, RAS etc. You will know which type to use, based on the ISP instructions (I use Auto IP for my ISP, with no username/password.) You may also need to set any gateway and DNS info on your router (obtained from the ISP.) Then go to the router's MAC address settings, and have it clone the MAC address of the PC you use. Save those router settings (if you havent already) and close the browser. Unplug the router's POWER cord for a couple secs and then plug it back in (basically rebooting it, but DONT use the reset button on the back, because it may remove the settings changes you previously made.) Give the router about a minute to reboot/connect and then try a website that you know works (like yahoo.) If you can't get to it, then reboot your PC and try to view the site again. If you still arent online, go to the PC's etwork setting (where you set up the PC as per the ISP instructions in the beginning) and remove all settings for DNS and IP, but leave the gateway. Set the IP to auto receive. Try the web. If no go, reboot the PC and try the website again. If you aren't online by now, come back and share some more details and we can work from there.
  13. a tad more direct: http://search.yahoo.com/search?p=differenc...n=20&fl=0&x=wrt
  14. The computer that blocks ports is the same one that routes your data to the outside world... kill the port blocking computer and you kill the internet access. Analogy of your solution: Bargeld> The car just got a flat tire, dammit! Cencil> Just take the flat tire off the car. Bargeld> but then we only have 3 tires. Cencil> At least we don't have a flat one any more.
  15. clone, no offense here, but I've been playing this game for almost 8 years straight now, and have seen each new version as it is released, as well as the major bugs that get found. If your testing was truly a "bug" in the game... 1) I would have noticed it a LONG time ago, and 2) someone else in the community would have noticed it a long time ago. Check your lag with a /*info in the same zone. At the same time, plz be aware that the statistics that the server reports for your lag are on a sample of about .01% of your total packets. It's an estimation, a sampled statistic, not your lag for every packet you send. Try this: in the zone where this occurs... have a sysop pm you with: /*lowbandwidth 1 It causes all packets to be resent (sent 2x) and see if that fixes your problem. (as you can see, there is already a command to address your problem, a command that is many years old) so this is not the first time this type of problem has happened, but it is not commonplace.
  16. It's you, entirely. That is not coded into the game mechanics.
  17. If you want to test for yourself.... try playing in chaos/league dueling sub-arenas. At the end of each fight, there is a readout of bullet damage dealt. The lost bullets thing you mentioned earlier.... the close to medium range dropped bullets. Thats just lag, total coincidence. BUT when you are FAR away, that's a valid scenario. In order to save bandwidth, the server only sends weapon packets to other players within a certain radius (defined in the zone settings.) If you are outside this radius, then you do not see those weapons. Ever. The best example I can give is this: Player A and Player B are fighting at A1... Player A lays a big fat minefield. Player C (B's teammate) has been chilling down at T20. C gets bored, and attaches to B in the middle of his fight with A. So A tries to be sneaky and mine-rep C into his minefield. On player A's screen, he reps C into and through the minefield and loudly exclaims, "WTF you cheater, you just ate a minefield with 5 mines!" Player B see's this too. Player C (because he was out of the weapon radius) never sees the minefield, and happily (not dead) replies "what are you talking about?" Same thing with bullets.
  18. By the basic definition of each, they are both servers... if it has 4 legs, barks, and wags it's tail: it's a dog, if it sends you a "web page" that you view: it is a "web server" and if it only sends you a "news" file: then its a "news" server. Regardless (back to the topic) these are the things that need to be added in order to add functionality to the news.
  19. I wrote that specifically to see who was gonna reply like you did. Thats the basic definition of a webserver, and Continuum WILL need to do that unless the page data can be streamed, on the fly, to a custom "browser." (note to self: put another notch on the avatar.)
  20. It needs to be able to receive requests, on-demand, then send the file in response.
  21. Sound card and network card share IRQ's?
  22. Sounds weird, but check near/on the power supply (on the back of the case) for a switch that says 115 and 230. Make sure it's on 115.
  23. the bigger issue is with having the "webserver" set up on the machine with subgame. Webservers are installed apps, and theoretically, you can have any machine with a fresh OS install, up on the web, with subgame running... and it will work fine. But now you wanna add web serving capabilities. You need to add server code to subgame and add a browser to Continuum (or use IE to open it.) Don't forget about the security end of it (being able to type in a web address for any of the server's core files, lvz, lvl, etc. files.)
  24. http://www.google.com/images?hl=en&lr=&ie=...^&*+texture
  25. the best thing SVS zones have, to-date: http://beginners.subspace.net/downloads/continuum.zip
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