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Everything posted by L.C.
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Might be important that the bots are logging in as VIP+SysOp as well (same password), and are in vip.txt and sysop.txt. MERVBot alone -- Subgame2 will handle A-OK almost as if nothing happened. When you do Bjorn's AI bots instead (see /ai/ in the RAR), Subgame2 does a relatively "very good" (?) job of handling all the bots in action. The bottleneck was that I ran out of RAM to load up more bots.. so I couldn't exactly complete the test with AI vs plain MERVBot. Hmm, Windows setting, you say? :? ----------------------- Plain MERVBot --> Subgame2 --> Handles it almost like nothing happened to 1024 (a limit hit) Plain MERVBot --> ASSS --> As you saw/read, ASSS flushed the hole and went into a coma Gotta play around with that setting Lynx suggested though. I got my 2TB HDD today and I just have to install it.. and find some time. I might be able to play around with this a bit tomorrow. ----------------------- Same machine. I think I have tried different machines as well to load balance, but I can no longer remember the results. I might have utilized multiple machines over 100mbit LAN for some of the Subgame2 tests in that ASSS limits thread on MGB.
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Nope, this is one good reason why I post about these experiments, especially for ASSS. I need the community's oversight and advices in order to construct and execute experimentation with the highest and best (within my personal limitations though, of course). What would you suggest I try setting this to? I don't know if it helps to say this, but what is confirmed is that Subgame2 can handle the same set of MERVBots to 1024. Subgame2 appears to not accept new connections once it reaches 1024. I have been unable to get more than 250 bots into a single arena, but when I do a 1024-bot test, *theory* I think Subgame2 forcibly reduces the maximum players per arena ... then again, I need to redo this to specifically test maximum arena account for a 1024-bot test. According to Snrrrub, in his reverse engineering findings, both Continuum (or at least Subspace) and Subgame are supposed to be able to support 65k players. I can't remember what he thought about the 1024 "limit" in Subgame2, but we both agreed that the 250 maximum per arena that I encountered was quite possibly a bug.
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(EDIT: I have asked Samapico if he would be kind enough to split this thread.) (EDIT2: Thanks Sama, and I am sorry for jacking your thread! ) Does anyone else experience the same problem Lynx is experiencing? http://www.hlrse.net/Qwerty/asss_aiexperiment_03.rar This is what he gets: This is what I get: Lynx tried his on a Windows 7 Professional x64 machine. I tried mine on Windows XP Professional SP3 x86 lappy. My original tests were done on either Windows 7 Professional x64 or Windows Server 2008 Standard x64; I cannot remember. (EDIT3: Lynx says it works in a 32-bit virtual machine. ) EDIT4: My lappy doesn't have enough free memory to do this, but I tried anyway. At around 470 ASSS locks up and quits responding; it goes red in the zone list, and it won't respond to CTRL+C.
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The logs for a deadlock that I no longer had. I apologize, but I should rerun the tests to see if I get the deadlock again. It has been an awfully long time since that experiment. Last I remember, the reason I didn't provide logs because the deadlock disappeared and/or I got exhausted and needed a break. Rereading the thread a second or third time now, I realize that I only posted statistics on Subgame2. However, I think this was to get some number for Subgame2 before doing ASSS. I know I had tried for ASSS, and the highest count I got to was ~510 before ASSS would do something weird. I personally apologize for any attacks I have made, as I am not the kind or type for that kind of activity. I realize that things, at least for me, are currently hyped and stressful, and that may be contributing to my lack of coherence and professionalism. I apologize Dr. Brain, please accept my apology. I will be experimenting with ASSS within this week.
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No one could duplicate your results, you posted no data when asked, and you lecture others on the scientific method? The burden of proof is on you, not me. "you posted no data when asked" I call BS on this. I did post data. Did you ever read the thread? I even posted copies of my entire ASSS setup as well as bots. Did anyone ask me specifically for data I had not provided from my experimentation? I know that during that experimentation ASSS had locked up and crashed and was unable to handle certain somethings, probably when I was reaching around 500-512 bot spawns, and you had asked for logs. I do not remember if I had met this request, but I know some other request (for crash logs) I did not meet because the problem was resolved. I would be willing to open up that released experimentation kit again, and I would only have the same results (or would expect the same). Have YOU personally tried the experimentation yourself with your own resources? What efforts have you actually put forth to do the tests and experimentations yourself? [ EDIT: After fully rereading that thread myself, it appears that JoWiE was for the most part the only one that actually tried but was bottlenecked by his hardware (lack of memory). Others, including you an Grem, were only interested in the deadlock I had experienced at some point to which either I could not get logs or possibly managed to resolve. ] How can you use the argument that "No one could duplicate your results" when nobody with enough hardware resource tried? [ EDIT2: And no, I have nothing personal against you Dr. Brain, I am just defending my stance and side to this. ]
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Don't spread your opinions as facts. Your "limit" testing was a joke. Then please prove it. EDIT: Here is to get you started
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While a true conclusion, nope. The prophecy.
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Researching which video card you should get at http://www.hardforum.com/ might be a good idea and helpful.
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What I think it means is that you can utilize their service for your account as an HTTP proxy through port 80. What is so special about port 80? When you surf the internet, you are using port 80 for HTTP. If you run a service that isn't HTTP on port 80, you will be able to utilize your service from practically anywhere because port 80 isn't within the list of blocked ports in people's networks. ie. Your college has a strict network and blocks many websites. If your HTTP proxy ran on a port other than 80, chances are you wouldn't be able to use it either, as whatever port it is is more than likely a blocked port. But if your HTTP proxy ran on port 80, being the same port used for HTTP surfing, you can connect to and use your HTTP proxy on your college's network. EDIT: http://www.hlrse.net/contact.php
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It never made sense to me to turn zones into subarenas. The only pro of that is that you can quickly switch to Public arena of whatever zone it resides in, but this is stupid since Peering makes it possible to go from one zone to the other (and can appear in subarena list) using ?go.
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It is very rigid and OCD on lesser connections, ie. dialup. It's like an Active Directory network with restrictions and rules set on everything. Very, very rigid, and this is not good. Subgame2's handling is more tolerant and realistic, and I think rightly so.
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Your domain name will point to your service provider's servers. Your service provider will set for your account and domain association to use that assigned dedicated IP address. Yes. If you do not have a dedicated IP address, many other people will have the same IP address when their domain.com is ping'd. This is why having a dedicated IP would be necessary on a shared webhost if you want to run your own services (assuming you are allowed to do that) -- so that it doesn't overlap and conflict with other customers on the same server. This is also why SSL requires a dedicated IP. Yes you are. When you are given your dedicated IP address, when you ping your mydomain.com, it should be that IP address you were given.. instead of the non-dedicated shared IP address.
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Was that a question? Oh wait, TW doesn't need more than 500 players in the zone anyway. https://forums.minegoboom.com/viewtopic.php?t=8601&postdays=0&postorder=asc&start=25 https://forums.minegoboom.com/viewtopic.php?t=8669 But my tests wouldn't necessarily be accurate in the same way, as the plain bunked down MERVBot's utilize less resources than human players. An AI test with Bjorn's bot, utilizing more resources than human players, would reveal some extents to which ASSS can go under stress. Additionally, ASSS' latency handling is a POS. Subgame2 has "more human" and realistic handling of latency in my opinion; ASSS on the other hand is too rigid. If this is easily solvable, then why hasn't anyone made "the solution" the defaults in the ASSS package? But what does it matter what I say? ASSS won't happen on TW. Period.
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This is false.
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ASSS hasn't been successfully tested for that amount of population yet?
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I'm still waiting for DDR2-1200 deals..
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I think my favorite piece right now would probably be Clair de Lune (Debussy). I haven't had the opportunity to listen to as much classical/orchestra until now because of not having an availability.
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But would Priit allow it? Probably not, seeing as how ASSS would basically be a potential trojan in the system. And because he doesn't have time to care / lost interest in SubSpace.
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that I now have 837 hours, 38 minutes, and 1 second of orchestra/classical music. ~8811 MP3s at a grand total of ~83.1GB. It took me about 9 days to get. Now, time for the sheets. EDIT: That would be 837.63361111111111111111111111111 hours. /24 = 34.9 days /12 = 69.8 days /10 = 83.8 days /8 = 104.7 days /6 = 139.6 days /5 = 167.5 days /4 = 209.4 days /3 = 279.2 days /2 = 418.8 days EDIT2: 64Kbps AAC+ HE - http://www.hlrse.net/radio/listen.pls - PLS (Winamp, iTunes, VLC, other) 64Kbps AAC+ HE - http://www.hlrse.net/radio/listen.asx - ASX (Windows Media Player)
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Doesn't Snrrrub use mono on his projects? Go for it.
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Woo! Right on Invader Zim!
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i found your problem That may not be his problem.
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Buy a router. There's no reason you shouldn't have a router between your network and your internet modem. And do what Samapico suggested.
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True SVS requires time, patience, and intelligence. Today's player base doesn't have much of any of those.
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THE MASTER OF C-C-CHAO-O-O-SSSSS HUH YEAH UUUNGHH